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Jilora.9524

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Posts posted by Jilora.9524

  1. I read it as you can't buff or use skills then swap specs/skills and keep the buffs which sounds logical to me. Just like bringing rocks and sticks to break cc in content wasn't intended. I mean you can call them tricks or exploits or just things that weren't meant to be used the way. The smart min/maxers find every loophole, shortcut, skip or advantage to beat stuff that wasn't intended to be beat in that way. Be thankful they dont someday force us to do all mechanics of every boss you can skip by massive dps

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  2. 14 minutes ago, Linken.6345 said:

    For me I cant see why not just saying.

    I did not know if you did or did not. 

    And end it there why add the extra fluff behind it?

    Sure maybe I added too much or could have said it differently

    Basically because it started with me saying if you played that map.

    He took that as I  meant he didn't.

    So I meant I didn't know if you did or didn't not that you def didn't. Missing a comma or could've broke into 2 sentences..

    You both broke that sentence down the same way.

    Idk if you did or didn't not that, you def didn't at least dragonfall instead of

    Idk if you did or didn't, not that you def didn't at least dragonfall

    I mean not everyone thinks the same way. In my mind it made sense and in your minds it didn't. I just will never be able to see how you both got you def didn't play dragonfall out of it and I doubt we will ever agree so it's ok.

     

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  3. 9 minutes ago, Sobx.1758 said:

    Do you understand that you don't need to keep re-axplaining the same thing? You've already explained what you've meant, I just told you why I understood it the way I did. So no, you don't need to break everything down.

    And despite playing those maps quite extensively, I still didn't have a problem with being constantly kept in-combat unless it was one of the overly long lasting conditions and I somehow lacked condi clear -but pretty sure I already mentioned something about that in the past.

    Yeah ok. Just tryna add punctuation and explanations for the confused because there are 2 of you. See I keep explaining because you write stuff like try writing smaller more coherent sentences which makes me try to explain in smaller coherent sentences. 

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  4. 1 hour ago, Sobx.1758 said:

    See, for example I actually have no idea what your question here is exactly supposed to mean.

    I didn't try to cut something out to pretend you said something you didn,t. It's like @Linken.6345 said, your post is hard to understand. Maybe it's about the lack of punctuation, maybe about your choice of words -whatever it is, it's easy to unintentionally interpret it in multiple ways. Try making shorter, more coherent sentences and we'll be k. I already explained how and why I understood what you wrote in your previous posts, that's all there is to it.

    What? I really got to break everything down.

    You cut the sentences in half or removed words. Doing that at any point can change meaning or context.

    I didn't know if you played the map or not. Not that I definitely knew you played the map. Or that I assumed you didn't play the map.

    Yeah maybe it's a missing comma. Did you really read it as didn't not basically 2 nots in a row because a comma wasn't there?

    Does this fix it?

    I did not know if you did or did not, not that you def did not.

    Or maybe your most recent bafflement.

    Adding is confusing with a ? means did you find the words prior confusing? 

    I don't know if you did or didn't, not that you definitely didn't. Is that sentence confusing to you?

    That was my last attempt. 

     

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  5. 16 minutes ago, Sobx.1758 said:

    Why do you pretend "idk" matters there, when you make the claim "you def didn't well at least Dragonfall". Might be my misunderstanding, but by "def", I understand "definitely". And that nullifies any "idk" you try to weave in for whatever reason. That's why I didn't include "idk" -because due to words you've used, that "idk" meant nothing. If you "don't know", then don't try to tell me I "definitely" didn't do something. Hopefully that makes sense to you, because that's what "definitely" means. If that's not what you've meant by including "def" in that sentence, then I don't understand what you've meant. Anyways, yes, I did play there and despite that I'm still asking the question I did before to understand what exactly was the problem for the people I was responding to.

    omg. You removed "not". You took offense to me saying if you played that map assuming for some reason I meant you didn't not idk if you did or didn't. At that time Idk if you did or didn't play dragonfall and only knew you played PoF from memory of the thread 1 year ago. Like again stop taking words away from sentences and maybe you won't see things that aren't there.

