Jump to content
  • Sign Up

Straegen.2938

Members
  • Posts

    594
  • Joined

  • Last visited

Posts posted by Straegen.2938

  1. In small scale:

    • Boon Beast is ridiculous.
    • Condi Mirage is still absurd.
    • Fire based Guardian variants are chaining too much D in a burn package. Blow Up DH is borderline.
    • Shadow Art changes have revived a set of builds nobody but trolls wanted to see back. Perma Stealth Condi DeadEye and Malicious Backstab need to go extinct.
    • Holosmith/Scrapper stealth is too long.

    These are the only builds I am running into in duels and roaming that are clearly too strong in the current meta. Passive boon application needs a serious adjustment and every class needs to get a ton of reveals to compensate for the still oddball adherence to the broken stealth design in this game.

  2. @"Balthazzarr.1349" said:As noted it’s working as designed. Arrows can be shot in a arc unlike other high speed projectiles. Frankly it’s easy to get out of the aoe.

    So you are saying fantasy based magical projectiles must travel in a straight line because physics? You are also saying Rapid Fire arrows should shoot through the tops of walls because, they arc even though in physics they have to arc over the wall first limiting Rapid Fire to only hitting players in mostly a direct line of sight? I am good with Barrage arcing over a wall/terrain but Rapid Fire is essentially shooting a gun at a target with a limited arc.

    Sounds like Rangers trying to justify keeping their Wall Warrior style of play.

  3. EotM's big issue is the same reason few like Red BL. The map is not very fun for most players with long runs and expansive empty areas with PvE content sprinkled about. EotM and RedBL are impressive maps just not for WvW. Also EotM has no group progression as their are no tiers.

    @TheGrimm.5624 said:I think 8 is too long, maybe 4.

    My 8 hour suggestion is mostly arbitrary. 8 or 12 seems more logical to me since I believe players don't want a lot of interruptions in a game session which 2, 4 or maybe even 6 create.

  4. @Strider Pj.2193 said:So how do you calculate population during a given time zone?Basically they guess as they do now when the relink happens. After the first 8 hour match, servers move up or down for each timeframe (NA/EU/OCX) depending on how they do.

    @Strider Pj.2193 said:How quickly would it shift people?

    Within a match?The system works mostly like it does today only matches last 8 hours instead of 168 (24x7) hours. The difference is when the 8 hour period ends the servers are set back to where they were at the end of the previous cycle. For example, lets use FA as an example:

    At the beginning of NA, they start in T1. They lose and move down to NA T2.At the beginning of OCX, they start in T3. They win and move into OCX T2.At the beginning of EU, they start in T4. They lose and stay in EU T4.End of 24 hour cycle. Start the cycle over.At the beginning of NA, they start in T2. They come in 2nd and stay in NA T2.At the beginning of OCX, they start in T2. They come in 2nd and stay in OCX T2.At the beginning of EU, they start in T4. They lose and stay in EU T4.End of 24 hour cycle. Start the cycle over.... repeat for the week ...

    @Strider Pj.2193 said:At relinking?At the beginning of a week?My suggestion is to try it for a week so weekly/relinks don't matter.

    @Strider Pj.2193 said:Those things change tremendously within a given week for some servers. Most T1 matches (minus this weeks) were close through the weekend as there is coverage on some servers Friday through Sunday. But once Monday hits, there is traditionally one server that locks down The BLs until the NA crew logs in.

    Monday would be a bit chaotic but it would mostly sort itself by Tuesday.

    This model isn't seeking perfection just trying to get more balanced fights with a fairly simple design instead of waiting ages for Alliances. This also prevents servers from getting demoralized for an entire week because a guild transferred off, a large group purposefully tanks, etc. A server might have 1-2 bad 8 hour windows but it should sort itself pretty quick. The system will likely have negative side effects but in a limited run as an event they should be greatly limited.

  5. Guardians, Fire Brands, Dragon Hunters all need to experience a great nerf-en-ing. Virtually every other class in this game has at one time or another been so nerfed they were bottom of the barrel EXCEPT Guardian and its variants. It is the only class since pre-release that has been essentially necessary. It needs to go through the painful process of having its attacks, traits and skills nerfed to the point that people complain when a person shows up with one.

