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Heukalyptus.9270

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  1. I think Soulbeast's drawback, only having access to one pet, would have been better as the Druid drawback ! CoreRangers get two swapable pets, Druids can swap between two kits (weapons or CA) but only have one pet, and I would have Soulbeast get swapable pets back BUT only in the merged state. I think that works better, gameplay- and lore-wise.
  2. Every since they changed Guardian' spirit weapons, I wanted them to do the same to Necromancer's minions : While its the shame that Necromancer would essentially lost that "Master of Undead Army" feel (to be fair, it doesn't really exist now), I feel like its a a necessary evil, because Minions skills will never be good enough if they have to be attached to AI mobs. We saw the rework of Gyros skills, so why not Minions.Each skill would summon an untargatable minion, they do their things, they disappeared (or exploses with a trait in Death Magic!). Allow a Necromancer to equip the Putrid Explosion skill, and when pressed, the Necro would quickly summon an untargable Bone Minion that would exploses at a location. Make a couple of changes when necessary, and tadaa, you have better skills, for they don't rely on AI anymore. Blood Fiend - the heal minion, maybe acting like A.E.D. (a minion taking the fatal hit instead of its master!)Bone Minion - the direct dmg summon, would explosed for more dmg for each Vuln stack on the targetBone Fiend - the rebranded-condi-dmg summon, would apply Bleed or somethingFlesh Wurn - the utility summon, for the mobility and stun breakShadow Fiend - the softCC summon, with the Blind/Chill/Weakness applicationFlesh Golem - the hardCC summon, with the big ol' Launch Have a gransmaster trait in Death Magic that reduces Minions skills CD, give Death Carapace stacks on activation, and have the minions finish their sacrifice skills with a Death Nova. Or maybe take a look at what Mesmer is doing with Chronophantasma and Bountiful Blades - either have more visuals minions spawn, with nerfed effects on each, to emphazis that horde feeling. That way, you cut out the passive way of playing Necro Minions, your stats actually matters in your minions skills dmg, and again, you don't relly on AI.
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