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Aktium.9506

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Posts posted by Aktium.9506

  1. On 8/23/2021 at 10:18 AM, Blood Red Arachnid.2493 said:

    I'm doing it for legendary armor right now.  22 weeks at 24 hours a week is pretty brutal.  I don't see how any normal person is reasonably expected to accomplish this, since it is essentially a part-time job on top of whatever else they do. 

    I made both Warbringer and Conflux working a full time job and having chores at home to do. It's not especially hard. In fact it only requires you to play for 2m intervals every 12m or so. You can do plenty of stuff in-between.

     

    Vision was way worse. I had to do all the boring LW4 map achievement stuff from scratch since I never bothered to do anything at all in those maps except whatever Story bollocks was in them.

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  2. 4 hours ago, Jibz.2094 said:

    Who cares at least i will be able to play with my friends

    You would also likely be spending more time queueing than playing as well. Or queue into the same high tier premades that farm you again and again. The vast majority of players prefer solo queue and wouldn't play team queue if you brought it back.

     

    You really should look into doing ATs with your friends. Assuming you all work 9-5 jobs you should be able to catch the two ATs in the evening before midnight.

  3. 2 hours ago, Leonidrex.5649 said:

    Staff is used due to easy to get decent value

    Staff is used because Necro really, really needs Life Force to be effective. The Staff trait happens to have an auto that generates Life Force and a trait that makes it give Life Force in the traitline that boosts Life Force generation that you have to pick for 9/10 builds.

     

    A Necro build without good Life Force generation ends up being a bad build by default. The sole exception to this rule has only ever been MM Necro.

     

    Soul Reaping and Life Force generation on the weaponsets need a rework, because both Staff and SR are incredibly restrictive.

  4. 48 minutes ago, Math.5123 said:

    People would be astonished by the sheer amount of builds that thief gatekeeps.

    And thank kitten for that. If Daredevil or Condi Thief were somehow erased, an ungodly amount of Soulbeasts and Deadeyes would be unleashed. And us Necros would be spending the majority of games watching the respawn timer tick down.

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  5. 1 hour ago, ZDragon.3046 said:

    Im questioning when it was changed period???? As long as Ive been playing necro (many many years now) I cant recall it ever being changed at all from a visual perspective. Its mechanical aspects have changed yes but its visual appearance never has or if it did it must have been so far back (beta or first year of release) that anyone who is still actively playing since then should more than well know what it looks like despite its very faint appearance.

    Around the same time they changed Auras to become those little eggs around your character that you couldn't really see before they changed them back again. You can probably go back and check some old vids. There were a lot more of the blackish wisps of smoke and there was an actual green cloud instead of just some green wisps. They covered the entire actual AoE circle up to about neck length on a Norn instead of just the middle and up to your feet.

  6. It used to be a thick dark green cloud of smoke

     

    The Putrid Cow ammo for the WvW trebs still use the old CPC animation if you wanna know what it looked like. It was changed in that one huge patch they did some years ago where they nerfed lots of visuals on skills and animations in the entire game to try and make the game more watchable as an eSport.

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  7. 8 minutes ago, Ragnar.4257 said:

    If you're going to lie, at least make it something that isn't easily verifiable as a lie.

     

    There was a scourge on each team.

     

    And the team that lost, lost because they were playing weaver+mirage+herald into holo+holo+daredevil.

    tbh I didn't even notice r55 had a scourge when I looked the match up

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  8. 3 hours ago, NorthernRedStar.3054 said:

    I think sand shades being cast both at the target marker and at the caster's feet breaks one of the fundamental principles of good PvP game balance: choice. Anet will never be able to properly balance out scourge as long as the mechanics remain as they are.

    Scourge would need some serious firepower added to it if you remove the defensive aspect of yourself counting as a Shade again.

     

    Sounds good on paper maybe, but essentially you'd just be creating a condi version of Sic 'Em Soulbeast. Except people would complain more because it's condi.

  9. This is the definitive list of the best maps.

     

    SSS-Tier: Raid on the Capricorn [2012]
    A-Tier: Revenge of the Capricorn, Skyhammer, Temple of the Silent Storm
    B-Tier: Djinn's Dominion, Forest of Niflhel, Battle of Kyhlo, Battle of Champion's Dusk
    C-Tier: Spirit Watch
    D-Tier: Auric Span
    F-Tier:  Hall of the Mists, Asura Arena

    Z-Tier: Eternal Coliseum

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  10. 1 hour ago, RedAvenged.5217 said:

    Yeah I’m basically saying it should be reworked or given a trade off.

     

    atm it reminds me of old boon stacking on soulbeast- that no matter how much they nerfed it, still carried it.

     

    the only cure for that boon trait on soulbeast was the pet trade off which worked nicely- I want them to give necro more trade offs or just rework that 1 trait.

    They could probably try having it be actual boon stealing like Mesmer's Arcane Thievery since a large part of the problem is that you get a lot of mileage out of blindly spamming boon corruption and removal and converting some random dudes 0.5s remaining 1x Might stack into for example 3x Might for 10s.

     

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  11. 57 minutes ago, RedAvenged.5217 said:

    Necro has a trait that gives you a boon for every boon you corrupt.

     

    if it wasn’t for thing scourge would be a decent condi class instead of a full bunker.

    Oh that's what you meant. From the wording I thought you meant the amount of boons that boon corruption skills corrupt and I was very weirded out. Can't really reduce those further than they already have.

     

    But in regards to Feed from Corruption. There's not a lot of incentive to take the other traits.

     

    Probably wouldn't be a bad idea to give the traits a bit of a rework. The only Scourge traits that feel good are the middle ones.

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