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Aeolus.3615

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  1. even the outdated gw1 combat can be seen has more advanced than that... What bites me is how a company peruses the "balance" towards something that their game cant handle well and keep enforcing somethign that leads to even more problems and bad choices that try to mask the issue.
  2. Facts, leaks, prints. many stuff in the past that showed it, and its also a known thing in NA wvw. This is actually kinda normal in mmo's to happen, but yeah sadly it results in some players have to much influence, but at the end IMO does not conflict with how Anet wants players to zerg queue almost all on minstrels so it's impact it is not that deeeep.
  3. my barrier lasts slitghly more than 1 second maybe 2 seconds at least itk why that is a issue. Maybe remove the quoficient that makes barrier last longer and all barrier last the same, if i reccall it was vitality that boost duration while healing power its strenght, reason why minstrell is good for it since has both stats...
  4. Working as intended the guilds and closed chat that Anet listens wanted this as well.
  5. Let people discover minstrels rifle mesmer with strong 20+ stacks of confusion... soon minstrell duelists with the current quality of players i would not be admired :P.
  6. I think i remember people talking about setup but never observed it, necros with exploding pets it's not strange for sure.
  7. Well, in a way that's a valid thing in small scale :/, but claiming that on a blob with 50ish minstrells idk what to call those people, brainwashed to the system :D ?
  8. Personally i hate scouting myself so i tend to drop some traps to spot groups near camps or near most mainstsream spots.
  9. Has much that is true, the perma 15+ stacks of stability and 100% resolution uptime can completely nullify it, even on smaller scale.
  10. We needs skills like we had on gw1 that would nulify certain type of skills. Skills that dont allow shouts, facets, mantras, bring hexes into the gameplay could be a thing, we dont have shutdown builds in gw2 like we had in gw1 due how game is only spam condis vs spam boons.
  11. Working as intended :) dev's play those classes as main classes.
  12. It was my main class since december 2004 (i think) in gw1 and in every game like diablo i play necro ... in gw2 it is a no thank you. Necromancer in gw1 was very good and when using minions felt really good in WHATEVER game mode we were, playing in gw2... well we all know how it is.
  13. Can u imagine that on a IWAY ported do gw2? damage increasing per ally killed/downstate nearby :D Theres was a mesmer last survivor setup back in gw1 7 mesmers would sacrifice and kill themselvs all the same time killing the entire enemy team :D. Talking about iway, that would be a interesting mechanic to bring back for warrior.
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