I recently returned and picked up the storyline that leads to Lake Doric, ending in a >! fight with Caudecus. The next week I decided to try out the new LWS and began at the beginning. Both experiences not only made me want to uninstall the game, but truly question what the motivations are behind creating this much frustration for players. This is the story. This is one of the primary draws for your game and it is core to the GW2 - Tyria experience overall. There are no Raid quality drops, there are no sPvP ranking awards. This is a story and making the final fights so disheartening makes me not want to participate. By not participating I am also, sadly, choosing not to participate in the current (and past) primary core of the game. Feeling disconnected from the overall game has in the past led to my eventually leaving the game, even if only for a few months to a year. Is this an actual game design philosophy that you are putting into action, ie., very difficult final fights tied to the central story? I ask this in all seriousness, because perhaps there are reasons you have as developers for pushing in this direction. And in all sincerity, I would really like to hear what these design theories are and how you feel they contribute to the game and overall player experience. Perhaps in explaining these ideas you might offer me some understanding that helps me carry on.