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Yannir.4132

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Posts posted by Yannir.4132

  1. @"TheSwede.9512" said:After some consideration, I do believe that you (And all the other people who called it) are correct in the assertion that a "Gauranteed" One-shot is too powerful. Having this skill merely hit for a metric truckload of damage, similar to Death's Judgement on Deadeye or Worldly Impact on Soulbeast, when empowered by Spirit Quests is probably enough for it to fulfill the fantasy of Asgeir's deeds.

    Well this I can agree with. Sounds good.

    As for Apotheosis' Minor GM trait, I would like to stress that while Apotheosis has a 5s CD, it is still only available After the Broodslayer completes a Spirit Quest (Which requires you to spend 100 Energy while undertaking a Specific Trial) so the frequency at which it will be available is much less than every 5s. I'll probably cut it down a bit (Reduce it to 4 Condis cleansed and 4 Boons gained, with removal of the Defensive ones), but the Broodslayer focuses heavily on Snowballing potential, starting off relatively weak but growing stronger the longer a fight goes on, and I believe that Transcending History plays a key role in that department. Boons also have plenty of counterplay these days, and I made the base durations relatively short to make sure they don't stack up too far.

    My main concern is that while it takes the 100 energy to gain access to Apotheosis, I'm wondering whether that's enough of a gate after you've used it the first time. It does potentially give back the 100 needed energy when it's traited with Grand Invoker. Simply firing an Elite skill like Jade Winds will already get you halfway to the next Apotheosis. Fire off a few weapon skills and it takes like 3 seconds to regain Apotheosis. On the other hand, the snowball will cease at this point as the global cooldown prevents moving on to the next Spirit Quest. Dunno, maybe it's fine as it is, would really have to try it out first, just wanted to raise this question.I also don't like the fact the gained boons are exactly the same as on Herald. Maybe you could give this trait more of a full defensive focus as it's already leaning that way? Defensive boons are beneficial even on offense oriented builds. Besides, if you are going for offense, your natural 2 traitline picks are Devastation and Invocation which already give you plenty of Might and Fury.

    • Champion’s Claim - Become Immune to Damage for a short time when completing a Spirit Quest. You’re still vulnerable to Conditions and Control Effects. Duration: 1 1/2s. Prevents Capture-point contribution. ICD: 20s.

    I do have 1 more new thing to pick at which is this one. The cap prevention really isn't necessary. This trait would be pretty identical to Warrior's Defy Pain and Ranger's Lesser Signet of Stone, and neither of these traits prevents capping. It's only the full immunity ones that do this. This trait is also a passive. But it doesn't follow established rules for passives. Taking into account the smaller duration, it should have a 45 s ICD for PvE and WvW, and about a 70 s ICD for PvP. Or just make it last 2 seconds and give it the same ICD's as Defy Pain.

  2. @Yannir.4132 said:That makes a whole lot more sense.

    Still, that Elite skill is ridiculous. A 1-shot that can only be evaded and no other defense works... That will be either OP or useless. You have to give it a long casting time but at what point does the cast time become more trouble than it is worth? I can say for sure that 2 seconds is too little. You have to look at casted Res skills for comparison, as this is a complete turnaround of that and then some. A skill like this will provoke toxicity and anger from the PvP community regardless. Imagine getting targeted by 5 of these guys(or 4, and a Firebrand to give them Stability during the cast) in WvW, and they stagger their cast times so you have to dodge all 5 separately. Seems almost impossible.

    Some of the traits seem really OP as well. All of the Grandmasters really but especially the GM Minor as the skill that invokes it is on a 5 sec cd and takes no energy. Not sure whether the problem is within Apotheosis itself or the trait but bottom line is it's too much packed under 1 button that's not even an Elite skill. I'd say lose the boons(that's more Herald's thing anyway), and reduce the amount of condi it cleanses to let's say 3.

    In the end, these are only balance things. They can be toned down.I really do love the concept, and agree with everyone that this is a really cool idea.

  3. That makes a whole lot more sense.

    Still, that Elite skill is ridiculous. A 1-shot that can only be evaded and no other defense works... That will be either OP or useless. You have to give it a long casting time but at what point does the cast time become more trouble than it is worth? I can say for sure that 2 seconds is too little. You have to look at casted Res skills for comparison, as this is a complete turnaround of that and then some. A skill like this will provoke toxicity and anger from the PvP community regardless. Imagine getting targeted by 5 of these guys(or 4, and a Firebrand to give them Stability during the cast) in WvW, and they stagger their cast times so you have to dodge all 5 separately. Seems almost impossible.

    Some of the traits seem really OP as well. All of the Grandmasters really but especially the GM Minor as the skill that invokes it is on a 5 sec cd and takes no energy. Not sure whether the problem is within Apotheosis itself or the trait but bottom line is it's too much packed under 1 button that's not even an Elite skill. I'd say lose the boons(that's more Herald's thing anyway), and reduce the amount of condi it cleanses to let's say 3.

  4. The only major problem I see with this is that it's not a revenant elite spec, it's an entirely new class. I like that you've come up with something unique for the class mechanic but realistically you CAN'T replace legend swap with anything. It's what makes the class. So, a nice idea but it's not a revenant. It's something else.

  5. @dragonkain.3984 said:

    @Yannir.4132 said:Honestly a new playable race is pretty much mandatory for the next expansion. I don't see them selling copies of it any other way. There's no other big features available to be the next BIG feature, and every expansion needs atleast 1.

    Next big feature would be player housing with tonns of useless furniture to shove down players throats via gemstore.

    Player housing is a side feature, not a main feature, because it's kinda niche. For example, I would have 0 interest in it myself.

  6. @Kreslin.6832 said:Charr:This guy feels like... I don't know, very different, and exciting. Especially if you are aware of lore. As far as I remember, charr doesn't like guardians in their ranks. They treat them like... like an outcast or something like that. Correct me if I'm wrong. So when I play charr guardian I feel like I'm playing an outcast.

    When I look at charr guardian, I also see an antihero.

    If you look at this in the same light as you would look at paladins in other games, as conduits of divine power, your statement might be true. As guardians are not that, they simply wield magic that manifests similarly. Why guardians are rare within charr ranks is simply because the guardians ethos is contrary to charr nature and culture. They are rare because the majority of charr just don't have the mindset for it.If you truly want the outcast feel, you need a charr elementalist. Especially fire magic is shunned in charr society because Flame Legion.

    PS. No offense to OP but I find it sad that this is the most interesting thread I've seen in the guardian sub-forum in months.

  7. Where raiding is considered, you can outright remove that +1% crit as you'll be crit capped in either case. But yeah, otherwise for open world or for fractals it doesn't really make a difference which set you are on. You will preferably have both sets. Or be in full legendaries so you can stat swap any time you like :lol:

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