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pfc.9430

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Everything posted by pfc.9430

  1. Only fb and chrono have access to large amounts of quickness without dropping dps. Boons on a competent dps player buff said player by more than 50% so its way more than 15k vs 20k. It's more like 12k vs 35k and the supports do damage aswell.You are ignoring the fact that you are still getting boons, just not as much of it so the impact is much less than having none. I never suggested running without boons.Some strats are designed to skip phases saving lots of time and i get the impression you really haven't seen a real meta party yet. Twice as long wasn't even an exaggeration. A decent static needs 50sec max for siax and 2min for arkk or ensyloss. 1min 20 for arriv. I've seen pugs coming quite close to that even with a healer. A 100ess pug is nowhere close to this and needs probably three times as long especially without boons.Yes, CC + burst through the phase skipping certain mechanics entirely. Been there, done that. This elitist mindset of "we are pro, everyone else sucks and doesn't manage to do what we do" is whats wrong with the community. I regularly skip mechanics and often do breeze through 100cm. Ironically these groups that do very well in 100cm often get downed in 99cm. \o/ Not really. Weaver has a blink aswell and slb has leaps. Both are meta in fractals and have just way higher damage. 99cm would be the fractal where thief would struggle the most probably. Everything is just burst only except for mama.This demonstrates that you have little thief experience. What you don't realize is that daredevil bursts happen to reset at about the same rate as the phase changes. A good daredevil will keep weakening charge and fist flurry to line it up with both the dodge and assasin's signet use anyways. This lines up with most CC/burst phases. You can claim that thief burst sucks but I can tell you that it is on par with what I see in 100-200ess requirement PUGs based on arcdps. In fact, I am consistently outdpsing most other dps in 99cm. So please, can we stop with the "thief cant burst" BS. If you don't believe me then install a dps meter and go check for yourself. Yes, weaver has good dps. As per snowcrow, thief dps is similar to weaver. Yes, weavers have more burst but like I've already said, more burst doesnt matter if the enemy is insta-dead. Overdamaging doesn't speed up runs. Weavers and soulbeasts can achieve 100k+ quite regularly. I'm not sure if DD is capable of doing that. Slb and DH are way stronger on fractals than on golem because phases are over after 1-3skills. DD doesn't really have a "press 1 button do 300k dmg" skill.You're ignoring what I just said. Yes some classes can get higher burst dps in a single attack but this does not matter on enemies that are downed in a single attack. I do see 100k+ on DD but those numbers are meaningless when the enemy is insta-dead. If the burst lasts for more than one second then thief is very competitive. If it's less than a second then it doesn't even matter. 0.2 sec vs 0.3 sec? Really? Does anyone care? In a PUG? I'm not arguing everyone should play thief but don't tell me thief is no good because other classes can theoretically minmax better when NO ONE ON LFG is able to play anywhere near these theoretical minmax numbers. Having someone with a lower DPS than me tell me that I don't have high enough dps is absolutely retarded yet regularly occurs.
  2. Honestly if you're not doing speedruns then literally any class works if you're playing properly, rarely see thieves but there's a few good ones around, seen 1-2 guys pulling consistent 20k+ arkk, 28k+ ensolyss and 30k+ siax which is more than 99% of NA pugs can do honestly, obviously sb/dh/weaver etc CAN end up with a higher number but it'll almost never happen in pug parties because people are not playing optimally and it's a disorganized pug after all, from my experience 50 or 250ess parties are the same almost everytime, reminder that this is for NA, i hear great things about pugging on EU. Having a good thief is way better than a garbo greedy dh/weaver/slb, i don't know where people get the idea that pugging for a single non-meta dps makes things take twice as long, it doesn't really count if you're playing on a speedrun static, this is pugging, and as i said, average skill level on NA is extremely low overall, despite fractal titles and ess amount.This guy gets it!
  3. Anyone else having more trouble lately in finding CM groups when you play non-meta classes? In my case I am running a daredevil in zerker as dps(what else would you use a daredevil for?) and maintain an average dps in 100-200 ess requirement groups as per arcdps. I've noticed a move away from listing "dps" on lfgs and towards listing specific classes which means that if I want to do CMs I often have to create my own group just because I play a thief. Those times I do join an LFG looking for "dps" I often get comments ranging from "oh thief isn't a good dps" to "kick thief, thiefs suck". If I make it into the fractal I still regularly get "we got low dps, thief sucks, kick" in low ess requirement groups(20-60 ess) even when I have the highest dps and can get kicked at the last boss despite carrying a group of noobs, providing ascended food and remaining respectful towards players who are failing mechanics. I try to avoid those situations by just joining higher ess requirement groups but again, most are now requiring specific classes. Trying to list an lfg for CMs/Dailies as thief tends to lead to wait times in excess of an hour even at reset. I get that an LFGs can have whatever requirements they want but it's gotten to the point where people are elitist for the sake of being elitist and well beyond their own skill level. I was kicked from a 50ess group for joining, saying "dps lnhb+infusion" then loading into the instance to an immediate "thief didn't link kp, kick" followed by a kick before I can even react. Sure, they may not have known that a celestial infusion cost 90 ess but I had a similar issue with a 100ess group saying "celestial infusion not real kp, you might of gotten it as drop" despite also having LNHB and an extra 20ess at the time. I've since resorted to pasted codes instead of having to debate the legitimacy of celestial infusions as kp every damn time but that defeats the entire purpose of having ess requirements. I regret ever having bought the infusion. I've noticed a few other classes being treated the same way and it's seriously affecting lfg fill times. There may be 3+ CM groups waiting for the same specific class (hb/bs/alacren) and all 3 groups will stubbornly stay in lfg for half an hour instead of merging (one group requires 100 ess, other group 150ess for example) or accepting a different class because a non-meta group might take 2min longer to clear. The worst is when 200ess groups are waiting on a healer for half an hour instead of just taking another dps and clearing faster. If you have 200 ess, you should know mechanics well enough to not need a healer especially considering that higher dps leads to even less mechanics. I've been denied entry into a fractal guild because I enjoy playing a thief and got a long explanation as to why thief are apparently useless. I've joined guilds that had daily fractal runs but they've since moved away from fractals due to the toxic state of the fractal community. One guild that I used to fractal with died as most players quit the game. I used to run raids but my schedule wasn't conducive to raid guilds and PUGs for raids are more toxic and elitist than PUGs for fractals. Dungeons are... dead. Fractals represent an important chunk of end-game content for the "less casual" players and elitism in LFG is taking that away from players who don't have much else keeping them in GW2. I wish Anet would make more agressive balance changes to PvE to force the META to reset or somehow revamp the LFG to include some achievement based filters so that people can find groups based on their abilities to compete rather than meta copypasta LFGs. I just want to be able to do my damn fractals.
  4. Just deleted local.dat, relogged and changed settings back to what they were. Load times have gone from over a minute to 5-20 sec. I still have maploadinfo on. Hope this helps others. After playing for a while load times went right back up to >1min. I just tried removing -maploadinfo and load times went back to normal, but I do not know if it will continue to work or not...
  5. Just deleted local.dat, relogged and changed settings back to what they were. Load times have gone from over a minute to 5-20 sec. I still have maploadinfo on. Hope this helps others.
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