Jump to content
  • Sign Up

Rylai.3158

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Rylai.3158

  1. I play most of the profs in game save for mesmer and I just have no idea what you're even doing right now with this balance patch. Engineer: Explosive entrance is way too strong, and the grenade kit needs to get toned down -> You proceed to not touch anything about it at all? Holosmith with explosive entrance and grenade kit is one of the most oppressive and strongest specs in the game right now. Necro: Core necro fear doing 1.1k damage a pop in spvp is way too much, so you decide to buff fear modifiers? It is currently one of the most played pvp profs, so your solution to this is to buff scourge again, as if it isn't already dominant enough in wvw Warrior: Is literally unplayable in the current meta so you decide to buff weapons that it cannot afford to play because they are not shield. You buff decapitate but no is going to play berserker in spvp, and barely in wvw. Old GS f1 was better on berserker, and old decapitate. Sword offhand doesn't need a buff it needs a total rework, so does mace, and to make berserker pvp viable the GS f1 doesn't work, the Mace F1 doesn't work, decapitate is terrible for pvp and unplayable. Power revenant will remain just the same, and the nerfs to the condi revenant will do nothing more but to probably make them just play carrion amulet over sage if the heals aren't potent enough. Soulbeasts are absolutely outshined by everything else in spvp, their burst remains high but they have nothing else going on for them as it stands, while core ranger pets are 50% of their damage, its a dull and uninteresting playstyle. Guardians..Any variation of guardian that isn't symbolbrand is just absolutely useless, healbrands barely exist anymore even, core power is literally outshined by everyone and everything, condi is one dimensional and easy to counter. Dragonhunters do not work in spvp at all aside as a meme "for fun build". Thieves are still dominant with their 4 different meta specs, thief spells are still not fixed. Essence sap stolen from revenants hits like a truck. Thief mobility is as always out of control, but that's just how its always been, right now it just shines out more. Elementalist in pvp is such a mess, too. Tempest support is insane, and its playstyle with shock aura is absolutely toxic to play against, and yet any form of power, condi weaver or otherwise is completely unviable. Mesmer is also a complete joke, they have 1 dodge on mirrage, but are somehow still played and viable. What even is wrong with this spec? Chrono has been gutted and destroyed and just giving it back no clone and self shatters won't suddenly fix it, while core is a "Meme one shot burst spec". You'd think that when you take away mesmer's 2 dodges, they'd not constantly hit you with the evasion or invulnerable message, but the spec remains as toxic as ever, only thing is that they do die now and then. And while I am clearly biased in my opinion, I don't want certain things to be overpowered and others nerfed. All I want is for this game to balanced so that most specs are viable. I don't know where you're getting these ideas from and why but it j ust makes no sense. "Necro is a very dominant proffession right now, lets proceed to buff scourge and fear". "CC should not do damage -> Necro fear ticks for 1.1k"
  2. Power on Power fights feel quite comfortable, unless Ranger is involved, because if anyone thinks that ranger pets and overloaded GS needs to be that good, they are delusional. The new ranger block on GS is absurd. That being said Symbolbrand was already the meta of meta meta meta meta builds last patch and now its literally shining, when the type of damage that used to have a chance against it was toned down, its just overloaded as hell. I dislike fighting Mirage as much as the next person but the one dodge is just absurdly bad for them. Coupled with the Chrono rework which literally destroyed Chrono. Conditions are out of control. Condi rev is absurd to say the least. We see core terrormancer creeping higher and higher and then there's scourge that has now returned. I think every prof/spec should be viable, because otherwise there's no balance but the current state is not that favorable for power specs. I mean, I've even seen the old bow mace/shield berserker condi spec returning. You remember that spec? The one because of which arenanet decked Berserker in pvp so hard that it has not been viable since? Some of the reworks and changes have been terrible, looking at you chrono. And Warrior GS f1. Battlescars on revenant is literally not worth looking at due to its values. TLDR: Power damage apart ranger in a good place, conditions and symbolbrand are not.
  3. Sorry, meant to buff the damage of Wild blow instead of the 100% crit, and also probably not be used as CC.
  4. I think I understand the direction they were going for. The idea is to have berserker be its own DPS thing, while core can be a banner slave. The issue with tweaking is that if they make base berserker mode too good, then people would just move away from core BS and just run Berserker BS. The way to fix it, or what they tried is that you give up tactics for a DPS tree as berserker, then also need to run rage skills to extend berserk, something that banner slave cannot do as it has 2/3 locked utilities. The problem: Rage skills are just really bad? A possible solution would be in my modest opinion to change the utlities, just as an example: Wild blow: This spell feels like it has no purpose, there's already a lot of CC going around, and you'd likely run headbutt, why not remove the 100% crit, make it give a bit of adrenaline, or more extend duration on Berserk Sundering leap: Absolutely useless and unused, but it has opportunity to be a great ability, just as an idea..Remove the debuff, give it duration increase(More than it has?) or adrenaline, and make it create a pulsating AOE field, or just straight up buff its damage. Shattering leap: Leap and smash the ground, causing rock spikes to errupt(Shattering blow already creates rocks?), pulsating aoe or straight up damage. Outrage: This ability feels like wild blow, but even more useless, its like shake it off, but the idea is shorter CD and extend berserk..But in any steady pve environment you already have so much stability, a total overhaul, or make it increase duration regardless of whether it breaks a stun? The idea would be to have berserker dps not run tactics and have to use 3/3 utlities for DPS, which would make it impossible for berserker to be used as a banner slave? Introduce more damage to non tactic trees, through minor traits or otherwise, basically make it so that core berserker can never be used as a "Higher damage banner slave", and go from there. No tactics means no EA. Its problem is that with an awkward duration it just deals poor damage compared to the top small/big target DPS, so why ever bring it?Not by much mind, I saw some 30-32k benchmarks, but the rotation looked awful and on golem. Like the video posted above.
×
×
  • Create New...