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mindweller.5978

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  1. Turning off Gysnc completley (control panel + monitor) and restarting my pc, then turning on Gsync again fixed this for me.
  2. Since today I'm experiencing a 60 fps lock on DX9 Windowed Fullscreen for no discernable reason. Frame Limiter in-game is set to Unlimited, Vsync in-game is set to Off. In Nvidia Control panel I'm running 237 fps Frame Limit + Vysnc On + Gsync Enabled - on a 240hz monitor. With above settings I was able to run DX9 with uncapped frame rate, but now it's locked to 60 fps. If I change to DX11 Windowed Fullscreen my framerate is uncapped again, and everything is butter smooth... I preferred DX9 until now, because of numerous artifacts present with DX11, but now it's not possible for me to run above 60fps with DX9 in Windowed Fullscreen (goes back to unlimited when switching to DX9 Fullscreen) Any thoughts or tips on what's going on here? @Anet
  3. Hello, as long-term thief playing from shadow since release and never posting on forums I would like to use this opportunity to raise a point about STAFF thief. Staff thief, deadly arts + trickery + daredevil build utilizing traits such as (but not strictly) bound, improvisation and trickster and marauder stats with rune of daredevil (but not strictly) used to provide an awesome and truly viable deviation from the normal thief play style (while still staying true to the profession core concepts). Utilizing a build such as this would allow a thief to fill very much a more BRUISER type of role instead of a standard ROAMER. It was powerful, it was fun, it was counter-able. This type of thief build / play style was in the spotlight for a very short time during very early season 2 and 3 of pvp and never truly took it's place in mainstream player consciousness as one of the prime thief builds. Myself, playing that build and achieving great results on the Ranked leader boards for shorter or longer time frames, can attest to this builds extended viability throughout a much longer period of time than those couple of seasons when it was fresh and new and still not hit with indirect nerfs such as: Revamping the staff 5 animation (it suddenly became really clunky, which was later corrected)Prohibiting Steal during staff 5 animationNerfing the range of Steal for daredevilOf course, it was not just these nerfs that sidelined this type of play style but also the ever changing meta and balance of the game. BUT this part of the great thief profession truly never left the player consciousness and is getting lesser scale revivals to this day which can be witnessed in recent emerging popularity of staff WvW thief build (using acro) and the freshest Bunker thief double staff build rising to the top of metabattle lists. Still, I see the current staff thief builds as a shade of what was, so WHAT I WOULD LIKE IS: For Anet team to see how they can expand on thief's potential bruiser role with Staff as the central weapon of such builds. Care not to indirectly nerf existing and functional thief builds (like staff thief was) when balancing the Daredevil trait line.Make the staff weapon the prime weapon for the Daredevil trait line (but not exclusive at all) and again... expand on this part of the thief profession which truly can elevate it out of the presumed roles.- In other words, let's not ignore it! The potential is great to develop a huge new side of the thief profession that can take it's place among the Deadeyes, the D/Ps and S/Ds and condis, albeit having it's very own role and spot :) P.S. I know nothing is truly simple and I am giving input just on one specific part of the machine and am far from knowing Anets plans and what future elite specs could bring or not bring and what new roles will they expand on for each class.. I mean who knows... But still I think this is valuable input for a small part that was just, or seemed to be at least, ignored. Great appreciation for the whole of Anet team, and thanks for everything you've provided us with over the years!
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