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Arken.3725

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Posts posted by Arken.3725

  1. I'll take this further:

    Glacial Blow changes:  They removed the Chill-on-CC in place of a minor heal that has an icd.  I like what they're doing but this isn't good enough to take over a Flat dmg bonus for ALL skills(Inspiring Virtue) Or more cleanse(Absolute Resolve).  This won't be taken in spvp

    Redemption change:  An increase from 3-4 seconds isn't good enough what-so-ever.  Valor is still a very lackluster trait line for defense outside of support.  The main reason why this trait and Litany of Wrath aren't utilized because dealing damage is much more difficult than it is to take damage and convert it to health.  Infuse Light and Defiant stance are MUCH superior versions because again, it's much easier and more efficient to receive damage than it is to deal it out.  

    Flash Combo:  I love this skill but replacing a stunbreak for it might be tough.  Good changes overall

    Heaven's Palm:  Cool concept, evade feels clunky and not long enough to justify it just yet.

    Roiling Light:  Nice change, effects/boons aren't good enough to take just yet.

    Deathless Courage:  Cool change but as it stands, WB is still inferior to DH in every facet outside of mobility.  This change doesn't change that fact.  In fact, it lessens WB's damage which is already inferior to DH's in favor of sustain. 

     

    Rest of the changes were solid.

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  2. That or you can do what they did to thief staff #5 long ago.  Make certain skills un-useable while porting.  

    Vault:  December 11, 2018    
    The damage of this attack will no longer occur if the thief shadowsteps after the skill has begun.

    This could be applied to a multitude of skills that are problematic while insta-porting.

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  3. Morning y'all,

    I have a heavy disdain for the current way Symbols work in the game but I've figured out a way to make them far better and more enjoyable to use with little-to-no mechanical change.  As we all know, these skills last 4 seconds(5 pulses) in a very small circle.  I've devised a way to make them better!

    -Reduce the duration of all symbols to 2 seconds(Hammer is already like this)

    -Increase the damage by 25%(normally you'd call for 50% since you're losing half the duration but that's too much.

    -Front load the application of boons per weapon since each weapon gives a different amount per pulse.

    Sword - 5 seconds

    Axe - 5 seconds

    Hammer - keep it as is

    Long Bow - 7.5 seconds

    Great Sword - 5 seconds

    Mace - 5 seconds

    Scepter - 5 seconds, 4 stacks

    Staff - 10 seconds

    These changes would be very easy to implement without causing power-creep and more fun for the user since no one stands in them for the full duration.

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  4. Agreed but It's still too slow and damage is hinged way too much on landing F1.  While other classes can gain modifiers through easier means, dh is required to land f1 for it to match up.  All the while it only affecting one player.

    Solid example of this:  Vindicator gets a 25% dmg buff for just dodging AND it affects all enemies.  Compare this to land a very obviously animated skill on a single target to obtain similar values. 

    Or another good example is Willbender:  To gain this 25% dmg buff, you must land strikes a total of 20 times to gain a similar benefit.(1 tempo at the start, 5 strikes for each additional tempo).  This can be quite difficult to upkeep compared to Vindicator for just dodging once.

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  5. Looks neat.  I'd say Feel My Wrath is still the superior elite but to each their own.  Running only one stunbreak is kind of rough.  This is something I'd recommend changing but obviously, if you enjoy what you enjoy, go for it.  

    Also, rune of infiltration feels just as good for crit.  90% while keeping more power is more appealing to me.

    http://gw2skills.net/editor/?PWwAIt7lJwaYOsFGJW8X1tPA-DaAPjeVBVMFkyjAAA

    PS:  Brawler technically allots you more modifier uptime vs dragonhunter relic given how much prot/resolution you're getting and how often you're getting it.

    Edit:  Actually, after testing it.....virtue's doesn't seem to allow for a ton of resolution uptime like I thought it would.  Zeal definitely offers more of both.  

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  6. Spvp analysis:

    The weapon itself is fun and new but rather mid.  Guardian weaponry as a whole is pretty terrible so when we finally get something not-so-terrible, we celebrate.  The weapon actually tracks.....that alone makes it far more enjoyable than say Scepter or Torch or even LB in some cases.  

    #1:  The Auto-attack actually hits.....wow.  Damage is pretty low but at least it hits.

    #2:  Solid beam with good burn and decent power.

    #3:  Symbol......it's just terrible.

    #4:  Good damage and some soft-cc.

    #5:  Does no damage, long charge-time.  Really cool-looking skill just its payoff isn't worth the charge-up.

    A score of 3/5 is what I'd give this weapon.  It's nothing special and when you have below-average weapons to start with, this feels like a blessing when it really.....isn't

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  7. 11 minutes ago, Gaiawolf.8261 said:

    Shield, focus, staff, and axe. Mace is good at what it does but could be a bit more versatile, so people would use it on more content. I don't use greatsword, so I can't speak for it, but I have friends who like it. OH sword is a decent play for WVW. 

    Also, you like swords for rev? Oof 

    I'll refute this the best way I can with respect, of course

    Focus:  Too long of cd's, obvious animation, only dmg with no utility.  This kit kind of sucks.  Compare it to say Focus on Necro that does MORE damage, removes boons and chills.

