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Artyport.2084

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Posts posted by Artyport.2084

  1. On 6/6/2024 at 7:01 PM, Artyport.2084 said:

    Melee weapon with a dancer like aesthetic 

    has a new take on previous skill type (phantasm) 

    phantasm dances with you (copies your spear skills) based off how many clones or blades you shatter 
    power with boon support

    I WON!

    • Like 4
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  2. Melee weapon with a dancer like aesthetic 

    has a new take on previous skill type (phantasm) 

    phantasm dances with you (copies your spear skills) based off how many clones or blades you shatter 
    power with boon support

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  3. It’s incredibly uninspired . 
    throw torch, really?  Then you don’t even throw the torch in your hand but a generic one! 
     

    I think it’s time to redo these skills. 
    the torch should thematically tie into the nature aspect of the rangers and the sun. 
     

    my ideas: 

    skill 4: sun block-> solar flare 

    block and if attacked unleashed a solar flare around you burning foes.

    skill 5: sun rays

    Guide the sun over you burning enemies and healing allies who enter the field 

     

    what are your ideas for torch 

  4. I like the idea that warriors channel their might, strength, and defense through their staff and share it to allies. they bonk their enemies to confuse them and disable them . 

    1. auto attack with heavy confusion 

    2. mobility skill with very short cool down like jaunt but instead a shirt dash 

    3. spinning to win: spin so hard you create a whirlwind that gives allies super speed and cripples /confuses enemies inside of it 

    4. Slam into a target area dealing damage and imbuing your allies with might and barrier 

    5. Flip over: command post: stand your ground gaining stacks of stability and reduce damage taken by 50 percent. Summon banners that grant boons to allies and conditions to foes. 
     

    Banner skills 

    1. Banner throw : charge a banner throw a banner at your enemy dealing more confusion based on how long you hold. 
    2. Inspire. Grant stability and swiftness to allies 

    3. discourage: fear enemies at a target location 

    4. protect: grant barrier and allies get healed for each stack of night on them.

    5. Into the fray : return to your melee staff healing allies with stability 

    burst: taunt enemies in a 600 range and you and your allies gain barrier , cause confusion for each enemy interrupted . 

    primal burst:gain barrier and  taunt a single enemy filling then with rage: granting them high stack of confusion, low burning and quickness. If enemy dies steal their quickness and grant to allies 

     

    just the theme 

  5. Id like a support focus- that makes the class feel like a dancer or bard. 
     

    currently scepter doesn’t have a ranged off hand weapon that has either condi or help with support.

     

    Dagger 5 being melee feels weird 

    scepter pistol works but doesn’t really sell theme of a shadow assassin 

    Im also down with offhand sword 

    • Like 2
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  6. 2 hours ago, Dynamo.5709 said:

    if you oneshot everyone it should be elegant enough, long and hard combat is not elegant, a quick death is elegant 😛

    Nah I rather play with my food 

    that always been the mesmer for me. I’m not physically going to kill you, but I will trick you into your own death. 
     

    not bang bang. 
     

    I think the skills will probably be cool I just wish it was not a bulky rifle. 

  7. 4 hours ago, Gehenna.3625 said:

    I'm not sure I understand what you mean with the Virtuoso. The Virtuoso shoots out daggers but they are the daggers that float above your head. Currently if you don't take the dagger as mainhand weapon but rather a sword or scepter or a 2-handed weapon as a Virtuoso there will still be daggers above your head. So I don't understand why being able to wield an axe suddenly makes that change necessary. 

    Well I can personally think that the mainhand weapon we world currently make sense. 
     

    sword- blade 

    dagger - blade 

    Greatsword- blade 

    scepter and staff are both magic weapons so it’s makes sense to conjure things with magic 

    but- axes have blades but they are visually not sharp  and it’s not a magic weapons so it’s just visually weird to me

    and the rifle is just going to look so weird with blades floating above your head. 
     

    something more universal would be a better image . 

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  8. I'm really loving the new weapons on classes.. however some look very weird with the spec mechanic visuals.

    a few that come to mind.

    Virtuoso: having an axe ain your main hand and still shooting out blades is weird. 

    I feel like virtuoso should shoot something else other than blades because it doesnt work with every weapon. 

    Let alone a rifle while shooting daggers. 

    I feel like the blades should have a different stock visual that is more universal: butterflies? idk.. but right now its weird.

    WIllbender: the punching and slamming animation look weird with ranged weapons. I feel like the animation should change based on the weapon you are weilding.

    this is just a side note: but when weilding a scepter and an offhand sword the animation for the dual strike should conjure a light blade over the scepter.

    vindicator: the smash landing with a bow feels weird feels weird.. so again i feel like there could be a new animation for that.

     

    I dont mind not having new elite specs but lets make them visually appealing. 

     

    • Like 1
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  9. Please make catalyst a spec that only uses 2 attunements and has weapon swap. 
     

    Currently even at its original state it’s too but and just a mess of a class. 
     

    reducing it to 2 elements and giving weapon swap would actually give the spec a personality. 
     

    bonus points if you swap the floating orbs for the spheres. 
     

    making the floating orbs the mechanic and giving the hammer the spirits. 

    • Like 1
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  10. Considering all the professions are getting 5 skills I wonder what’s gonna be the deal with rev.

     

    I’m thinking rev scepter will actually give all 5 skills with the last two be dependent on the spirit being channeled . 
     

    I’m kinda hoping the scepter gives a summoner vibe summoning the spirit we are channeling  and the scepter delivers commands . 
     

    really give that ritualist vibe 

    • Like 4
  11. They can’t even consistently drop a release page. The argument that this company is consistent is out the window. 
     

    again even during hot to path of fire we went with months of silence after hot. I will give it to them tho. Which is frankly frustrating because many people call back to this as a hood era and then they get hit with the iterative bug again and swing to ice brood saga. No more expansion! Did anyone in their player base ask for that? 
     

    Whether it’s financial or not whoever is making the top down decisions for this game clearly just sees it as a little game that is profitable but isn’t worth investing proper strategy into. 
     

    hopefully they are working on the successor because that’s the only excuse I could give them for this flippant behavior of a great product they keep letting slip under the radar 

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  12. 10 hours ago, vesica tempestas.1563 said:

    The OP hasn't really posted since it was pointed out to him that he himself was regularly asking for change so this thread seemed to be I don't want change unless i ask for it lol

    I just posted like 5 post above this… 

    again your opinion and you trying to control how communicate. 
     

    asking for relatively small changes and about combat and visuals isn’t what I’m complaining about anyway which is why I just chose to ignore you. 
     

    I’m complaining about a company that has not has 2 consistent years since its inception when it comes to the way they deliver and advertise for their content. 
     

    which is fundamentally different than asking for balance updates or giving an alternative to that kitten ugly green mech. 
     

    Anyway I’ll continue to ignore you as your only role on these forums seems to be to police people. 
     

    your opinion is invalid to me. Speak to the abyss 

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  13. Like how do we not have a blog post or a release page already. This seems bare minimum.

    ffxiv releases a release page like months before its content and updates it as they progress. 
     

    its not that this game isn’t doing well it’s just annoying how they waste the potential that they have by being continually sloppy with how they release content.  
     

    its honestly bizarre. Like no one at the top was like let’s take a few photos of the new content and make a release page? 
     

    there is honestly just not an excuse for this that I can possibly think of. 
     

    do they not have interns? 

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