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Zilel.4190

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Everything posted by Zilel.4190

  1. So true.. can confirm that happened a lot to me with measured shot when I was picking this up. Overall easily punishable. But yeah fingers crossed this gets the love it deserves and not get nerfed to the ground as a result of 3 or 4 people making a no healing one look good.
  2. This. This is exactly my point ;_; the BD scaling is awful, by doing one thing you're essentially dropping a few other things. The build is essentially fighting itself while things like HAM synergize so well. I'm not asking for another HAM, just something that can do all the things a support healer can do if played well. I wish there was a trait in Specter that really sacrificed dps essentially for more BD, something to jump the BD up to 100% with Minstrel's, Monk runes, concentration sigil, and maybe heal food ontop, or at least get somewhere close up there. I have a feeling the way BD is right now is as a result of the dps alac variant being hard hitting. Oh and the boon reduction on those around the target really doesn't help. That should just not exist. All supports just give straight up 5 man boons.
  3. I personally enjoy this aspect of it. While like others mentioned it can become a fight against the UI, but if you get that quick measured shot fast on an ally who is low by targeting them through the squad UI, it feels incredibly satisfying like an adaptable healer. The amount of barrier you'll put on them is also no joke but it's specific to that 1 target. It can still definitely be improved somehow, especially with how the tethering works in shroud. but the way prot and stab are right now it's not great. Also Boon Duration scales weirdly on it even if you go full plaguedoctor's/minstrel's. It ends up still being very low. Just wish overall it was more well rounded for PvE when it comes to providing the essential boons a heal support tends to provide.
  4. The well of bounty is reliable for boons, the shroud overall is reliable for healing. Yeah I took it to the new fractal at t4 and quite a few raids. It becomes incredibly decent if paired with a quick herald dps, but this is really limiting. I don't have issues with the healing aspect or barrier aspect of it. It's really mainly the protection. Nowadays it's kind of expected of healers to be the protection providers. if the protection and stability from scepter and shroud were just normal 5 man and well scaled with boon duration, I think this healer would be up there. The playstyle on it is really fun and like you said, Consume Shadows vs Second Opinion are two very different ways of healing, one can allow you to camp shroud for heals if need be, while Consume Shadows requires quick shadow force build up but can be more of a faster playstyle but also punishing if you don't do it right. Honestly my issue with the whole ordeal for now is simply protection, boon dissipation, and how boon duration scales on it versus other supports. I just wish it was simpler like the rest in how the 5 man boons worked.
  5. Wow.. I genuinely did not expect that. Yeah the 50% thing is painful. Especially given that all other supports always just do 5 allies.
  6. Please make the scepter and shroud boons from Specter 5 man equally and the same duration for the entire sub if possible. I understand the heals and barrier from scepter and shroud being higher on the allied target and lower on those around the target, this alone retains the identity of hyper focusing 1 individual more than others, but the boons should really be simple and 5 man. Simplicity is best. I've gone more in depth on Heal Specter feedback here.
  7. This post is purely focused on the PvE healer support variant of this elite specialization, not the DPS Alacrity one. This is assuming you're using Minstrel's or Plaguedoctor's, or in some cases Giver's (Swapping anything out instead of Plaguedoctor's or Minstrel's impacts the barriers significantly because of the lack of vitality, this is mainly taking into consideration running one of those 2 gear types), with runes such as Monk and transference/concentration sigils. This encompasses pre-patch and post patch issues, the recent follow up post, what improved, and what requires further improvement. Pre-patch (27th of June), one of the main things going full healer support specter struggled with is boon duration and the lack of certain boons that other strong heal supports grant readily. The main boon it struggled to provide is protection . It also struggled to maintain might for 5 people depending on your boon duration. Besides that, albeit a niche, it has fun and engaging ways of healing such as shadowsteps and using sword 2 to give fast burst heals as well as condition cleanses. Sword can be finnicky for a support due to the back and forth teleporting and stacking in general. Alacrity was not hard to maintain 100% but you did sacrifice a lot of potential utilities because of wells being required. Post-patch, some of these problems were addressed. Simply making all the scepter skills give 5 target boons/effects enabled a whole new way of giving these. However, the main issue is the "dissipation" of said boon from the main target to those around. While I understand that specter support is meant to maintain a "protect the king" kind of playstyle and that is a part of its identity, this should only apply to the healing and barriers from scepter and shroud skills, not boons as well. Boons on every support are nowadays simple 5 man boons and it's that simplicity that makes them viable at meeting the simple bare minimum of meeting the required boons from a heal support. Even after the change from 2.5 seconds to 4 seconds of protection, this would mean allies around the target would still struggle with the boons you provide from shroud and scepter. In summary, specter is really cool and despite the healer variant struggling with things such as tanking as a result of losing shroud from damage and a lack of a block, the single target high focus support to an ally, enables it to borderline make anyone tank even someone on a DPS if the specter hyper focuses them with barriers and heals from scepter/pistol 3, and if your subgroup stack well, ideally they should share in those boons from the scepter and shroud, as well as the lesser heals and barriers from those 2, enabling a whole new way of testing fun comps. But for all this to be possible, the boons it applies from scepter and shroud should be the same for the entire 5 man subgroup/party in boon duration, but maintain a higher single target focus in terms of heals and barrier from scepter and shroud. - Simple suggestion: Please make the boons a specter applies from their specter & shroud simply 5 man equally, covering the entire subgroup they're in, but keep things like barriers and heals from scepter such as Measured Shot dissipating or granting a lesser version to those around the target. Edit: Forgot to mention how nice it is to free up some wells for utilities, but wells are also good for shadowstep heals and generating shadow force.
  8. Possible return of reading glasses and the other glasses would be appreciated.
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