I'm baffled as to why the shade duration isn't ONLY REDUCED ON THE ALAC TRAIT.
It would make sense in gmaster tier alongside Sand Savant which modifies Manifest Sand Shade in other ways(increased size, target cap, and recharge time, but max of one shade).
It would also mirror the philosophy behind the Transfusion+Scourge nerf. They could have just made it 1% across the board, but they reduced the scope to cover the combination they were worried about.
I just wanted to remind everyone (and the Skills balance team) of the simple(obvious?) solution to balancing Alac Scourge.
That is all