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Arken.3725

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Posts posted by Arken.3725

  1. The only reason why symbols work "decently" in spvp is because we fight over points. I guarantee you if it was a death match mode, they'd be near-useless. This game(especially pvp) is about constant mobility which is great! However, having skills which require you(AND your opponent) to stay in for lengthy periods of time is bad for design if you ask me.

    Also, Core and even DH to a lesser extent have VERY few ways of keeping people in symbols. They both lack a good amount of cripples, chill and immobs to name a few.

  2. Hello there fellow gurds, I'm here to talk about (and hopefully inform) those who can adjust the current skill-sets of each Guardian weapon. Here's a list of what we have and what I, personally find wrong with them.

    Sword: AA is solid, .Symbol of Blades is also good. Zealot's Defense shouldn't root you in place. As a kit that requires you to be in your enemies face, widening the gap has zero sense attached to this.

    Long bow: AA is too slow with below-average tracking. Trueshot hits like a wet-noodle. Deflecting Shot requires too much skill for the meager benefit it provides. Symbol of Energy's cast-time is too long with the idea of symbols(in a VERY mobile game) being near-useless, Hunter's Ward requiring the last proc to trap makes this skill too difficult to land.

    Axe: AA is great. Symbols are a terrible concept but to me, It's the best one we got. Blazing Edge is phenomenal.

    Greatsword: AA is a joke with a meager amount of might attached to the third hit. Whirling Wrath should have its projectiles removed and the damage merged with the physical aspect. leap of faith needs an evade. Symbol of Wrath sucks, like nearly all of them. Binding Blade is too slow and should be unblockable.

    Mace: AA is still too slow even with the tiny buff it got. Symbol of Faith takes years to cast. Protector's Strike isn't bad but it's bugged to only work on every other proc.

    Scepter: AA has TERRRRRRIBLE tracking(WHY is this still a thing after 6 years?). Symbol of Punishment is decent but again, the concept of symbols suck in a mobile-type MMO. Chains of light needs a slightly reduced CD.

    Staff: AA is much better than before but still has REALLLLY bad tracking. Holy strike is solid. Symbol of Swiftness is okay but read my opinion on symbols above. Empower is solid. Line of Warding needs its hit-box expanded.

    Focus: Both skills CD's are too long. Ray of Judgement is alright but too obvious and easy for even a below-average player to avoid(light below your enemies feet before it procs). Shield of Wrath is sorta Wrathy??

    Torch: Both skills are terribad. Zealot's Fire has terrible tracking on the throw like many other Guardian Skills, Cleansing flame isn't worth using, AT ALL.

    Shield: Shield of Judgement is fine. Shield of Absorption is fine but needs to block instead of destroy projectiles.

    Hammer: This weapon is just terrible all-around, complete rework for me to even consider this in spvp.

    Under Water WeaponryBOTH under water weapons have FAR better tracking than ANY of the Guardians land-based weaponry. WHYYYYYYY. I'm tired of my projectiles missing even though I'm within range, holy geez.

    Also, this is strictly from an spvp and maybe even WvW PoV. Thank you.

  3. .> @aceofbass.2163 said:

    @Ezrael.6859 said:Of course Sanctuary won't grant barrier at 100% hp to you, you're not doing any healing.

    Yes I was thinking about the same thing. If you do healing on a full HP character, no healing will be done so the rune's effect is not affected.

    Except I can get barrier at full health from Altruistic healing, any healing skill, Monk's Focus and Shining River. Not to mention other classes can obtain barrier at full health with many skills/traits as well.

  4. Hello everyone, just wanted to post a bug that's specific for Guardians. After testing, it seems like you DO NOT gain barrier at full health from the follow skills/traits.
    -Symbol heals from WoP (only gained in combat below full hp)-Empower from staff (only gained in combat below full hp)-Holy strike(only gained in combat below full hp)-Shield of Absorption(only gained in combat below full hp)-Selfless Daring(only gained in combat below full hp)-Pure of Heart(only gained in combat below full hp)

    This is bugged since I've seen other classes gain barrier at full hp with a multitude of skills/traits, regardless of incombat or not.

  5. @Loopgru.1026 said:I'm curious why the suggestions here keep focusing on maintaining the existing wiffle ball mechanics & aesthetic (just variable-speed faster). It would be great to just tweak it to make it land more consistently, but for the purposes of this thread it still doesn't really address the core issue of it just being a fundamentally unsatisfying weapon to use. It seems to me that there's an opportunity for a much more interesting ranged weapon implementation in a professional that already has the thematic hooks of spirit weapons that would be far more interesting than the continued Angry Ping Pong model...

    It was a 30% buff. However, my point stands that 30% of terrible is still.....terrible.

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