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ChronoPinoyX.7923

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Posts posted by ChronoPinoyX.7923

  1. Right now I've just reached the Echovald Wilds. No idea on how long the story is, but I'm already 10 Chapters in (Prologue to Chapter 9) but I've only just started Act 3 according to the achievements tab, so this story seems to be going strong in terms of length compared to HoTs and PoF.  

    This is only me focusing the story right now so I've not properly done the map metas and explored everywhere, but I've genuinely enjoyed my time so far. Gonna be interesting to see the rest of it once I've actually finished the story.

     

  2. 12 hours ago, Izzy.2951 said:

    At the end Arenanet is gonna end up not giving any info, cos people get actually too mad. Instead of giving constructives visions, or getting to an a agreement for not that "much of a nerf", people are just so selfish raging, crying and being annoying.

    I don't exactly know what you're reading but from what I've read thus far, this is the ONLY topic about EoD that's actually more respectful in tone compared to everything else. And I say that knowing some of the people replying here don't even do Fractals in general yet they still agree that what ANet is doing regarding CM Fractals and taking away Mystic Coins is bad by design. 

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  3. I can understand the situation better, but the problem isn't the Mystic Coins themselves, the Mystic Coins just happen to be the item the problem revolves around. 

    The real problem is the fact that there will be no real incentive to farm Fractal CM once the Mystic Coins are removed. It doesn't matter what the average probability of someone getting MC in a Fractal CM run is, what matters most is that MC is an incentive to farm CM Fractals which means that people played the content even if the RNG is stacked against them because it incentivised playing CM Fractals. 

    All this is doing is pushing the incentive from CM Fractals to Strike Missions, that's not a justification, that's blatant disregard of the actual problemYou need to provide an alternative incentive to CM Fractals. Without any real incentive (Ima repeat that word cuz that's the key to this entire problem) to play CM Fractals, what's the point of having CM Fractals? People will just run regular Fractals because its rewards would be near identical to CM once the coins are removed. 

    You can either provide something different to Strike Missions and keep the Mystic Coins in CM Fractals or actually provide a proper alternative incentive to Mystic Coins in CM Fractals because right now it sounds like no one at ANet actually wants to solve the problem and just wants to blurt out words to justify a flawed decision. 

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  4. It works in the exact same way as Dragonstorm. Story mission is the super easy version that gives you an idea as to how the World Boss version is gonna go down. 

    EoD Story Bosses will be the super easy mode that gives you an idea as to how the boss mechanics will work for the Strike Mission if you wanna do them. Strike Missions won't be essential in any capacity with the story. 

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  5. 2 hours ago, Rubi Bayer.8493 said:

    Just popping in quickly to say that I'm keeping an eye on responses and questions throughout the community to make sure Friday's episode of Guild Chat is as informative as it can be! (We might not be able to answer every single question, ofc, but I'll do my best!)

    KEEP AN EYE ON CONNOR

    BEFORE ANYTHING ELSE HAPPENS TO CANTHAN KITTENS

    • Haha 5
  6. I'm only going to bring this up one more time...

    Quote

    People really reading too much into a release date. 

    Lemme put it this way, if they released it on a Friday and players run into game breaking bugs, they ain't gonna fix that over the weekend. Better to release it at the start of the week when they are actually working so they can fix any bugs or server issues. That way, by the end of the week, it should be a smoother experience for the influx of players. 

    And this I can guarantee, no matter how much resource they spend on QA Testing things, there's always going to be issues that slip through, that's just the nature of game development. 

     

    • Like 1
  7. People really reading too much into a release date. 

    Lemme put it this way, if they released it on a Friday and players run into game breaking bugs, they ain't gonna fix that over the weekend. Better to release it at the start of the week when they are actually working so they can fix any bugs or server issues. That way, by the end of the week, it should be a smoother experience for the influx of players. 

    And this I can guarantee, no matter how much resource they spend on QA Testing things, there's always going to be issues that slip through, that's just the nature of game development. 

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  8. 15 hours ago, witcher.3197 said:

    They are all but confirmed. You don't need very high deduction skills to put it together.

    According to former employees Anet was slowly phasing out GW2 in favor of side projects after S4.

    NCSoft steps in, layoffs happen, they tell Anet to refocus on GW2, Anet is now announcing IBS.

    Revenue keeps declining, Anet cuts IBS short and announces a new expansion. Bobby says something along the lines of  "NCSoft gifted us with an opportunity to make an expansion so plans changed" when asked about IBS being cut short.

    Anet wanted to abandon GW2, then they wanted to halfass it with the saga, and then finally NCSoft made them do an expansion. Not rocket science.

    For someone claiming we don't need high deduction skills to put everything together, you sure didn't manage to put together the fact that ANet didn't decide on anything, NCSoft did. They were literally the ones who wanted to abandon GW2 in favour of "new IPs" that instantly failed because NCSoft doesn't know what they're doing

    https://www.mcvuk.com/business-news/ncsoft-makes-staff-reductions-at-guild-wars-2-developer-arenanet/

    Quote

    An email sent to ArenaNet employees from NCSoft’s CEO Songyee Yoon said: "Our live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects, while our operating costs in the west have increased. Where we are is not sustainable, and is not going to set us up for future success."

