It is pretty unfair to new players. and returning players that missed out.For older players that missed it, I see the argument that it should be a form of punishment for not being active, but you don't know if that could be due to anything from loss of interest, to school, work, hospitalization, etc... I think it is a pretty judgemental and exclusive mindset that doesn't consider how those players and new players alike feel. Especially if you did pay the money to buy the expansions which the story seems to continue off from the Living World referring to NPCs and stuff (for me, I ended up having to tune out most of the story of both HOT and POF due to being lost). It wouldn't be much problem if they did include it with the expansions, or had a pack with all the story combined, then it wouldn't have felt unfair or like an incomplete product that you bought. I have no idea who these NPCs are, but I didn't have much choice since I really really wanted a glider and the mounts to help with the core PvE exploration of the world and core story. There is that huge gap of missed story because either someone doesn't feel it is fair (the game doesn't exactly advertise that you must buy parts of the story), or because they can't easily afford it.I've played for years and still don't have enough gold, either. I'm a casual player so for me it seems impossible since I also need gold for updating equipment and can't grind endlessly without getting tired of a game. But yeah, overall, the problem is less about the price and more about the fact that it's like a "hidden fee" they don't tell you about when you start the game or returned to the game if you played before LS and came back after. You can't fully enjoy the product (expansions) you paid real money for to the fullest potential that it was intended to be enjoyed, because to do so required to play LS, which cost money or required you to be there at the exact time to be lucky and get it free.