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SamCeption.6704

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  1. Let's be real, auras are not even interesting. They are basically just placeholder effects for triggering traits (except in pvp maybe). So why do we get two elite specs focussing on something so mechanically dull within the same class?? Even if anet feels like Catalyst NEEDS aura synergies, why not make auras more impactful instead of introducing more passive 'trigger on aura' traits? Imagine, for example, a trait that enhances your auras by granting a small primordial stance effect. Burn pulsing on fire auras, chill pulsing on frost auras, etc. Suddenly auras feel like they actually do something. EDIT: I would love a trait that automatically transmutes auras applied to you at the end of its duration. The whole transmuting mechanic is already there, why not use it!
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