    "We can confirm that due to the cancellation of unannounced projects, ArenaNet will make staff reductions," a statement to GI.biz said. "This is part of a larger organizational restructuring within NCSOFT in the west, but the Guild Wars and Guild Wars 2 game services will not be affected, nor is any upcoming game content cancelled."

    https://massivelyop.com/2019/01/21/ncsoft-west-mobile-studio-iron-tiger-hit-with-layoffs-ahead-of-aion-legions-of-war-launch/

    Quote

    But it looks as if the studio has suffered layoffs this week, including a senior software developer who worked on one of the games (we assume Legions of War) and tweeted about the end of his tenure there. Here’s what an NCsoft rep told GIbiz: “I can confirm that NCSoft is reshaping Iron Tiger Studios and is in the process of transitioning development to a third-party for a mobile title. [… ] That game is not being canceled, but neither the project nor the external developer are being identified at this time.”

    And let's not forget how they massively failed to launch a sequel to Blade And Soul

    https://frontofficesports.com/ncsoft-loses-3-7b-in-value-after-blade-and-soul-2-flops/

    Quote

    NCSoft, a South Korean video game developer, has lost $3.7 billion in market value since Aug. 25 after its highly anticipated new title flopped. 

    “Blade & Soul 2”, the martial arts role-playing game, is suffering a “crushing defeat” after failing to meet market expectations. The performance caused NCSoft’s stock to drop 24%, making it the worst performer on the Korean Stock Exchange over a five-day period heading into the weekend.

    https://en.yna.co.kr/view/AEN20210913007100320

    Quote

    The new game, however, has been panned by users upon its launch, with much of the criticism targeted at its negligible improvement in graphics as well as its "pay-to-win" model, in which gamers are encouraged to purchase items to progress faster, often found in NCSOFT's other popular series Lineage.

    I can't post the best one yet because it apparently involves potential law enforcement investigation, so I'm not going to.

    With that said, if anyone thinks it's ANet who are actually making the major decisions in the way GW2 is heading, they ain't. They've been dealt a bad hand and trying whatever they can with what they are given. They've made some terrible choices sure, but never in the grand scale of what people are claiming cuz that's never a studio choice, that's always the Parent Company choice. 

    • Like 4
  9. 14 minutes ago, Ashantara.8731 said:

    GW2 is not a science-fiction game. If they are going to turn it into one, they will see large numbers of loyal, paying customers leave. I doubt the younger generation is going to invest as much real money as us veteran players have for over nine years.

    People really need to stop pushing this notion that GW2, or just the Guild Wars series in general, never pushed the Sci-Fi theme in any capacity. We've been having these sci-fi themed scenarios in the game since Eye of the North in GW1 and the fact that people are still thinking GW2 doesn't explore Sci-Fi makes me feel like we're not playing the same games at all.

    I'm not going to judge people for when they started this series but from the moment I set foot in pre-searing Ascalon in the launch of Prophecies all the way up until this point, I've seen this series transition its world, which actually makes it feel like a genuine Living World because there's a genuine sense of time passage that no other MMO is capable of truly capturing. 

    This is literally no different to Rata Sum at all. Heck, Rata Sum is actually worse with the amount of Sci-Fi technobabble and imagery it produces. Cantha on the other hand has a far more balanced feel to it. This literally feels like Kaineng actually evolved technologically but at the same time it still feels like the metropolitan city I remember. 

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  10. 5 hours ago, Walle.6045 said:

    I think its a good idea, the point of a bundle is to save money, but some might not want the outfit and that could be losing a sale as well. Any money not taken is money lost. 

    I think being able to buy weapon skin alone is a reasonable request.

    Based off current prices of weapon skins 
    700 gems per weapon 
    Bundled all 16, 8000 gems (would make it discounted 500 gems per weapon) 

    I'd be willing to pay 2.5k gems for a bundle of 5 Mythic Weapons chest at this point over the current way they are doing things with the outfit bundles. 

    • Like 2
  11. Just now, lokh.2695 said:

    It depends on the way you count. I see 16 different designs, one for each weapon. And the I see seven different skins for the base model. As they have shown with the greatsword, they all look alike in form but differ in texture. All greatswords/pistols/dagger will look alike adn all aurene/mordremoth/bubbles weapons will look alike. It's not as diverse as "ZOMG APPROX 100 NEW LEGENDARIES" makes it sound.
    It is an interesting approach however, especially the "journey to upgrade/infuse your weapon" part sounds like it could be a good long term goal...which is totally undermined by the legendaries being tradeable on the TP...oh well...

    Unlike the other Legendaries that only have one iteration, these ones are the most diverse from my perspective. You have 6 iterations of a single Legendary weapon. Yes the base form is the same, but the fact that there's enough difference in both characteristics and special effects makes it one of the most diverse Legendaries thus far. The only thing that comes even remotely close with 3 designs is Eternal, all others only have one singular design and that's it. 