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  6. 5 minutes ago, Sobx.1758 said:

    You say you don't know and then you make up a claim like this, so not sure if I'm "looking for something" here or is it you just making up random stuff.

    Yes, that's exactly why I keep asking.

     

    Anyways, clearly nothing new in this thread for now.

    Why would you remove the idk if you did or you didn't. Meaning I knew you played PoF but i didn't know for sure about dragonfall. Man it's hard to converse if you remove parts of sentences so you can get upset or see hidden insults.

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  7. 13 minutes ago, Sobx.1758 said:

    Cool, clear now. The "came running back" seemed rather backhanded, which is why I thought you're trying to suggest something else.

    If you're trying to say I didn't/don't play those maps then you're wrong. If I just saw that problem in general in those zones, I wouldn't repeatedly ask that question. So I keep asking in hopes of finally having that described more accurately, seeing how I don't have a problem with gathering/engaging/remounting there. And that's my point in asking that question.

    I guess if you look for technical ways to get offended. Came running back. Rejoined the thread. etc. Same with if you played that map meaning idk if you did or didn't not you def didn't well at least Dragonfall but if you did I would think you might of noticed that the undead sections aggro range seemed much larger then the nature and fire sections because I sure did but maybe you really didn't again idk. But just because someone didn't notice an issue doesn't mean I or someone else can't.

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  8. 3 minutes ago, Sobx.1758 said:

    Apparently neither does yours or his, so what's your point here? As you said, he necroed his thread to repeat what he already said last time, so I don't see how me repeating the same thing is any more out of place than his recent posts are. And you see how you "came running back" with the old "I don't know, jacaranda" here as well, right? 😄

    Oh I need to explain the point to you. The point was after seeing him/her possibly getting upset to not let the same guys upset them again since it was kinda their fault for bringing this thread back from the dead. 

    And the dude you asked for examples from when he was talking about perm in combat was dragonfall which I knew exactly what he meant. The undead sections aggro range of worms archers and fleshreavers. It's also why I had the 1000 kill achieve from that section and only about 500 kills from the other 2 sections and if you played that map you wouldn't have to ask him to explain how some might find that section more annoying nor I to explain a pretty basic paragraph just cause I name dropped you from memory of how hard you were on the opposite side of the op.

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  9. 3 minutes ago, Pockethole.5031 said:

    Her, but anyway.
    I am NOT demanding everyone to play how they want.
    I'm offering a SOLUTION to play how they want, should the mob difficulty be lowered.
    Your tight kitten just read it as offensive because I offered my criticism towards your religion that is the game. Don't take it personally, because it has absolutely nothing to do with your being. And for the (hopefully) last time I know how to play.

    Please note that it doesn't work the other way around: since it's more difficult to just breathe and exist in the desert with all the mobs, because everything is annoying (or hard, these words have same meaning to me in this context) a casual player is forced to be hardcore. While hardcore players are like "yay, combat, I want to gather some wood and I need to kill 5 mobs from around it, hell yes I love this torture!" that means casual players... are simply not enjoying the same experience.
    Why is that so hard to understand?
    If it was easier to do all that, the hc players could increase the difficulty of it - should they wish so - by wearing blue gear. But there is no easy way out for casual players to make the experience more enjoyable as things are.
    Now do you get it? This isn't fair for all of the playerbase. And you don't have to defend Anet's choices or whatever. I'm just offering my kittening feedback, and it's up to them if they want to take it. 

    I would be so glad if they could implement open world difficulty choice system. Nobody would need to get their pants in a twist about this subject ever again, granted the system would work flawlessly.

    And again. I know how to play. You can keep saying it, if you want to attempt annoying me, but I'm still as good player as I will ever be. I look at other people's builds (yes, open world), I also make my own, and all I'm missing is ascended gear, griffon, skyscale and beetle. And even if I did get all that, it wouldn't make the mobs much less annoying. The desert maps will still feel repulsive.
    And at this point I start a dialog with imaginary opponent.
    "Then the problem is you"
    No, there are clearly other people who take issue with mob density/aggro range. The overall annoyance of it. 


