Hi Mike. It is amazing that you chose this way of communication with the community. Thank you for that. It looks like a step in the right direction, and I hope more steps will come. Now to the trailer. It is beautiful, but as almost anything produced by the team so far, it is aimed at already existing playerbase. If you want to show it to the people who never playerd GW2, it falls flat in the core premise for those reasons: 1) If people don't know much about GW2, they need at least some introduction or reminder about the strongest points of the game. Yes, Crystal Desert is gorgeous - but people who never played GW2 don't know what Crystal Desert is. You need to make at least some token introduction - "A game showered with praises for its great dynamic combat, gorgeous style, deep system, fair progression system and 50 (or how many is there) vast and unique maps to explore, yada yada, now receives an expansion: kick asses in Crystal desert while riding a raptor!" - all with the according sequence of scenes, if possible. 2) Who is Amsel Diabolic? Why should I care what they think? Who are all those other people? 3) When we talk about how gorgeous the view is, it would be probably a good idea to not obstruct the view with the text. Let the view speak for itself. 4) To a non-player, "The mounts are best addition to the game" tells nothing. What if the game is bad? Don't be shy, there are plenty of quotes from mount appreciation treads on Reddit how mounts are the best of all MMOs. Use those. 5) Why behind the "hidden treasure" quote, instead of something treasure-like we see some architecture that doesn't look like it's neither hidden, nor little? Overall sequences of the scene is boring. Okay, we got desert, now a flame guy in weird helm walks over it in slo-mo, then some other guys rides a jackal in slo-mo, then slo-mo again... it fails to show what is actually happening. Some hints from a new-players perspective: 1) When you show someone riding a jackal, and then camera pans to a Charr running in the distance, it's hard for people to tell the difference, because running Charr resembles a Jackal. It almost looks like a joke. 2) When you show Skimmer from the bottom, non-players will not understand that it is a mount, because you can't see a player on its back. All people see is some flying Manta Ray. 3) Raptor makes long jumps over canyons. Skimmer flies gracefully and makes a barrel roll. Jackal teleports and goes through portals. Griffon swoops. Each mount is unique and has its own niche. None of it is shown in the trailer, the mounts look like what they are in the other games - a reskin of each other. Show and tell about uniquiness of the mounts from other games and from each other. Show their abilities and Raptor idle animation. Don't show the Rabbit. Overall, it will be good idea to get some people that are not acquainted with the game and ask them to describe what they see. Their responses will surprise you. P.S. I still don't get what you are trying to accomplish with this video. But to "spread the word" to my friends, I would very much like some kind of trailer that would clearly state why the game is unique and what PoF brought to the game together with the first LS episode - mounts, big huge beautiful maps, fractal, raid wing, legendary weapon, new epic story, etc. The video in question is not promotional, it looks like it is aimed at Anet employees more than at the players.