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Doctor Hide.6345

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Posts posted by Doctor Hide.6345

  1. 1 hour ago, Gaiawolf.8261 said:

    I think it's about to get worse. I saw some Snowcrows people talking about how they think they can break 47K dps with pistol/warhorn on tempest. The bench on their site is at 46.6K.

         Right now , pistol is being considered for all condi sets for Ele atm from my understanding. I only know of tempest one since it was posted on main site, but I am sure the others will follow suit once they are done with the rounds. So despite all the hate it is getting, pistol is actually doing quite well damage wise which I am ok with because I like the pistol. The issue is how bad the nerfs will be to bring it down in line with others because we know they are coming. Hell, thief axe/pistol is doing like 54k at the moment with group and about 50k without or something. We know that will also get hit hard. Probably along with Guardian pistol as well which is at 46k.

  2. Well, I admit I skipped through a lot of it because I am not a fan of the soundtrack, but all the video is WvW which makes me think well duh. Projectiles have always really sucked in PvP and WvW which has always been my problem with those modes. Too much block from players make them stink. So, it makes sense that it would stink from a competitive stand point. For PvE, aside from the normal problem eles have in general with boss fights, I don't see the pistol being that bad. Show me a video of the PvE side in instanced content, and you might actually convince me it is bad. As it stands now, I still think it is a decent weapon for PvE. As for WvW and PvP, I never cared for those modes to begin with, so it is what it is there.

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  3. 4 minutes ago, Tinker.6924 said:

    I went looking for evidence of this and found a YouTube vid with that

    1. The vid is 95% him blasting away on a training golem and in only the last bit does he show his gear and build. Didn't see any explanation of his rotation. 

    2. The guy used as condi weaver build

    3. Same guy has recorded vids of condi weaver builds with different weapons and some weapon combos do better than the pistol and some do worse.  Pistol has at best slightly above average dose compared to his other stuff. 

         That's good to know it exists at least. I was already planning to use it on condi weaver since I find that version most fun, so that part is good news to me at least. I am ok though with slightly above average with pistol. As long as it is not doing like 35k dps, I will be happy with it.

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  4. 7 hours ago, Ragnarox.9601 said:

    I dare you to use pistol in wvw and pvp and tell me how it goes 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

         I never said it was good in those modes. I am talking purely PvE here. Not every weapon designed is good in every mode here, so it if it bad in PvP and WvW, my response is so what? I don't really care for those modes. I only really care for the PvE side of things. /shrug

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  5. 1 minute ago, Stronger.8273 said:

    the based logic is the burst damage that is not good for open world, raids, fractals and strikers if u are good at hitting a static golem good for you!  is not the same damage in a real encounter with a raid boss 

         Here is the thing. Even if the damage is low, and all the tests I saw were inaccurate, I am still not worried because that is the condi dps weapon now. So, they will buff it until it is good if that is the case because they want to make scepter the power ranged weapon. That leaves only really pistol for the condi ranged. Might be bad now, but that is easily fixed with number tweaks.

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  6. 2 hours ago, Mini Crinny.6190 said:

    https://cdn.discordapp.com/attachments/1028641112564432938/1213296741441478666/the-popularity-of-professions-in-raids-v0-uirjna9bohb81.webp?ex=65f4f5a5&is=65e280a5&hm=66dba8f59dd14f0215dbc304a660711672cf3bf5cca4a496ea872bc0f9d1f12a&

     

    This was 2 years ago so it's a little outdated (I also can't open the site to get a more recent one for some reason) but what you see is people are just leaving the class because either they want an easier time, or no one wants an Ele in the group, Just because it's possible to achieve these numbers doesn't mean people will take you on in a group, because another class can do these numbers with less effort and minimal skill, people want to do content as quickly and easily as possible, Elementalist requires the player to be good as well as the group to babysit the ele basically

         I am never worried about that. I have no problem telling people to kitten off a cliff before I move onto the next group if it ever happens. And for the record, it has not happened to me at all yet, so I am not worried about it at all. 

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  7. 7 minutes ago, Mini Crinny.6190 said:

    Yeah, this just proves you don't really have any understanding but let me explain so you can understand.

     

    if we are looking at golems, then Ele has always had strong benchmarks, this is true, however, if we are talking about actual end game content like Raids or Fractals, then other classes can do similar damage with less effort, this makes Ele less viable, Pistol doesn't change that at all.  least to say that they haven't really gone all out on Pistol either, there is zero imagination, zero creativity and zero thought into it.

