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GoldenPants.1870

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Posts posted by GoldenPants.1870

  1. 2 minutes ago, Gorani.7205 said:

    attacking enemy players waiting for Veteran dailies

    I dont think this is a rule, not even a hidden one, I've engaged such people before, be it 1v1 or 1v3. Usually it goes well.. Usually.

     

    3 minutes ago, Gorani.7205 said:

    - stomping enemies when you (accidentally) interfered with a "duel" (as many wait for the downed to recover to start the next round of the duel), although I expect people to duel "off dolly routes" and not next to camps

    A pretty known rule I think, atleast for people who duel.

     

    3 minutes ago, Gorani.7205 said:

    - if you get spared from a stomp after a defeat (in a 1v1) and the "winner" turns away and leaves you to recover, you don't follow him/her for a backstab attack

    I mean yeah, usually it only happens in a duel tho.

     

    4 minutes ago, Gorani.7205 said:

    - if an ally comes in to help you in a (fair) fight you are about to lose, you don't run away and let him/her deal with the fight you struggled with, sacrificing him/her because you saw a chance to get away

    I mean yeah, that's obvious.

    • Like 1
    • Sad 1
  2. Just now, saerni.2584 said:

    All he was trying to do was goad you into over committing. It is usually a tactic employed by tanky people who plan on holding out until they getting some help from an ally to secure the kill (or otherwise prey on weaker skilled players who can't keep up with the sustain). 

    Tanky sure was an understatement.. permanent protection, regen, 25 might, fury, swiftness, super stab uptime, and ontop of all of that a celestial gear.

  3. 1 hour ago, Widmo.3186 said:

    Theres nothing wrong with running from fights, either if you engage or if enemy engages. But if you keep engaging 1v1, then losing, going ooc and repeat - Id honestly start being toxic as well, and siege your right after.

    Well first two times our 1v1 was interrupted by an enemy spellbreaker, on his team, and when I had to disengage, he procceded to /laugh spam, so I decided to go at it again, I was winning, until again, same spellbreaker comes back to the exact same spot, I had to disengage, he repeats /laugh, and I decide to for a third time to go at it, but after fighting for like.. 5 minutes, I just decide to disengage, not fun fighting a soulbeast that had a 75% uptime on all boons with insane healing, perma protection and 25 might.

     

    And then was the block and whisper

    • Like 1
  4. 3 minutes ago, Sahne.6950 said:

    but its 100% not against any unspoken rules or something. its just something that is really annoying when being on the receiving end.

    He was a celestial soulbeast, so I mean he should have been able to catch me, but I don’t really care much if it is annoying, to be honest. I mean its roaming, not a duel. And the rule number 1. in roaming is to have mobility, I also got him down low every time but surprise surprise 5 seconds later he had 30 seconds of proteection, 13 stab, 25 might, etc etc.

     

     

    9 minutes ago, Sylvia.4870 said:

    I often get taken down by a group of so-called enemy guildies and a massive squad of enemy fighters with the premium-tier coordination. It's a part of daily life in WvW somehow.

    Just solo them ezpez.

     

    11 minutes ago, Sahne.6950 said:

    the rule that you are looking for is:   Dont start a fight that you are not gonna end.

    Also to add onto this, he started the fight with me. Not the opposite.

     

    12 minutes ago, Sahne.6950 said:

    I would be totally pissed if a teef keeps jumping me over and over and is not comitting to the engagement.

    Engineer here actually !

     

    14 minutes ago, schloumou.3982 said:

    If you commit to a 1v1 and then ooc when things go downhill just to reset, then actually yes. It's considered bm. Not all specs can add teef level of mobility.

    See above. x)

    • Like 3
    • Confused 1
    • Sad 1
  5. 14 minutes ago, The Boz.2038 said:

    Were you changing your specs during the disengage? Trying to find what they're angry for...

    Nope, this person in particular said I just played like a kitten and a coward, like I was obligated to stay and fight when I ran out of cooldowns and he had his. He did not seem very happy that I suggested he should put some mobility in his build.

    • Like 1
    • Thanks 1
    • Haha 6
  6. So uh, I dunno what it is recently, but one of the servers I am facing seems reaaaaaallllly salty if you go out of combat, then re-engage them.. Like…

     

    Do they expect me to just let them keep killing me or something ? Do they think there is a rule against going out of combat then re-engaging them, like the entire roaming world would be duels only or what ? 😂

    • Like 1
    • Haha 2
    • Confused 1
    • Sad 1
  7. 4 minutes ago, Dawdler.8521 said:

    I remember shortly after release when we ended up in literally a ~2h fight over an enemy garrison. Just one continous fight. The lord was ressed like 30+ times by banner warriors. And every 3m of course ewp "popped" since waypoints opened for a couple of seconds between contests. Ultimately we stopped more due to exhaustion than actually loosing.

    Sheesh, that 2 hour fight does sound pretty fun though...

  8. 8 hours ago, coro.3176 said:

    Isn't that how the PvE maps mostly work?

    To an extent, but even there you need to activly participate to get the rewards, not much mind you, but its PvE.

     

    8 hours ago, coro.3176 said:

    and I can't say that's great gameplay. It'd be better if instead of turning back a force of 20 with 2-3 players in a siege vs siege conflict, the 2-3 could merely stall a few minutes to potentially give defenders some time to form up. 

    No. No it would not.

  9. 16 hours ago, coro.3176 said:

    Everyone (not in spawn safe area) gets rewarded for every objective captured or kill scored

    Just instantly no. This literally just encourages leeching.

     

    16 hours ago, coro.3176 said:

    reduce rewards for kills and captures

    This will punish roamers more than zergs.

     

    16 hours ago, coro.3176 said:

    Reduce the power of defensive siege and tower/keep lords. 1-2 players should be able to threaten a structure. If defenders want to protect it, they should have to meet the attackers on open ground, not from behind a wall.

    Also no, Ive defended objectives with like 2-3 people against groups of 20 ish.

    • Like 1
  10. If I am honest with you, I dont think this would change much if anything, it’s certainly not the right hing for WvW (in my opinion), WvW needs a better reward = effort system imo. For example weekly chests, the repeatable reward should not be WORSE than the wooden weekly chest. But hey ho that’s my opinion.

    • Like 1
  11. On 1/20/2022 at 3:44 PM, Faccina.5091 said:

    theres some kind of pull that pull from the other side of the walls but when look in the log theres nothing

    There’s several pulls that deal no damage, Spectral Grasp, Magnet, Mesmer Focus, there’s also the fact combat logs dont show pulls.

  12. 15 hours ago, Gorani.7205 said:

    is switching to a perma stealth type of profession

    No, I never said that, any class can prey on the zerglings that get left behind, some are better than others sure, but all you need to do is know when and when not to strike, along with when to kite/run away.

     

    Its worked out so far with no reward for it either.

     

    15 hours ago, Gorani.7205 said:

    waiting for green players to leave the zerg for a sentry or dolly?

    You can pick on the zerg at any time, but the best times to do it is when they are distracted by something else.

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