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Yorgie B.5618

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  1. Great expansion. I've been a fan of both games since beta/launch. Thanks to everyone at ANET for the great work. I know it is a career but this studio is doing great things. One can only imagine what it is like to see your designs enjoyed or criticized by players and publications. Overall, I enjoyed the expansion. Our return to Elona was fun and nostalgic. Sharing personal POI's with my wife, as we played, was something that improved the experience. Positives: Mounts - Game-changing in every way! Opened up a new way to explore the game while adding a previously untouched dynamic to re-visiting old maps.Maps - As I said before, Elona looks amazing. The mix of old and new from Nightfall is relieving. Large with a verticality that is different from base GW2 and HoT.Characters - Appreciated seeing more POC in the game. The hairstyles, skin tones and clothing allowed me to embrace more of my ancestral culture while making a PC that I could more closely relate to. Story - Gods, Joko and politics. This story really put into perspective what the situation is truly like for the races of Tyria. Plenty of humor, suspense and moments that raise the stakes.Negatives:???
  2. I understand the company needs to make money. Path of Fire sales have probably hit the post-launch decline. Employees need to be paid and they have earned it. The issue is how do you generate more revenue without upsetting the player-base. I know, I know.. any decision you make seems to upset any number of players. Finding a way to make money, to continue making this great game is difficult from the business side. Which is why I think the studio should try to view it from the player's side. Imagine your company consists of MMO players without any developer history, with various levels of income. What decisions would you want your preferred MMO developer to make for your favorite game? Many players, inlcuding myself enjoy your games because you broke the MMO mold. You made a AAA title without a monthly fee. You implemented player and consumer friendly methods of progression. You considered that having fun does not mean grinding for gear, loot or the nicest items in the game. The implementation of continuous content has had ups and downs but overall has worked well. ArenaNet, you are in a small demographic of studios, that aren't indie, making genuinely good gameplay. I want to re-iterate, ArenaNet, you need to make money. Other players have offered some great ideas for different avenues to pursue this. I've spent over $1k for gems over the past five years to support this studio. I've been playing Guild Wars since 2005. Keep up the great work, don't let the negative reaction dampen your spirits but realize you are better than the lootbox craze. We want mount skins and we want to support you. We want it to be fun, reasonable and consumer-friendly.
  3. Thank you! It took me around two months to make Chuka and Champawat. Dang. I think I've been working that long on The Shining Blade... that thing eats up Elder Wood and Mithril like candy. And I'm still working on the t2 precursor. x.x;It takes a while. I've been gathering material for a while. Currently working on finishing the pre for Astralaria.
  4. Thank you! It took me around two months to make Chuka and Champawat.
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