This "fight on point" is a very, very bad advice btw. To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice? It makes sense to regroup but what do I do if every player scatters? You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team comp I think the best answer is to move where you can decap a point What ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours again Can you give some examples? The team comp thing doesn't make sense because a wipe is a wipe. So, like, what should one do after a team wipe and they have a bunker rev? It really depends on what you are playing. I guess guard according to your profile pic? If you are a thief (or any other +1 build with decent mobility, some disengage, kite potential), it is absolutely possible to run far and draw one or two people with you. This way, your team (which hopefully consists of some team fighters) can outnumber close and/or you can make it an even fight on mid.--> I think no guard build should do this though. They are usually too slow. When you are a support build, you should generally run home. Necros are slow, kite to close, don't try to hold the point (usually). Supports just as well, though they might be able to troll the point long enough for respawn to arrive. As was mentioned already, don't risk dying though.--> This goes for most guard builds I guess. Support FB at least, you will get focused on point, so kite around it. Some builds like scrapper, weaver, bunkery side noders used to be able to stall the enemy on their way to close so your team could bleed out and respawn in time.--> Maybe this core bunker guard can do this and survive with Renewed Focus? Not sure about DH either. Some trolling with teleports can work. Does this help a little? It is very situational and depends on your build. Telling us that would be helpful. :tongue: Yeah, thanks. Kind of helps? I totally get the run home or run far mentality. Its parroted across all mediums "Kill them before they kill you, or disengage/run away and reengage". But my question is what do I do if none of that worked and we are 4/5 on respawn? LOL I forgot to change that. I haven't played guard in a long time. Primarily ranger now and love it across all game modes.