         I do have understanding. I know golem benchmarks isn't everything, but it shows the potential of the weapon. I don't care if other professions have it easier. I really kitten don't. I think that is a personal cop out answer a lot give here. If you don't want to put forth the work, then you shouldn't play the profession. Go play the easier ones. There are still people here who like the challenge of learning it. Because it is possible to achieve those numbers. It just takes more work which I am ok with. You are acting like it is not possible at to even reach even close to those numbers.

        As for the actual pistol itself, I am not saying it is perfect because I think the Bullet UI needs some work to make it easier to see, but overall I am happy with it.

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  8. 1 minute ago, Stronger.8273 said:

    go to play with it! and see if u can get the 44k dps 

    And I plan too. I am currently working on getting the rotations down to memory because I do enjoy the weapon. 🙂 I am not saying it is an easy weapon, but it is a weapon I can stand behind.

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  9. 2 minutes ago, Mini Crinny.6190 said:

    imagine defining whether a weapon is good based on a benchmark on a standing golem 💀

    Imagine defining if a weapon is good or bad based on fickle emotional feelings which have no bearing in actual logic.  💀

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  10. So, what I hear you saying is you want Engineer shortbow instead because the weapon is so bad. Got it. Also, according to some the pistol is doing about 44k dps which is pretty good. So realistically if the numbers are true, it is dong more dps than the sword atm. 🙂 So, it is not cheap at all.

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  11. I have not played with the weapon in WvW or PvP, so the weapon might actually be bad there in those modes which I am ok with tbh. Not every weapon is made for every mode. For PvE though, I have been having fun with it. I don't think it is trash tier there. And if benches are true, it can do about 44k dps which makes me happy. Not every weapon is made for competitive modes though.

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  12. 6 minutes ago, draxynnic.3719 said:

    I see where you're coming from, and that's probably what the devs were thinking as well. I could point out how there are interactions between skills that happen organically with staff and scepter, without needing something like the bullet mechanic, because of the distinctive behaviours of the skills in question. However, possibly more importantly:

    There's no reason, apart from developer resources, that we couldn't have had both.

    And it really does feel as if the devs have been skimping on ele after Path of Fire. Catalyst feels like it's been assembled out of pieces left on the cutting room floor after Tempest and Weaver. It works, but it still feels like it worked because it copied the homework of its elder siblings. Hammer is mostly melee attacks with particle effects, and the exceptions are, with a couple of exceptions, still pretty simple. And now we have pistol where most of the skills feel like I cast bullet, I cast bullet, I cast bullet again and that's great. Also, while we're at it, the second weapon in a row that is gimmick-based (a gimmick that many people find just serves to make complicated ele rotations even more complicated).

    Now, I'm sure it would be even worse without the gimmick, and if the gimmick is enough for you to have fun for it, good for you. However, I would ask this: Do you think you'd be having less fun if it had more distinctive skills AND the gimmick?

         To answer your question, it would maybe feel better depending on how it is done? So, I can see where you are coming from with your suggestions. I think some stuff on it can be improved, but I don't think it is trash tier because it doesn't have those distinct skills which I guess is one of the major things I disagree with here for some peeps. If they made it more skill distinct eventually, I wouldn't be complaining which is why I am not really fighting those ideas with people. I am ok with that. The main people I have a beef with is people who think it should be changed to an off hand when the chance of that is 0. They will build an off hand separately eventually for it if they keep this route up for weapons.

         But back to the main point which is I think it is an ok weapon. I think some stuff on it can be improved like bullet UI and some other tweaks. It is not a train wreck though like a lot make it out to be.

     

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  13. 20 hours ago, draxynnic.3719 said:

    From my perspective, I was advocating for a firearm-using elementalist, and I'm still disappointed. They focused too much on the gimmick (which manages to make ele rotations even MORE complicated) and not enough on making the skills themselves fun or distinctive.

         So, I have been thinking about this all day. And basically,  I came to the conclusion I like the pistol so much aside from its theme of being a Spellslinger is because of the ammo mechanic. I don't see it as a gimmick at all. I think if they didn't do the ammo bullet mechanic like they did; it would have been an even more boring weapon to use. I don't think just adding spells for fire 1 2 3, water 1 2 3 etc... would have made it fun in my opinion because they would have no interaction.

        Now, I am not saying it is totally perfect because I do agree the showing the ammo needs some work to make it more visually different to see it easier. But that us more an UI problem than a pistol problem. The gun itself I am ok with because I think the ammo mechanic makes it interesting especially on weaver. And,  I am also ok with the damage of it coming out if the 44k stuff is true. I am all for them making scepter the power range if that is a true statement on their end. I am ok with pistol being the ranged condi weapon.

