I play most of the profs in game save for mesmer and I just have no idea what you're even doing right now with this balance patch. Engineer: Explosive entrance is way too strong, and the grenade kit needs to get toned down -> You proceed to not touch anything about it at all? Holosmith with explosive entrance and grenade kit is one of the most oppressive and strongest specs in the game right now. Necro: Core necro fear doing 1.1k damage a pop in spvp is way too much, so you decide to buff fear modifiers? It is currently one of the most played pvp profs, so your solution to this is to buff scourge again, as if it isn't already dominant enough in wvw Warrior: Is literally unplayable in the current meta so you decide to buff weapons that it cannot afford to play because they are not shield. You buff decapitate but no is going to play berserker in spvp, and barely in wvw. Old GS f1 was better on berserker, and old decapitate. Sword offhand doesn't need a buff it needs a total rework, so does mace, and to make berserker pvp viable the GS f1 doesn't work, the Mace F1 doesn't work, decapitate is terrible for pvp and unplayable. Power revenant will remain just the same, and the nerfs to the condi revenant will do nothing more but to probably make them just play carrion amulet over sage if the heals aren't potent enough. Soulbeasts are absolutely outshined by everything else in spvp, their burst remains high but they have nothing else going on for them as it stands, while core ranger pets are 50% of their damage, its a dull and uninteresting playstyle. Guardians..Any variation of guardian that isn't symbolbrand is just absolutely useless, healbrands barely exist anymore even, core power is literally outshined by everyone and everything, condi is one dimensional and easy to counter. Dragonhunters do not work in spvp at all aside as a meme "for fun build". Thieves are still dominant with their 4 different meta specs, thief spells are still not fixed. Essence sap stolen from revenants hits like a truck. Thief mobility is as always out of control, but that's just how its always been, right now it just shines out more. Elementalist in pvp is such a mess, too. Tempest support is insane, and its playstyle with shock aura is absolutely toxic to play against, and yet any form of power, condi weaver or otherwise is completely unviable. Mesmer is also a complete joke, they have 1 dodge on mirrage, but are somehow still played and viable. What even is wrong with this spec? Chrono has been gutted and destroyed and just giving it back no clone and self shatters won't suddenly fix it, while core is a "Meme one shot burst spec". You'd think that when you take away mesmer's 2 dodges, they'd not constantly hit you with the evasion or invulnerable message, but the spec remains as toxic as ever, only thing is that they do die now and then. And while I am clearly biased in my opinion, I don't want certain things to be overpowered and others nerfed. All I want is for this game to balanced so that most specs are viable. I don't know where you're getting these ideas from and why but it j ust makes no sense. "Necro is a very dominant proffession right now, lets proceed to buff scourge and fear". "CC should not do damage -> Necro fear ticks for 1.1k"