    If you refuse to give more casual playerbase their own space, then you're ignorant, or gatekeeper, or even toxic. I guess it depends on the person who thinks casual players don't matter.

    And if you didn't read anything I wrote, then you're just fighting here for the sake of itself. And I'm not here for that reason. Bye.

    I mean you did necro your own thread to get annoyed by the same dudes that probably annoyed you the first time. I find PoF annoying too and 8 dudes in here don't and already a couple like sobx came running back with the "give examples of instances where this happened" like we document every time that jacaranda kds us we get up run and almost get out of combat only for another of the lil punks to pop up and kd us again. Don't let them get you upset again cuz their minds and responses ain't changing.

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  10. There are multiple events there and back on release many got stuck because there were 90 of us and 55 didn't even get to tag mobs to get credit for the event so it could be worse. Maybe you did the same event twice or 2 similar different ones but they aren't going to retroactively give credit.

  11. 28 minutes ago, Dean Calaway.9718 said:

    One bad thing about this is, someone can be toxic to you, block you first and you can't block them back since when you try you get this error message.
    They can then unblock you when they want, send you a message, and block you again so you can't block them.
    There are some people I really wish I could block but just can't because of this, don't know if it's working as intended or what, definitely annoying.

    No, you can block them you just click and block them. What you are saying is someone can be toxic block you and you try to respond but the network error means they blocked you already. Just scroll up to where they were toxic and block them

  12. 1 minute ago, Devildoc.6721 said:

    I didn't call hearts static quests

    I said the game was not about static quests

     

    I always refer to hearts themselves as chores, rather than quests.

    quest should suggest something of an adventure (not to be confused with what the game calls 'adventures" which are minigames rather than adventures), just previous MMO's have ruined that by making a lot of them chores instead.

    but no hearts are not quests.

    there's nothing adventurous about any of them.

    No you have tried really hard to say chore everytime and failed. You are trying to make chore the same thing as a task or a quest or a heart. You just don't find hearts fun so it's a chore to you but fun is subjective and some in this thread like hearts. I don't find story fun so it's a chore to me because we find different things unfun and you feel forced to do them instead of enjoying doing them. I would love to skip thru all the dialog and cutscenes but would never ask that to be removed just because I find it unfun because many others love story. 

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  13. 4 minutes ago, Gehenna.3625 said:

    That's just semantics though. They are quests that you get offered when you get close to them. They have an objective and a reward, just like quests in other games. It's just how they are delivered or presented to you that's different. I mean what's the difference between an escort quest and an escort event other than the way it's presented to you?

     

    Not really the semantics was when he said hearts are tasks not quests like tasks and quests are different. Sure some dynamic events are similar to quests in some games but the things you do to complete hearts are more quest like. The events happen whether you are there or not and aren't always there or change due to conditions met which I would argue was a whole new idea that separates gw2 from other mmo's. You could run dozens of map completes and still not experience every version of every event which is why I don't consider them quests but events. I think hearts are quests and if you say you think dynamic events are quests that's fine but don't pull 1 sentence of mine from the 6 reply back and forth to argue semantics. 

    Like my friend at work likes to make fun I play and do quests but then he started playing some destiny space game and would tell me about missions. I asked for an example of a mission. He's like well I had to go kill 20 of this mob and go scavenge some wood and ore to make a weapon. I'm like dude you are doing quests but to this day he will say no it's a mission.

  14. 3 minutes ago, Vayne.8563 said:

    I said if Anet made zone metas required strike missions to complete, then I would leave the game. I absolutely said that, and look, didn't happen. Anet saw that people were angry at this and took that requirement out. I got my way, so why would I leave over strike missions?

     

    Also you may have missed the ign article I linked. There were plenty more articles at the time, but since you missed it I'll link it here.

