Hi all 🙂
I'm kinda a returned player to this game and/or decided enough of jumping between all classes so...
Oh, and I know all similar questions were asked before and not once, but I need some sort of collective mind that can help me understand what is the best option for me (yes, yes, I know there's no "ultimate and best class for everything blahblahblah", but nonetheless)
I have classes with ascended gear available for all of them and can easily opt in to craft more with unique (marauder instead of berserker for WvW e.g) but i need to decide on which class I should stay that overall will be useful across all game modes (various builds included obv)
What I want:
- effective in spvp and group wvw (don't like roaming)
- relatively easy to pick up correct rotations
- welcomed in group pve (I like to play supports in group/raid/large open-world events so I really enjoy playing healalac druid in pve)
What I like:
- necromancers: aesthetic, playstyle, easy to pick up and pretty straightforward, scourges are good for group wvw, really like harbingers in spvp
- revenant (not a vindicator though): bows and melee, charrs are amazing as revs (even I hate doing any jumping content with this race or I just don't know how to jump properly with charrs), not super hard to master + useful group content + can be effective in spvp
- druids, support and heal druids as a peace of mechanics but! this class is so boring visually imo, and after playing pet class for more than 6 years in different MMO I want something not related to an zoo-keeper that much
Also have couple of engies available, mesmers, guardians and an elementalist but haven't played any of them for longer period of time.
So what would be the ideal pick for me in this situations? Stick to druid as it will cover almost everything I need aside from effective solo-pve because druid doesn't have much of damage for soloing champions like staff mirage has (can be wrong there, haven't yet checked current meta builds)?