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  14. 1 hour ago, Anthony.8056 said:

    So, they couldn't bother with showing off anything during the livestream because from the looks of it nothing has changed other than nerfs. Who are the people designing the skills for this class? It is a boring weapon that lacks creativity and nothing about it screams Elementalist. Just because it is a pistol doesn't mean every skill has to be a simple shot animation, many are fire a shot with conditions attached especially weaver. It is the same animations across four attunements and I can't see some of the earth animations. I honestly could care less about the numbers or balance because if the weapon isn't fun why bother with it.

         Well, I actually don't mind the pistol. I like what they did with the animations, and I plan to use it as my main weapon from now on. The reason I started getting heavy into Ele was because I know pistol was coming for that spellslinger feel. And I am happy that it balances well at like 44k or 45k which makes it icing on the cake for me. 

         I know the idea of it was never well received though by the community here. I frankly don't care for bows now, the idea of a longbow for ele is just as boring in my mind as the pistol is for others here. I am just happy it won out even some don't like it. I still plan to use it. /shrug 

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  15. Just now, andreiblue.8231 said:

    I remember when I suggested giving alac to scourge a few years ago. Usually my suggestions end up being used so eventually it will stink to be you though I doubt mace will add much dps to the benchmark.

    Yeah, I sincerely doubt that. Engi was not built with weapon swap in mind. It would totally skew the kit balance as well with how they operate making it much more a headache. But you can continue to believe in yourself that will come to pass all you want. 🙂  I will be here with popcorn waiting.

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  16. 14 minutes ago, andreiblue.8231 said:

    I use rifle and hammer and it is annoying that I cant switch it in combat on scrapper where I use only one kit

    And I play Cmech. I am totally fine with just my dual pistols and grenade kit. I would not want to use the mace in a million years since I don't like using maces in this game. I am totally ok not being able to switch to it. I prefer things as they are now. Stinks to be you, but things are fine as they are mostly. I am not saying that the rifle needs some more love again to be used as a primary weapon, but weapon swapping is not the way.

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  17. How about no. Main reason I picked Engi was because it has no weapon swap. I think weapon swapping in general looks stupid as hell animation wise. So, I main both Engi and Ele because they don't allow weapon swapping. I barely contain my annoyance at kit swapping(has gotten better), but I at least know that my twin pistols are my main weapon making it feel like a true gunslinger/bounty hunter theme wise. Weapon swapping would ruin that immeasurably. If you want to weapon swap, go play all the other professions that have it. Just leave this kitten idea behind for Engi. I am getting tired of seeing it pop here with people thinking it is some grand idea. When in reality, it would make a lot of us who like engi as is not enjoy it anymore.

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  18. Well, I voted no on the premise I like the idea of the pistol and how it should work. I just think it needs some TLC with how some the skills work like with air to make it good. The graphics are coming I hope, so I am not worried about that as well. Overall, I like the general direction of it. It just needs some more oven time.

  19. I am against this because I picked Engineer( and Ele) because they had no weapon swap. Yes, I know Engineer has the kits, but switching is not as bad in my opinion as the normal weapon swaps. Especially for condi mech which only uses grenade kit. I always thought the idea of weapon swaps is kitten, and I still do on the other classes that I play that have it. I just accepted it for them begrudgingly even though I hate it. I think weapon swapping looks stupid as hell in combat. It just looks janky. So, I am against this idea 100%. If you want to weapon swap, go play another profession that can do it. There is more than enough.

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  20. Being a new player now though is easier than before... The WV practically gives you ascended gear and almost all the mats you need to start making it. There are builds now that are easier to play than some years ago to do decent at group content. If someone is struggling that much to get into a game because of MMO basics which are not deep, then I am sorry to say but MMOs should not change how they do stuff because of them. The 15 second attention spam mobile target audience is not who I want to be playing with. No good MMO should be catering to that crowd who thinks they don't have to work for anything. MMOs may not be making as much as they used too, but I would rather have people that actually respect MMOs for what they are even it is less money compared to the ADHD mobile crowd which is the newer generation of gamers.

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  21. 1 hour ago, FalsePromises.6398 said:

    I think thief axes could be improved in two ways. 

    1. Reduce the cast time of 2 down to half second cast. It's way too clunky without quickness, especially for a skill that you need to cast multiple times to build up your 3 skill's damage. The 3 skill could also stand to have an initiative cost reduction or refund with certain axe hit count, since it's useless without any axe stacks and functions off of other resources too. Axe 3 isn't a standalone skill, so don't make it cost as much initiative as one, yeah? 