     

    https://www.ign.com/wikis/guild-wars-2/Dynamic_Events

     

    To paraphrase, Anet called hearts tasks and said straight out that dynamic events were the quests in this game.  Don't argue with me, argue with Anet. 


    Anet included 1500 events in this game to replace quests. They added hearts to keep people in areas where dynamic events spawned as per Anet. You can say whatever you like about hearts being the quests in this game...but Anet said otherwise.


    And of course, you misquoted what I said about strike missions, so I'm wondering how reliable your memory is for stuff that happened a far longer time ago. These statements I'm attributing to Anet were said by Anet. 

    That says dynamic events replace quests not that they are quests. It's was a way to make the world more alive while still having hearts which have the same requirements as every quest I have ever done so yeah hearts are closer to quests then dynamic events. And pretty sure you still have to do at least some strike achieves to complete Bjora meta so they didn't take it out they just didn't keep making 3 strikes per map so never had that overlap. You going to try and win an argument I wasn't having any way you can so I'm good. Like you even took my exaggeration of yall all act like you won't do quests in an mmo when if hearts are there you will do them at least once whether you like them or not was all I meant.

  15. 1 minute ago, Vayne.8563 said:

    This comment makes no sense. I don't like raids and didn't want them in the game. I never said I'd leave the game if they introduced raids. However, I don't raid.  I'll avoid hearts whenever I can and I'll focus on zones that don't have hearts, because heart are the worst content in the game for me. Asking Anet to not put what I consider the worst content in the game into the game is fair game.

     

    That said, hearts are NOT the quests in this game. Dynamic events are and were always  meant to be as per Anet. And no one is asking for ANet to take dynamic events, the actual quests out of the game.

     

    The very fact that you think hearts are the quests in this game, shows how bad hearts are for the game.

    Not raids but you sure did about strike missions. And with EoD comes more plus CM's but you still here. And if you can't understand a heart is quests in disguise then I can't help you. 90 percent are kill mobs fetch this do that. Dynamic events are not quest either that's like saying fates in ff14 or domains in eso are quests yet they have a whole quest system. Just because a heart doesn't specifically say kill 15 mobs but if you kill 15 mobs it completes the heart you just did a quest.

  16. Heart replace quests. I mean most games go kill 20 worms you be fine with it for a quest. Or put out 10 fires with a bucket of water but hearts usually have multiple ways to complete them unlike quests so if you prefer to mass kill mobs or put out fires you can chose either or a combo of both. Sure some hearts have no leeway and are annoying but so are many quests in games. Imagining core with no hearts and w/o quests to replace would be running from event to event only to level as a new player and map complete would be cut to 1/3 the time so hearts are needed for the leveling to 80 at first. Now the reason in Hot or ls they are mostly gone is we are all 80 so they weren't really needed anymore and in PoF  were added back I guess as a means to grind currency as you could buy 5 a day so removing those w/o adding new ways to get currency would of made grinding worse. They also put repeatable so you could do it daily on 1 character so you wouldn't be limited I guess and forced to run alts to do hearts over and over you can just do them again the next day.

    Are hearts better then quests? Does Eod need hearts? Core had hearts and was fine. HoT didn't and was fine. PoF had them again as repeatable and I repeated them dozens of times because they locked currency behind them and found that better then if say I had to grind events.

    All in all I look at hearts as quests with multiple ways to complete them which I personally found better then repeating the same quests over and over in other games when you made alts so I guess I wouldn't mind hearts in EoD but it won't be life altering if they aren't there.

     

  17. 1 minute ago, misterman.1530 said:

    Well, I'm just going by similar posts/questions on reddit. But apparently you CAN get rid of the Fragment now. It flags something on your account. So you can sell it or dispose of it now, not after you acquire the precursor. See, even you are confused. Odd that, huh?

    No not really. I read that but I would not trust support and personally would hoard that just in case. I edited to add that as if I didn't you would of bagged me for ambiguity so it was a lose lose situation for me. Plus I don't actually have the fragment to see for myself because I couldn't force myself to rerun story even for a legendary.

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