    Staff:  The symbol itself makes this kit less than perfect.  Symbols are a useless, boring mechanic that don't belong in a game like GW2.  

    Axe:  Auto-attack is too slow, symbol cast also, too slow. 

    Mace:  This weapon is just garbage.  Incredibly slow AA, same with the symbol(which by the way, is useless) and Protector's strike sometimes doesn't even trigger.

    This is all from an spvp perspective.

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  8. On 11/24/2023 at 5:54 PM, Gaiawolf.8261 said:

    I think both scepter and longbow are definitely neglected, and probably MH sword #3 and OH sword too. They need help. Axe, focus, and shield are in a good place for 1h weapons. Mace and staff have their places but could be more versatile. Fixes to Radiant Fire and shortening the animation or pulsing cleansing and burning for Cleansing Flame could make torch good. MH sword #3 is a disaster, to emphasize again. 

    Here's an honest question that I hope receives an honest answer:  Can you or anyone here, tell me one single "complete" Guardian weapon?  And by complete I mean there's nothing wrong with any part of the kit and that all skills are solid.  I honestly cannot.  I can easily name such weapons on other classes for example: 

    Ranger Great sword, Revenant Great sword, Revenant Staff, Revenant MH and OH Sword, Necro MH Axe, Pistol, Scepter for example.  I could name far more but you get the idea.  

    And as I've said that I cannot name a single, complete weapon-kit; this feels like a guarantee that Pistol MH and OH will be terrible.  I speak strictly for Spvp.

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  9. 1 hour ago, Gaiawolf.8261 said:

    This whole thread has turned into an awful lot of speculation for a skill we haven't seen yet, especially for making "objective" claims. I suppose it's entirely possible that the strike damage and 1s of burning from the symbol only happen on a pulse with an icd. So only 1s proc per source per second. While an attack firing through the symbol, where "through"  means it has to leave the symbol, has no icd. So firing through/out of the symbol can potentially yield several stacks of burning per second from a single source. 

    Would that be objectively better? Kitten no, I'm not going to make that claim until I see it in action. I'll find out on Tuesday. So will the rest of you. 

    On a further note, I actually like that execution even though I completely pulled it out of my kitten as an off/possible chance from the rather sparse description we were given. It would mean different uses for the symbol without one always being superior to the other, depending on other symbol procs from weapon and trait choices. 

    Edit: I know I said through/out of the symbol, but I really meant from you. Crossing the symbol's edge could mean through, whether that's entering or leaving. So even when fighting in melee for the pulse procs, allies could benefit from firing into the symbol with no icd. This is more speculation, of course, since I'm not even sure if the symbol registers attacks from allies. 

    Because when you look at the history of released Guardian Weaponry(from an spvp standpoint), you can easily spot how bad the new weapons actually are.

    - MH Axe was never utilized on FB

    - Dh overall was and is still a meme and does anyone utilized LB in PvE?

    - WB OH Sword is so bad It's not even used in PvE

    Based on ALL of the newly released weapons, it's reasonable to believe that both MH and OH pistols will be bad as well.

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  10. 11 minutes ago, Doctor Hide.6345 said:

    Well considering most of the game is PvE focused with WvW and SPVP still being to the side even with the WvW changes coming, I would say it is an ok thing that the guns will be good in PvE. The main reason I don't like WvW that much or SPvP is because of the projectile hate, so I am glad they make just PvE weapons for us that enjoy it. Not unless you want them to make pistol unblockable which I am ok with to counter all the kitten projectile hate the WvW and SPvP modes have.

    I get that but having skills where you have to standstill for benefit are not fun elsewhere.  Players actually move, npc's do not

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  11. 12 hours ago, Balsa.3951 said:

    nah its new so it's gonna be over powererd. at least for a year. anet always op new stuff to sell expansions

    Guarantee you it won't.  Here's proof:

    - Off-hand sword is a terrible weapon not even utilized in the easiest mode in the game, PvE

    - Axe MH wasn't even utilized as a support build for FB when it came out

    Guardian as a whole, has terrible weaponry overall and I can say with absolute confidence that there isn't a single weapon right now that is "complete".

    Great Sword:  Tracking issue's on Binding Blade and Leap of faith, useless symbol.

    Sword MH:  Zealot's defense tracking issue's with it rooting you.

    Long Bow:  Deflecting shot too slow, symbol useless.

    Axe:  Everything too slow, long cd's, useless symbol.

    Mace:  Bugged out Protector's Strike that doesn't trigger at random times, useless symbol, slow auto-attack

    Scepter:  Worst tracking Auto's, useless symbol.

    Off-hand Sword:  #4 is absolutely terrible in both design and damage output.

    Focus:  Long cd's, boring design with no utility.

    Torch:  Terrible tracking, never been utilized.

    Hammer:  Everything....seriously....everything.

    With a history this bad of weaponry, one can conclude that pistols will be terrible as well.

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  12. Everyone here is gonna hate me for this but here goes:

    Pistol (both off-hand and main-hand) is going to be underwhelming and I can explain why:

    1.  It's going to have a useless symbol attached to it just like every other weapon that only works on NPC's.

    2.  It will probably have bad tracking like most Guardian ranged-weaponry(looking at Scepter auto, Staff auto)

    3.  We already have access to bleed and burning via axe MH with FB and it does nothing for condi-fb in pvp.

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