Hello, IMO the problem is in general how easy is classic GW2. You can beat 5-8 or more monsters at once just standing in place yawning. Every boss in personal story is like walk in the park.I remember 4-5 years ago it was way harder. Now I was just bored doing personal main story. There was no challenge at all. You just attack groups of monsters who run at you and can't do anything to you. But they have HP pools which you need to deplete. And every mission was the same in this context. After I went to HoT it was a different experience and a lot better! Monsters at last do something, have different skills which harm you, every monster has a role, you need to learn, observe their attack patterns, use second hand for moving! It really was/is a relief. Now GW2 PvE feels good. Every boss is interesting. And what we have in classical places - Shatterer. You pew pew and he dies. You only need big enough number of pew pew-ing players. Tequatl - the same. Elemental - the same. Destroyer, Maw, Worm, Behemoth. You just go there, use basic attack, sometimes you dodge big red circle and that's that. Sometimes you also revive someone who must have went for a cup of tea or something and didn't press the dodge button. Imo personal story should be redesigned to have a bigger difficulty curve. But it also would require to redesign a lot of monsters to be like HoT's ones - to have attack patterns, not only melee or ranged. Especially in Orr it was so frustrating - you meet 1-2, sometimes 3 monsters which do nothing and you need to defeat them . You walk 50 meters and repeat. Then boss, who does nothing or a little less nothing. Zhaitan mission was the biggest dissapointment. "Hey! Look! A 200 meters behemots who... stan still and throw one worm at your ship at a time". Oh, the horror!"Oh! Look! A defensive towers/catapults which defend Orr and render full scale attack impossible! They are so important that Zhaitan need to defend it with like 5 monsters. And then the Maw came which you needed to feed". And last fight - guy just flies around, roars, shits 1-2 mobs at you and then hugs his tower and falls from sadness that the biggest treat he was supposed to be is such a pushover for one person. You just pew pew from cannons and it dies. Ppl learn that and come to HoT where things are different and A LOT BETTER. Here you need to move, to use all your potential to survive because there are monsters who can literally 1-shot you (i'm looking at you snipers!). And it's great! Sometimes you really going to get killed in fights! I agree that the difference is big but the problem is NOT in HoT's bigger difficulty but in lowest possible classic difficulty.