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Lilodelacroix.8714

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Everything posted by Lilodelacroix.8714

  1. Your absolutely foul language and stance towards PvE players aside, that is one of the most ridiculous suggestions i have ever seen. Elevated Compassion's Heal being removed would absolutely Kill any form of Heal Herald, but go off with your half-baked ideas. I will agree that it was very disappointing to see that the Quickness (in PvE) is just Vigor in pvp modes, and Might would have been better, but not every trait has to be a PvP trait. Sorry that the "PvE-Lamers" are ruining your day so much, but your attitude is absolute uncalled for.
  2. I have followed this discussion, and i just want to emphasize what is bothering me here a lot: I am not saying that the new Herald is not effective or is weak. Something can be strong and be badly designed at the same time. The Rework made Herald less fun to play, more braindead, and more boring. But it also made QuickDPS Herald very strong. I will stand by what i said: the Herald rework did not achieve what it set out to do, and the insane free stats we get now are just a bandaid fix for the main issue: it's poorly designed. At this point, i would rather see all the Herald changes reverted than have the class so blatantly overpowered bc it otherwise wouldn't function. And i still believe that full berserker Herald shouldn't be able to upkeep quickness. Period. Gear investment is important to balancing, and going full dps gear on a "support" can't be the goal. Fix the design, remove the bandaid buffs that make it op.
  3. Yes, it is easier to maintain, but it doesn't solve the main issue: We still don't use our energy for using our abilities, and we still don't want to consume reactively, bc that would mean we lose quickness. All this change did was to make it so that qdps herald can now maintain 100% quick uptime on full dps gear, which is just... that can't be the goal. And it still feels bad to play. And Qheal Herald is in exactly the same spot as before, minus an additional 20% BD we don't need anyway on healer gear. Nothing changed.
  4. Hello Anet, Hello fellow revenants. I've been playing Revenant for about 500 hours, 90% of those spent exclusively on Herald, as it is my favourite spec in the game. But ever since the last balance patch i have been feeling uneasy about QHerald, and the patch's impact on how we play. The good: We are playing our class, instead of spamming all our facets on cooldown. ...and that's about it The bad: Energy Upkeep is a big problem, with how Revenant skills have been changed over the years. Qherald is very limited in what it can actually do. We have all these skills, and we are supposed to manage energy cost and play around it, but because we have to upkeep 6 pips at all time, we do not regenerate energy, we just drain it, leaving us with no energy to use skills. This is especially prominent on high energy legends we use for utility, like Jalis and Ventari. One Road, and your energy is gone, while Firebrand can upkeep stability by pressing a single button without a second thought. Another example is Ventari, it's skills are very expensive, leaving you Energy starved. This creates the problem the devs self-reportedly wanted to avoid - us not being able to use our skills after all. The 3-second pulse is very clunky. Your ally happened to run away from you while you were pulsing? Tough luck, no quickness for 3 seconds. This is getting remedied in tomorrow's patch with a 1s pulse time, which is a step in the right direction. We are still not using our skills reactively - because we need to upkeep 6 pips, instead of spamming our facet consumes, we don't use them at all, or we use them at times without actually caring what they do, but because our rotation tells us to do it. The patch factually did not achieve it's desired effect The ugly (Heal Rev is dead again): Qheal Herald (my favourite build pre-patch) is suffering. Yes, we have more passive sustain than before the patch, but we have less personal sustain, and at least for me, the build is WAY less fun to play. Having to upkeep Glint facets as much as possible (because we want to provide Might, fury, Swiftness, Protection, Regeneration, bc of course we do, why wouldn't we?) means we are constantly struggling for energy, and would preferably not use ANY skills. The build has been reduced to turning facets on and autoattacking. Yes, we have a ton of passive healing, but it isn't really fun to play. Also, again, we do not use our facet consumes at all, since we want to upkeep them as long as possible, and having them on CD might cause us to not provide quickness anymore. Elevated Compassion's Heal on boon application only affects allies, not us - meaning while we have really good passive sustain for others, Qherald lost a lot of it's self sustain (which came from Generous Abundance + Consume spam), meaning it lost a lot of value and reliability as a