    2. The axe ammo is a cool idea but a problematic iteration. Making them linger in the actual world just opens the weapon up to a horrific slew of positioning, range, and mobility problems. Most prominently, going in close to get all three hits of your axe 2 to land makes them all linger super far away, creating problems for your 3 skill's responsiveness and ability to hit. I think a better way of going about this axe ammo mechanic is to take a page from the mesmer book: make the axes float around YOU instead, akin to virtuoso, and when you cast your 3 skill, summon them around your target to strike inwards after a slight delay, akin to mirage axe ambush skill. This would go MILES in making the weapon more practical and consistent. 

    I like the thief axe in concept, it's very interesting. If there was any other thing I'd change, I'd probably give the axes a wider hitbox, to give the weapon a slight cleave identity like other axe iterations in the game (e.g. ranger axes, firebrand axe, mirage axe). 

    Umm why are you posting this in the Ele pistol section and not in the actual thief section.....

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  22. 10 minutes ago, TYTan.5246 said:

    People saying the it is difficult for Anet to make weapons for Ele because of the many attunements, why do they have to stick with giving all attunements different abilities?
    Change it like they did with many other classes, like Thief has different mecanics in all its specs. Anet doesnt need to make the same attunement always. Make a new attunements like Arcane and make it the only one, or combine the 4 and make 2 only. 

    And for this weapon alone - An idea Anet, I would 100% prefer that you made only 5 skills and if we swap attunements we gain ONLY the trait bonuses, but being 5 great skills, than 12 random, clunky, rushed skills.

     

    That is because what you suggest is even more work on their end to totally change fundamental coding to the class to be that way. It is a lot easier to just make 18(or 16 with weaver) skills then to change all that internal work for the class and hope it works. It would be an even buggier mess than we have now. Changing core class mechanics is not as simple you think it is. Hell, I imagine just getting weaver to work took some time. Adding animations can take more time, but overall it is a lot less work to just re do or add new animations instead.

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  23. So, after messing around with the pistol for a few days, I am overall ok with it theme wise. There are a few issues though that I have a problem with even though I like it as a whole. The first one is you have to do something with elemental unload. That skill is pure useless the way it is. It is a dps loss to even use it compared to the time it takes to even make it. The second issue is something I am not sure is an issue. I am talking about the combat animations. I am generally fine with the AA and some of them, but a lot of them lack a punch feeling. I am not sure if that is because they are not finished yet or not, but as much as I love shooting bullets, you can at least make some of the bullets firing look more magical like you did with the guardian pistol animations.

    Number wise I am sure a lot will be adjusted, but I do agree with most that the attacks need more pierce or something to them even if I like single target damage a lot. I also think the bullets need to travel faster as well since they seem kind of slow. Overall though I am ok with the general direction the pistol is going, but it does need some more time in the oven to cook properly.

    I should mention I spent all my time in condi weaver since  if I am to use it, it would be on my condi weaver dps build. So, water 3 attack was just a normal ice bullet basically along with all the other ones. It might just be that weaver needs a lot more special animations added for it to actually feel weighty in combat.

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  24. So, I am still in the process of messing around with the pistol, but even with my love of guns, I don't see the point of elemental unload. To get there is such a dps loss because you have to switch so much and just hit 2 and rely on AA because if you hit 3 on weaver there goes the bullets. So, it is not much of a build up when you have all 4 bullets out for elemental unload because of the loss it took to get there.

  25. 5 minutes ago, Serephen.3420 said:

    There is a reason thieves had so many complaints when it came to pve about single target only. Also DE rifle is hardly if ever used in instanced content so that's not very encouraging. The whole thing is still a major let down imo. Only class that might make it work is weaver, but they use scepter in their condi build already so may be a moot point.

    Look at guardian pistols if you wanna see what they could have done with ele. I get that the only reason you're being so forgiving here is because you're obsessed with guns. Fair enough, but consider the majority of eles getting stuck with a lack luster weapon that may not end up getting used at all is kinda sad. I'm not a big fan of magic guns but I was still hoping it would be interesting and actually useful and bring something new to eles kit.

    I do get the complaints others and yourself have brought up, and they are valid. I am just trying to be positive here I guess with my obsession aside with what is coming. I think Harbi pistol also went through some major changes as well from the beta to live? I am just saying there is hope for those not happy with it since it will be 2-3 months still before it comes to us. I know by a long shot I will be in the minority here with my takes on it. I guess time will tell.

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