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Aerick Blackmoore.8167

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  1. Well Ventari wasn't all that important in GW1, so am not ruling out Talon just yet, but the offspring who led the Tengu to the Domain of Winds is a likely candidate I'd say. Scarlet as a Legend, I think I'd quite like that. Jora would be awesome too. Asura Legends; Zinn, Vekk, Oola, Gadd, Snaff - are all that come to mind. Mechanically, I'm just looking at the missing weapon lines and am still betting on Daggers, Greatsword or Scepter.
  2. What about a Tengu hero, Talon Silverwing? Fits within Cantha. Weapon could be either Daggers or Greatsword,with Shout like abilities
  3. Where as I do agree with Draxynnic regarding Revenant and Ritualist, it also got me thinking:The Legendary Aspect, could be Togo, with the Aspect skills changing into 'Ashes of... ' https://wiki.guildwars.com/wiki/Item_spellScourge and Engineer to a certain extend already covered the Spirits part of the Ritulaist. What's left are the direct spells and the Ashes of skill-line. Would fit with Revenants in a way that the are the only class to get bundle skills, since gameplay and thematically they wouldn't fit anywhere else as much. Although one could argue the Elementalist Conjure Skills are similar.
  4. Hmm some predictions, based on weapons and skills received / missing from professions in previous expansions:Guardian:Either Dagger main (and offhand )like Warrior did in PoF or offhand Warhorn.Type: Melee Bruiser Daggers / Commander like with a Warhorn.Skill: StanceRevenant:Daggers main (and offhand), Scepter or Greatsword.Type: Melee Bruiser with Daggers / Greatsword or Ranged Caster with Scepter.Skill: Legendary AspectWarrior:Short Bow or Staff, possibly main and offhand Pistols.Type: Ranged Direct DPS with Short Bow / Pistols or Melee Evasive attacks with Staff.Skill: Either Cantrip or Trap for Ranged, Deception or Mantra for StaffEngineer:Main or offhand Mace, possibly Torch.Type: Melee Bruiser or Ranged UtilitySkill: PhysicalRanger:Hammer or RifleType: Melee Heavy Direct Damage or Ranged DPS both Beastmaster Focussed.Skill: Physical Hammer or Shouts RifleThief:Mace or Greatsword, possibly ScepterType: Melee Bruiser or Caster RangedSkill: Mace and Greatsword Stance, Glyphs ScepterElementalist:Long or Short bow, possibly HammerType: Ranged Caster big Single Target DPS in all 3 cases.Skill: Wells for AoEMesmer:Long or Short bowType: Ranged Direct DPSSkill: CantripNecromancer:Mace,Pistol or Sword mainhandType: Control / Corrupter Melee or RangedSkill: Cantrip, Deception or Stance
  5. Hmm some predictions, based on weapons and skills received / missing from professions in previous expansions:Guardian:Either Dagger main (and offhand )like Warrior did in PoF or offhand Warhorn.Type: Melee Bruiser Daggers / Commander like with a Warhorn.Skill: StanceRevenant:Daggers main (and offhand), Scepter or Greatsword.Type: Melee Bruiser with Daggers / Greatsword or Ranged Caster with Scepter.Skill: Legendary AspectWarrior:Short Bow or Staff, possibly main and offhand Pistols.Type: Ranged Direct DPS with Short Bow / Pistols or Melee Evasive attacks with Staff.Skill: Either Cantrip or Trap for Ranged, Deception or Mantra for StaffEngineer:Main or offhand Mace, possibly Torch.Type: Melee Bruiser or Ranged UtilitySkill: PhysicalRanger:Hammer or RifleType: Melee Heavy Direct Damage or Ranged DPS both Beastmaster Focussed.Skill: Physical Hammer or Shouts RifleThief:Mace or Greatsword, possibly ScepterType: Melee Bruiser or Caster RangedSkill: Mace and Greatsword Stance, Glyphs ScepterElementalist:Long or Short bow, possibly HammerType: Ranged Caster big Single Target DPS in all 3 cases.Skill: Wells for AoEMesmer:Long or Short bowType: Ranged Direct DPSSkill: CantripNecromancer:Mace,Pistol or Sword mainhandType: Control / Corrupter Melee or RangedSkill: Cantrip, Deception or Stance
  6. hammer and rifle from @"Aerick Blackmoore.8167" sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content I might like hammer on Rangers. I dunno if you played GW1, but there was a build (or rather builds) for Rangers that was heavily Pet focused that also used a hammer. It was called the Bunny Thumper. Might be cool to see a successor to this build in GW2. Nah I haven't played GW1 at all. its really interesting tho, im curious as in what connects the hammer with beastmaster, and what sort of skills you think ranger will get if beastmasterHammer and Shouts could work really well, remember the Command skills used to be Shouts in GW2. The Bunny Thumper in GW1 had interrupt skills from the Beastmastery line and Knockdowns from the Hammer skill tree (https://wiki.guildwars.com/wiki/Hammer_Mastery#Hammer_Mastery_skills and https://wiki.guildwars.com/wiki/Beast_Mastery#Beast_Mastery_skills) So pet and Ranger worked in unison. Could see that happening in a similar way in GW2 with either Hammer or Rifle. What could also be a possibility is a more Earth Magic based Ranger(Druid is Celestial) with Scepter or Focus. Mantra or Meditation could be skill lines together with Focus or Scepter. Could be a link to the Wardens in GW1 from the Echovald Forest https://wiki.guildwars.com/wiki/Warden
  7. hammer and rifle from @Aerick Blackmoore.8167 sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content I might like hammer on Rangers. I dunno if you played GW1, but there was a build (or rather builds) for Rangers that was heavily Pet focused that also used a hammer. It was called the Bunny Thumper. Might be cool to see a successor to this build in GW2.Yes, I have and is where the idea came from, in combination with the missing weapon line for the Ranger at the moment.