tank option - something a healer is expected to be able to fulfil. Facet of Nature for Qheal Herald has become a one-button wonder. Upkeeping it would mean not upkeeping other boons, so it's a spam skill we use to prolong other boons while not in Glint. It's a bit sad that it has become a spam-on-cd skill, when it, and it's upkeep, should be part of the core identity of herald. So how do we fix this? Hear me out here. Firebrand has reigned supreme because of it's stupid versatility and ease of use - i understand anet do not want another firebrand situation. However, here is what i would propose, even though it would be really strong. Change Elevated compassion to affect the herald too. Remove the quickness pulse on upkeep threshold from Elevated Compassion, and change it to "Facet of Nature now grants Quickness (1s interval) This allows to play around with Qdps herald's damage by requiring more or less boon duration depending on how long the pulse applies. I would propose something around the 0,75s mark, requiring a bit of BD for it to work. Also, since quickness is now a 2-pip upkeep, it would regulate how many boons we could give at once, meaning we would need to think about what to apply when and for how long, and what to prioritize. This doesn't solve the problem of "we are not using our consumes at all" entirely for Heal Herald, but it's a step in the right direction, bc consuming doesn't mean we lose quickness application. Spread more boon applications on other Legends. E.g. Ventari desperately needs access to long-lasting Regeneration. Also, the "empowered" mechanic is really clunky and not that transparent. Remove empowered and roll it's benefits into the baseline functionality of the skills in reduced form. This would allow for more flexibility in ventari - and i bet 99% of rev players don't even know the empowered mechanic is a thing 😉 Jalis could use some access to protection, or a MASSIVE energy cost reduction to Rite of the Great Dwarf. At 40 energy cost, that is a dead button, because it's effects are really not that good (in pve) and you'd rather use the energy for Inspiring Reinforcement. And Lastly, maybe think about rolling the functionality of draconic echoes into baseline. Having to upkeep our boon auras is fine, but if using our facet consumes means we stop giving boons, we'll always be incentivized by design to not consume unless absolutely necessary or convenient for the rotation - no reactive gameplay again. I know that these proposed changes are very strong, and i honestly have no arguments on how to get that into a "balanced" state, so i would love to have some input from my fellow revenant players - i just want to be able to play Herald again and have fun while doing it. And i really want Qheal Herald back. As it stands, herald has to jump through a lot of hoops to achieve what other classes can do with the press of a single button - And it's way less fun than before. I don't think the changes tomorrow will fix that aspect. So let me know what you think!
  5. Cleared the pre-condition ~4 times today, at various times on various IPs.The symbol for the Djinn you have to talk to to spawn the event does appear on the map - the npc itself doesn't appear. This is blocking a huge part of the skyscale [save the skyscales] collection, as you need to defeat and talk to those djinn.
  6. and once again, no communication, no fix, no damn given.Anet's handling of this situation is, once again, the worst.
  7. For some reason, I thought we had an update today. My mistake. Even if we did it said content update we had that last week.We wont get any more content before next living story update would be my guess.and that is exactly the problem here. If this fix really goes into the next content update, it could be months away. Instead of shipping a fix that is clearly done, according to a dev, they literally explain how to cause the bug. And a day later, every single fighting-hero point is bugged.I can't be the only one who thinks this is just ridiculous. It looks like Anet do not only NOT CARE, it's like they actively sabotage their own game. I can't hit myself with enough facepalms to endure this. tl;dr: Next content update might be months away. Instead of Fixing it, they explain how to cause the bug. Why?
  8. I now have multiple map completions that i can not finish thanks to this bug. Is this ever going to get fixed? Stuff like this should be high priority and hotfixed immediately. It's ridiculous that it continues on for so long.
  9. can we just get ONE good reason why a progression-stopping bug like this isn't treated like the gamebreaking bug it is? Why is the fix, as it is apparently finished, not shipped as a hotfix? How can it be okay that Map completion, trait-progession and leggy-crafting is literally blocked, while the fix is ready? It really gives a feeling as if you guys just aren't interested in the experience of players anymore :/I am very disappointed. :-1:
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