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Oddball.3501

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Everything posted by Oddball.3501

  1. Props for the idea though. I think it'd be pretty cool if they included the other races into that. Like a Scrap themed skin that makes your scale look like it was kitted for war by Skritt. "Aurene's Champion" skin would be awesome too.
  2. I'd like to see a Giant Nuhoch Skin for Skipper. Like the Giant Nuhoch Merchant in Twisted Depths. It'd be amazing. You could put the caption "He wears you like a backpack." on it, lmao. I'd also love to see an Underwater Mount. Something like a Prehistoric Dolphin would be great. You could give it the animation of "Throwing the player" when it hits the beach at pace. (I kind of think, at times, I should've already seen the "Throw Player" animation in game. When Jackal/Raptor/Whatever gets stuck on a rock or a tree or something silly and your running at pace. Instead you just get this awkward moment where you have to shake yourself loose.) Maybe you could also make a "Prehistoric Shark Skin" for the mall?I imagine that'd be immensely popular. Maybe even a "Molten Shark Skin". You could call it Balthazar's Goldfish. A fish that makes the water bubble violently and billows steam everywhere as it goes.
  3. Incase you haven't managed to find a fix for this, I believe the source of the problem may be the new rift you input. The path runs across Akili's path and across the Scholar's path. Neither of which have a valid mastery for the collection of magic. Something most people got a long time ago. Sadly for the Scholar and for Akili, unless you give it to them, they can't ever collect Volatile Magic, lol. I imagine this would manifest into what you're seeing. The scholar being knocked back and super healing as nobody can attack it to staunch regeneration. The mob isn't agro'd so it can't be killed. Akili looks like he's entering into a loop, probably because at this stage in the quest he probably doesn't have a health bar to speak of. I also imagine that the volatile magic would always exist to them once it's been spawned in. Collection only removes the node for the player from his or her field of view. Suggested fix might be to change the course of the volatile magic so it doesn't intersect Akili's route any more, maybe take the trail north on a winding path, instead. And, of course, to adjust the Scholar's path so it no long strays across the volatile magic anymore. Or maybe add some code so that neither of them acknowledges the Volatile Magic at all. You can actually see the point where Akili clashes with the rift course. Under the arch. The next steps he takes after clashing are him phsaing back to the last safe checkpoint he made. The 3rd node from the end of the rift course is the one that's wiping the scholar out. If you activate the rift and let it run its course, then analyse it, you can actually see it happening. Hope this helps, Odd.
  4. Wow, what a fantastic idea! Congratulations on your recent successes, I personally think the Skyscale launch was incredible work! Right at the top of my hit list is "A bunch of Crystal Champion skins" to allow the player to customise the animation attached to Leap of Faith. (Or maybe just the ability to cosmetically effect the current one. Change the colour or something like it) I imagine you already have a database full of options! I'd love to see a Bloodstone skin. Hell, I'd love to see this option in game. We all love Aurene, but she doesn't make life easy when you're trying to land that perfect mount chain. I'm avidly excited to see the new Skyscale skins. The Branded Skins look incredible!
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