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Aktium.9506

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Posts posted by Aktium.9506

  1. I picked Necromancer by mistake after deleting my first character. My Necro main of 9k hours was supposed to be an Elementalist when I made it at launch. I wanted to play an Ele with Elemental summons back then because I still think Spiritmaster from Aion is the most enjoyable class I've ever played in an MMO. But I was tired and couldn't be bothered make another character after I made my first character a Sylvari Ele and heard the voice which prompted me to delete it as fast as humanly possible. so I stuck with it since Necro also had summons. I ended up sticking with it for 7 years. I wish the minions were actually strong and required micromanaging with little skillbars and commands of their own though.

    Not doable at this point, but if I had a vision for Necromancer it would be for minions and different types of minions to be the focus point of Necromancer and Death Shroud to be reverted to being Necromancer's version of downed state as it was originally intended to be.

    What I would like to see maintained is Necromancer's debuffing and boon removal capabilities. If I had free reign over balance and design I would like to remove almost all the damage capabilities from the base Necromancer and shift them entirely to reworked minions and a reworked, less accessible but more powerful Death Shroud. Leave the base of the Necro class with mostly debuffs, boonstrips and CC in its kit.

    As for what I would like to see go for Necro. AoE damage the way it exists now. There's been a lot of nerfs to it through the years, and that's a good thing. But honestly, I'd be glad to see it gone aside from Epidemic. At most have it tied to just Epidemic and minions.

  2. @ZhouX.8742 said:Explain having more defensives with builds that slot sic em for burst damage? For sic em to work you would need to slot maximum modifiers now which means you lose almost all defensives.You didn't understand a word of what I wrote, did you?

    The old builds analogous to today's Sic 'Em Rangers lacked multiple traits and minor traits with defensive functions that flat out did not exist back then or have since been buffed. Those old builds and what we have today are worlds apart in terms of survivability for the stated reasons. Not that this is inherently a bad thing. Ranger was also almost completely unviable in competitive back then too. There was the one guy on NA running it in tourneys and no one else really. So the survivability that has been added was arguably needed.

  3. @"ZhouX.8742" said:But we both know, even when they remove Sic em they will still complain about ranger because ranger was complained before sic em was even remotely considered a utility worth slotting back in the day.Yeah well "back in the day" those damage mods were still there in the form of Signet of the Wild and Signet of the Hunt. I don't think there's a single Ranger player from back then who didn't try to make a Signet burst build with the old Rampage As One work at some point. The only reason it was never oppressive back then was because it was completely defenceless against Thieves and would get blown up in a split second. The damage was always disgusting, ask OP he played Ranger at that time. Now Ranger has more defences and Thief has had a lot of nerfs to its bursting capabilities.

  4. @Odik.4587 said:

    @Odik.4587 said:I see a lot of necromancer "experts" and their "dont nerf my cheese spec", thats really getting old.My literal first post in like a year after coming back was me wanting Necro nerfed because the meta build in 2v2 is lame as hell. But ok.

    As for removing Terror damage. You could I suppose, but Necro condi damage is really bad without it these days. Maybe changing it to be something more active like making Feared targets receive double stacks of condis when condis are applied to them while Feared?LOL. Just think what would it do when paired with burn guardian or condi mesmer ? They would be exploded right away.Terror makes necromancer players lazy and kill their opponents not through conditions but through fear.I should probably have specified that it should only work like that for the Necro
  5. @"Odik.4587" said:I see a lot of necromancer "experts" and their "dont nerf my cheese spec", thats really getting old.My literal first post in like a year after coming back was me wanting Necro nerfed because the meta build in 2v2 is lame as hell. But ok.

    As for removing Terror damage. You could I suppose, but Necro condi damage is really bad without it these days. Maybe changing it to be something more active like making Feared targets receive double stacks of condis when condis are applied to them while Feared?

  6. 9k fear damage means you spent at least 7-9s feared. That's a lot of time spent cc'd. I don't know about you, but spending that long in cc usually means I'm dead at the end of it regardless of which class is using me as a pinata.

    I imagine if any other class had its damage logged as just "stun damage" when they dealt damage to a cc'd enemy. It would be a lot more than 9k.

  7. @Swagger.1459 said:

    @Aktium.9506 said:Suggestions?

    I can't think of anything. Not anything that wouldn't end up affecting 5v5 at least. And that's just unacceptable.

    How about no. This game isn’t GW2v2 online.

    I know man but it would be sad if they do to 2v2 what they did to Stronghold. Which is abandon it completely as soon as it runs into some balance issues. They did the same with underwater combat. So they have a history of abandoning things they would have had to work on to balance. Maybe it will be different this time.

  8. @mortrialus.3062 said:you need to address how over the top overpowered condition cleanses in this game are for anything not a condition mirage or scourge.

    Aside from Mirage and Scourge nothing are rocking condition damageIt's worth pointing out that the bulk of Necro and by extension Scourge's condi spread/application and cover condis are from corrupting boons. And while this boonhate is also what makes and for a long time has made Necro so strong in teamfights, it is more inconsistent as a damage tool. The strength of Necro really has more to do with boon removal than sheer condi damage output. You could probably remove almost all condi damage from Scourge and it would likely still be used for the boonhate in teamfights, maybe as a power build, but it would still be there.

  9. If someone is being obnoxious and playing a high mobility class and disengages when he is losing I will definitely not bother engaging him again. There's a 9/10 chance said player will just disengage and go ooc to regen health and cds again and I will have even less life force for the next engagement. I'm not going to play along with that sort of behaviour. It's a complete waste of time. Which I don't want since if I'm in WvW I'm likely just there for reward ticks.

  10. Make the map only have two permanently capped capture points, remove mid. Have 4 different randomized orb spawns in the mid area(all the same distance from the capture points). Make players able to throw the orb to another player within 600 range on a 30 second cooldown. Disable weapon skills while holding orb.

    Alternatively just commit fully to the CTF theme. Have one red orb spawning at red cap and one blue orb spawning at blue cap. Need to bring blue orb to red cap to score and vice versa. No movement speed decrease, no channel to pick it up, can't use portals or stealth with orbs and picking it up reduces max health to 50% while carrying it. Widen the map a bit so there's 2-3 more routes to take between caps. Maybe lengthen it as well. Touching your own teams dropped orb teleports it back to the cap again. As for side objective, 2 minutes into the game a channel to summon superspeed pads spawn. 4 minutes into the game a channel to summon jump pads spawns.

  11. @Axl.8924 said:I picked shield because i want to see a higly defensive necro with tons of evades tons and tons of blocks invulns.Imagine if necro could do what guardian could.

    This is the part where I'm going to point out that Guardians only ever use Shield for the knockback. It really isn't a defensive set. Focus is the weapon with the condi cleanse and blocks.

    That does remind me, Necro has Focus too. I had actually forgotten.

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