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CMinnett.2375

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  1. Hello Oopsies (Oopsians? Oopsie daisies? I must know your demonym!), I'm quite interested in your guild. I'm looking for new friends to be social with while playing. I play evenings and weekends, will punch everything from Skritt to dragons to dust mites, super enjoy guild challenges and running content with people I've gotten to know. I've been around since launch with brief pauses for grad school and I have max-level characters of each profession. I love each of them. Fashion Wars is my jam. Concept characters have been my true love since the days of yore and City of Heroes (RIP). Also, am Canadian, which means I bring Coffee Crisp, poutine, and Nanaimo bars. I mean...can't really get much better. Hope to hear from you!
  2. I'd like a sword/shield or a mace/shield combo. Or maybe sword/axe. Call the elite specialization "The Fallen" -- necromancers who died on the field but refused to stay dead. Dying affected their control over magics, causing them to spill out uncontrollably. The shroud mechanic is replaced by veils -- plague veil, darkness veil, and blood veil -- and like elementalist attunements, you're constantly in one of these three and each adds effects to your five weapon attacks. Veils are a little bit different than regular attunements, though. They're always on, and as you gain life force, the swirling veils increase in size around The Fallen, affecting additional enemies. Your life force degrades, though, so if you don't stay in combat, you lose life force and your veils shrink back down. At any point, The Fallen can activate their veil, similar to how necromancers enter their shroud and tempests overload, enhancing the veil (ooooh, pretty visual funsies!) and decaying at a set rate that is NOT as stupidly fast as barriers. Activating the veil, though? Once your life force decays down to zero after the veil is activated, you're randomly tossed into another attunement and cannot re-enter that attunement until it comes off cooldown. I envision them as hybrid dps, self-sustaining bruisers that lead the charge and excel at close range combat to fully utilize their veils. Ah, to dream...
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