    Every complains about thieves, mirage, holosmiths, etc... how about they go after the class that is so absurdly OP for so long that everyone just accepts it is the way it is supposed to be.

  6. @Draco.9480 said:I click on some fast cast aoe few times and nothing happens for like 10 seconds then i get killed for not activating my heals/barriers in time cuz it has a delay.long story short: UNPLAYABLE.do something about it.

    Easy fix, remove most AoEs from the game mode. If GW3 has a WvW mode the number of AoE attacks will be far, far fewer. It is one of the worst design decisions in the game. Non-targeted AoE spam creates immense computational and network pressure as well as a ridiculous amount of visual clutter.

  7. Guardians are still one of the strongest core classes. The only reason you don't see more of them is because of how insanely good FireBrand and DragonHunters are. Core Thief is viable sure but without DeadEye's Malicious Backstab setup or DareDevil's dodges, the core variant is just decent. Core Warrior is strong no doubt.

  8. @Dawdler.8521 said:What's the purpose of this idea that's so different from how it is now? What would actually change except the fact that players can now log on and have no idea whether their server won or lost or what rank they are since there could be 2+ matchups between logons?

    This system should create a better pairing between populations and account for population shifts quickly. Currently servers are scored on how well they do over a 24 hour period across 7 days. I suggest for a week score servers over what they did in 3 distinct 8 hour periods and rank them for each time of the day. A single server could be T1 in NA Prime, T2 in Oceanic Prime and T4 in EU Prime.

    With each new match comes a reset of the map. Servers won't have to dig out of a hole against T3 structures while defending paper during their prime time. Lastly, rather than weeks for a large guild move to sort itself out in the rankings, it would happen in a day or two max.

    Basically it is a test to see if shorter matches with better population pairing creates a more interesting WvW scene. I see no reason not to try it aside from the development side of it.

  9. @Stand The Wall.6987 said:might be too often. maybe 1 match a day with a relink every week.

    The concept of an 8 hour event cycle is to mostly reduce/eliminate coverage issues. If a server has a strong NA, they get placed near the top for that cycle. If that same server has a weak Oceanic, they go near the bottom during that cycle. After the first rounds, placement is based on how well the server did in its previous 8 hour window. So an NA server that wins in NA prime, may move up into T1 for the next NA prime but may move to T4 during its Oceanic time.

    I am not saying it will fix the issues but it would be interesting to see if a short skirmish style changes things up enough to create more WvW interest.

    @Abyssisis.3971 said:No, reward system for server ranking equals bandwagoning.

    Bandwagons in this format will mean little since tickets should be given based on placement in each tier not overall. Besides the per ticket rewards for each 8 hour event will never net enough to cover the shards on the transfer.

  10. I assume this is IE and it is because I wasn't there... they know... they know. [said in my best fat Thor voice]

    Seriously though, get a couple deadeyes running Binding Shadow targeting the same player (typically the ax variant they run). Watch IE get wrecked before they can jump in the water and abuse yet another broken skill set (which has been broken since release).

    Their entire shtick is to run tanky versions as bait with their long range pew pew dropping players that get injured. Jump in water if a fight turns south.

  11. How about a week of 2-4 matches per day? Rank servers in the beginning based on typical population during the hours of each match. Tickets are given out at the end of each match based on placement in each tier.

    For example if we divide the day up into three 8 hour matches, the system works mostly like it does today only matches last 8 hours instead of 168 (24x7) hours. The difference is when the 8 hour period ends the servers are set back to where they were at the end of the previous cycle. For example, lets use FA as an example:

    Friday NA, they start in T1. They lose and move down to NA T2.Friday OCX, they start in T3. They win and move into OCX T2.Friday EU, they start in T4. They lose and stay in EU T4.End of 24 hour cycle. Start the cycle over.Saturday NA, they start in T2. They come in 2nd and stay in NA T2.Saturday OCX, they start in T2. They come in 2nd and stay in OCX T2.Saturday EU, they start in T4. They lose and stay in EU T4.End of 24 hour cycle. Start the cycle over.... repeat for the week ...

×
×
  • Create New...