    As for the issues regarding the TP part, I do agree that they should really consider it as being account bound instead. Unless we get multiple copies of them like we do BLC skins, I see no reason to have them be sold on TP. I think it's best that we have a poll/feedback thread to address that issue in particular because ANet literally gave no reasoning behind it being in TP. 

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  12. So essentially, it's not 16 Aurene Legendaries

    It's 96 Elder Dragon Legendaries total, potentially up to 112 if we count DSD

    16 Core (Aurene)
    16 Risen (Zhaitan)
    16 Mordrem (Mordremoth)
    16 Branded (Kralkatorrik)
    16 Destroyer (Primordus)
    16 Icebrood (Jormag)
    And possibly another 16 "Abyssal" (just making that up right now, we don't know DSD's minions yet) for the last Elder Dragon.

    So they've basically created what can be collectively known as the "Legendary Elder Dragon Armaments". With a total of 96-112 weapons overall.

    And they all have their own auras and effects based on the Elder Dragon they are conjuring. They all share the same base design, but they are also very unique in terms of their overall appearance as they take on the characteristics of the respective Elder Dragon.

    Welp, they definitely went above and beyond on this one. That definitely turned the perspective on why the Aurene Legendaries was a collective appearance rather than different weapons with different lores and appearance. 

    • Like 9
  13. 10 hours ago, Norbe.7630 said:

    Have you seen the Virtuoso dagger auto attack?
    Imagine a thief spamming auto attack on air then you add a pink projectile, that's virtuoso. If people will be fooled in that, then it really is a next level lmao.

    Now, pay attention to this character Gilgamesh where the Virtuoso is copied from.
    His Auto attack from 33-36 second mark where he summons and slashes enemy with dagger then summons an axe to the portal to do 2nd strike, then summons again a lance to pierce the enemy on its 3rd strike. Come back to virtuoso look at its attacks then come back here, tell me what you see. If they gonna copy paste from another game make sure they do it better.

    Bruh, you really just assumed they copied Gilgamesh? If you really wanna grasp that straw so hard, Gilgamesh copied Vergil from Devil May Cry, who had the ability to summon swords since the first DMC game back in 2001, the first Fate game came out in 2004. 

    If anyone needs to get out this forum cave, it's you. For someone who refunded the expac, the fact that you're still here being hostile towards people enjoying the expansion shows you really need to leave the forums for a bit and maybe go touch some grass or something. 

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  14. 6 minutes ago, Zenith.7301 said:

    Having a cast time to swap between Archemorus and Viktor is so unbelievably stupid.

    All Kalla needs to suddenly become meta in WvW is for the warband members to be untargetable and un-CCable. If the warband members get to channel, their effects are actually rather powerful, and they are never redundant because their effects are unique and not just redundant boons.

    It's nowhere near as terrible as Legendary Alliance.

    So in order for Kalla to be anywhere near reliable, they have to essentially make its utilities broken. Meanwhile Alliance is already viable as a Legend despite being in beta phase and having its current skills apparently "useless or terrible" according to people in these forums. 

    Welp, I'm not gonna force people to change their minds, but end of the day, calling Alliance terrible or useless is factually wrong because people have already proven how decent it actually is. It may be terrible for some people to use because they can't adjust to it, but that's an issue for the player, not so much the actual Legend. It still needs balancing, that much we can all agree with. 

     

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  15. 2 hours ago, Alchemy.2890 said:

    You can't be serious...

    You honestly can't see the relation between ''pre-ordering'' and ''tipping upfront''?

    Nor the fact that people needed to be told they were scammed for several minutes and still didn't get it?

    smh...

    Except a company like ANet provides us with beta testing and demos along with actual communication and going through player feedback. This is literally serving the customer free samples, if that free sample was the starter menu at no extra cost. 

     

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  16. 10 hours ago, Kidel.2057 said:

    I agree that it's situational. My main complaint is not that Alliance is useless, but that it has no definitive advantage to pick over core legends. Would you ever use Herald without Glint? 

    Sure, Alliance is not worthless, but the difference between Alliance+Whatever and Shiro+Jalis is negligible. It's not useless, but it's noth useful eaither. You could remove it from the espec and people wouldn't care too much. 

    EDIT: Plus your videos basically show Vindicator owning people with GS5 (100% nerfed before EoD or soon after, like Sword 3), that could be done even with Ventari+nothing. 

    The only thing that's stopping Glint from being replaced by base Legends is Facet passives because they actually affect other people. No one uses Kalla on Renegade in WvW because her Legend is genuinely useless. Alliance has genuine viability that people are overlooking because tunnel vision. The fact that I've provided videos of someone effectively using Alliance yet somehow people still argue it's useless just proves the point.

    Feels like people are overreliant on Shiro+Jalis right now that they aren't willing to experiment with the Alliance Legend. That's really concerning if that's the case because the overreliance on Shiro+Jalis from a PvP/WvW perspective means something is either overtuned or far too prominent of a necessity somewhere and the last thing we need is ANet killing the profession. 

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