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VentiGlondi.9830

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  1. There are issues with how lips are rigged on the new charr faces. In particular (read: the face that I'm using and would like to see fixed first) the female charr face with hair tufts on cheeks has a piece of upper lip bound to jaw movement, which makes it stretch into a spike whenever she opens her mouth
  2. Some of the most common suggestions I've seen are to remove energy altogether, and make the jade sphere mobile. I however think it's worth considering to instead remove cooldown on jade sphere, and instead let the player redeploy the jade sphere at any moment and any other place they want, as long as they're capable of paying the energy cost. This kind of solves the problem of jade sphere being immobile, as it can just be resummoned at a desired location, but the player is forced to build up the required energy beforehand.
  3. As you might have noticed, Bladesworn is absolutely bonkers in group pve content. And that's not purely because of Dragon Slash dealing too much damage - it's the combined result of Dragon Slash being powerful, relatively short cooldown of Dragon Trigger, and how easy it is to build flow with a proper setup. I would like to urge you to try to handle PvE Bladesworn without nerfing Dragon Slash damage, and instead try to reduce the frequency with which Dragon Slash can be used. The big payoff doesn't feel that grand anymore when you can use it every 4 seconds. Encourage using your entire kit, not just camping in the gun sword.
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