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Danny De Ditto.1345

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Everything posted by Danny De Ditto.1345

  1. Now hear me out, i know they're technicaly a projectile, but the leggie's effects are just gonna make the attack hard to see in PvP by comparisson, plus it makes it look like shite, it honestly just downgrades the attack. Alternatively fix the 5th skill projectile not being overwritten by legendaries just to spite me.
  2. It works on a condi reaper It doesn't replace scepter/dagger, but it's only a 2K-ish DPS loss on the grieving/vipers build
  3. Maybe i'm looking at it in a way that's way too simplistic but if we're doing double the DPS intended for content, overperforming/underperforming builds aside, wouldn't it be better to start by just nerfing might stacks either to 15 or 10 stats? or reduce the maximum stacks? As an example, Power Soulbeast, which is pushing 42K, deals 21K with no might applied, which has always been the optimal number most people recommend, and yet it's still too high cuz i've heard people say that even if you're doing 10K you'll be skipping phases in some fights. I dunno... sounds way better than removing class fun in an attempts to fix this whole situation.
  4. Man there's so much powercreep this is good as an oversight, power zerker's pushing 43K we don't need it doing ay extra % of that. We can bring this back when we deal with all this damage.
  5. Same thing that's happening rn with FF14, if they keep it up another expansion i presume we'll see a steady decline, lot of folks that are actualy playing the game are already pissed me included. Game's also the most balanced mmorpg in history at the moment........... hard not to be when all your classes play exactly the kittening same.
  6. Oh my goth that's that. my ice field overrides combos if i place it over another field first. I mean it ain't a fix cuz you don't just go shroud 5 into GS 2 & 3 but that shows the priorities are reversed, it was the other way around before this update. I tried it with the skyscale's fire field it also overrides it.
  7. I never realised the 3s on the blind proc ty Still, even if i did my unga bunga rotation wrong this is tbh a new thing, ice field always gave me chilling bolts no matter what was over or under it, is all i'm saying, like not trying to improve my rotation here just pointing out a bug.
  8. Nope still getting leeching bolts if i stand anywhere near a different field, even if i'm standing dead center on the ice field. I tried this with other fields like poison from CPC and it also overrides it. Curiously enough GS4 doesn't actualy take priority, which is good since it expands, but this sure as hell messes with my positioning since you want to be inside the target's hitbox for maximum effectiveness, so staying away from the dark field is not an option. And also on GS4, i tried it the other way around, Shroud 5's Ice field takes prio no matter the positioning.
  9. Is anyone else getting this? makes me actualy have to plan out my burst and when i use my GS4/WoD. Disgusting!
  10. The UI is fine and if they allowed you to modify it you'd turn it into the ugliest piece of crap imaginable. Don't do drugs (addons) kids.
  11. I agree, just remove them from the game, we never needed that shite before, we won't need it now. I'm honestly so sick and tired of having to LFG for a QHB/ALAC before anything else when i could just... LFG a simple healer and then get the rest as DPS within seconds. These two boons give me such a bad vibe, same vibe i get from FFXIV's balancing team, where they homogenized every job to have basicaly near-copy-paste gameplay flow, especialy bad on tanks, coupled with their horrible 2 minute burst meta... Right now they're stuck in a situation where they'd have to rebuild their whole combat flow, i don't wanna see this game fall under the same rug. Please don't follow their example, and don't fall into it's stereotype, the game got hype mainly because of two things: Story (It's a FF game, it'll always be hyped for it's story first and foremost), and YoshiP's leadership. Endwalker right now is honestly... meh at best.
  12. Must be something that's messed up with my client, putrid explosion NEVER showed either a skill effect nor even a sound. (I remember there was some point where it magicaly half-fixed itself and started to show an effect, but not the sound) Recently i had to get my pc upgraded and had to do some reinstalling of most of my stuff, and the skill's still missing both an effect and a sound, my necromoph dogs just silently dissapear from existence only leaving a black spot on the ground, am i just the only dude with this problem?
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