  8. Think Gowther from Seven Deadly Sins for Mesmer and by default Elementalist. Thiefs could still very well be squishy with the suggested skill-lines. Shroud can be done in various ways as we've seen in Reaper / Scourge. Thank you for the compliment =)
  9. Hmm some predictions, based on weapons and skills received / missing from professions in previous expansions:Guardian:Either Dagger main (and offhand )like Warrior did in PoF or offhand Warhorn.Type: Melee Bruiser Daggers / Commander like with a Warhorn.Skill: StanceRevenant:Daggers main (and offhand), Scepter or Greatsword.Type: Melee Bruiser with Daggers / Greatsword or Ranged Caster with Scepter.Skill: Legendary AspectWarrior:Short Bow or Staff, possibly main and offhand Pistols.Type: Ranged Direct DPS with Short Bow / Pistols or Melee Evasive attacks with Staff.Skill: Either Cantrip or Trap for Ranged, Deception or Mantra for StaffEngineer:Main or offhand Mace, possibly Torch.Type: Melee Bruiser or Ranged UtilitySkill: PhysicalRanger:Hammer or RifleType: Melee Heavy Direct Damage or Ranged DPS both Beastmaster Focussed.Skill: Physical Hammer or Shouts RifleThief:Mace or Greatsword, possibly ScepterType: Melee Bruiser or Caster RangedSkill: Mace and Greatsword Stance, Glyphs ScepterElementalist:Long or Short bow, possibly HammerType: Ranged Caster big Single Target DPS in all 3 cases.Skill: Wells for AoEMesmer:Long or Short bowType: Ranged Direct DPSSkill: CantripNecromancer:Mace,Pistol or Sword mainhandType: Control / Corrupter Melee or RangedSkill: Cantrip, Deception or Stance
  10. Doom 'n Gloom hat - on! Expansion 3 hits: End of Dragons and then maybe 1 or 2 more Living World Seasons / Saga's before maintenance mode. Keep in mind that this time frame is 2-3 years out starting at release and intitial 6 month period after End Of Dragons releases. Source for life after EoD: https://en-forum.guildwars2.com/discussion/comment/1319801/#Comment_1319801Say it releases in August 2021 (makes sense if you look @ the roadmap: https://www.guildwars2.com/en/news/the-icebrood-saga-champions/) and calculate for Dragon Bash in June and Festival of the Four Winds in July. 6 month period for the Expansion itself so LW Season 6 starts somewhere in April 2022, LW Season 7 in 2023. Perhaps it will be just LW Season 6 and not even a LWS 7. Not unfounded if you look at Anet's trackrecord regarding GW. Eye of the North was the first standalone Expansion instead of Full Campaign and was filled up with unfinished stories afterwards(Livia in Ascalon, Mysterious FIgure during Wintersday in Droknar). On the positive side, at worst we have 2-3 years more fun to have with GW2 as it is and our beloved characters. And hey, by that time we might al be quenching for GW3. I know I'll be playing it. Been through the transition once(GW1 -> GW2), wouldn't mind doing it again. -AB
  11. Did I say need, i meant manditory ;) To further clarify, the Bound by Blood Prologue reintroduced the Flame Legion so 'Pyre Gloves' should return too ! Jormag being the big bad this Saga, Sons of 'Svanir Gauntlets' are really really needed to return Anet! ;) yes we need pyre gloves pls Here, Anet, this guy,...right here, he gets it! With obviously the addition of Svanir Gauntlets. :) Having just finished The first episode of the Icebrood Saga, a lack of connection came over me. It was then I realised I was lacking the Svanir Gauntlets to truly appreciate our saviour Jormag.
  12. Did I say need, i meant manditory ;) To further clarify, the Bound by Blood Prologue reintroduced the Flame Legion so 'Pyre Gloves' should return too ! Jormag being the big bad this Saga, Sons of 'Svanir Gauntlets' are really really needed to return Anet! ;) yes we need pyre gloves plsHere, Anet, this guy,...right here, he gets it! With obviously the addition of Svanir Gauntlets. :)
  13. Did I say need, i meant manditory ;) To further clarify, the Bound by Blood Prologue reintroduced the Flame Legion so 'Pyre Gloves' should return too ! Jormag being the big bad this Saga, Sons of 'Svanir Gauntlets' are really really needed to return Anet! ;)
  14. Witht he upcoming release of the Icebrood Saga we 'need' the Svanir Gauntlets to return !
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