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Lincolnbeard.1735

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Posts posted by Lincolnbeard.1735

  1. @Aza.2105 said:GW1 skills were all intelligently designed, GW2s are not. One thing that everyone should take note of is that nearly ALL GW1 skills had a negative penalty to it.

    Absolutely!I remember an interview with a gw1 top player (can't recall if Ensign or someone from war machine or whatever) regarding GW2 saying this exact thing and giving Frenzy as the example.

    @"Dmitri Fatkin.8162" said:Edge of Extinction

    As I said in other thread, EoE would be amazingly hilarious on WvW!

  2. I liked the djinn idea someone mentioned and I like the concept of Weave Self, so I would do some sort of attunement count, once you reach x attunement changes, you gain access to f5, f5 transforms you in a djinn based on the attunement you were in (massive damage, support, heal).

    Change either the conjures or signet into wards (unstrippable effects)Examples (temporary names):Ward of Taimi - while in this ward foes move 33% slower.Ward of broken dodge key - while in this ward foes are exhausted and endurance gain skills don't workWard of slow - while in this ward foes attack and cast 50% slower.Ward of no F skills - while in this ward foes can't activate F skills.

    Edit: For reference: https://wiki.guildwars.com/wiki/Ward_spell

    Something like that I guess.

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