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ActuallyAMage.1863

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Everything posted by ActuallyAMage.1863

  1. Schools are physically closed, but most schools are doing online classes now.
  2. You don't need to be inside of a squad to follow a tag you know?
  3. Oh, another thing about this--the auto does way too much damage as well.
  4. @JorKadeen.3846 It has the same exact cast time as Troll Unguent, Bear Stance, and False Oasis. Those are some of the most used heal skills on Ranger and Mesmer and nobody is saying they have too long of a cast time. Are you talking about Conjure Fiery Greatsword? It's an Elite skill, of course it'd have a longer cast time. But that doesn't stop people from successfully getting off Prime Light Beam, Strength of The Pack, and Lich Form. Most players don't have the reaction time to purposefully interrupt those kinds of skills when they're being used. One second is still a really short time. Plus, there are plenty of ways one can cover such a cast time, like going around objects to LoS, popping stability, or creating distance with movement skill (if they're going against a melee) before casting them. Even necro can do that if they prep for it by casting Spectral Walk beforehand or teleporting back to a Flesh Wurm that they have sitting somewhere.
  5. @LazySummer.2568 There's a difference between RANGE and RADIUS. Static Field might be 1,200 RANGE, but it has a 180 radius (which is very small) and you can easily outplay it with an about-face or juking off in another direction. CES 4 meanwhile can hit you through walls and pull you off of ledges because it suffers from the same having-too-much-range-for-an-aoe-cc problem that holoforge 5 had in the past. The only other thing with unblockable as a tooltop on ele staff is Water 4, Frozen Ground, which is 5 targets. If you're talking about Unsteady Ground though, then that's arguably even easier than Static Field to avoid. It's a line. You can just walk around it or juke it out. With CES 4, you HAVE to dodge it, blind them before it goes off, or have stability on you. And just like old holoforge 5, it can easily unintentionally hit people who you aren't even trying to hit with it. It's a very unfun ability to interact with as someone on the opposing side of it.
  6. Exactly. Just because Ele has been in a bad spot for awhile doesn't mean it's immune to cutting down things that are bloated.
  7. Yeah, it's used only on the Lightning Rod Sw/F build. Another problem with Conjure Earth Shield is the 2 skill and 4 skill having virtually the same animation apart from a couple of pebble particles that fall out of the elementalist when using 4. If you're kiting away from an ele, chances are you probably aren't going to process that miniscule difference between the two animations, especially if you aren't looking at them the whole time. But I guess my biggest qualm with the conjure is the fact that it's an unblockable CC with such a large radius.
  8. Weavers all over are taking this skill now and after seeing it in play, I think it could use some changes. The two most problematic skills on this conjure are the 4 skill, which is an unblockable, near-animationless pull with a 600 radius (which is the radius of pre-range nerf Holographic Shockwave), and the 5 skill, which is a 3 second invuln with a 30 second cooldown. This is 20 seconds lower than Obsidian Flesh and, because conjures appear on the ground as well as in the hand, they are perfectly capable of picking it up again right before the one in-hand is about to expire to gain access to it AGAIN after that 30 second cooldown is over with. A lesser oppressive thing in this kit is the 3 skill, which is a 2-second long daze on a 12 second cooldown. This is lower than Comet, the water focus skill that is a 2-second daze with a 25 second cooldown. This conjure needs some looking at. Maybe give conjures the pet bundle treatment (where if a pet forages an item like plasma, feathers, etc. the enemy players are capable of picking it up.)
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