Jump to content
  • Sign Up

Ragebru.1397

Members
  • Posts

    153
  • Joined

  • Last visited

Everything posted by Ragebru.1397

  1. I've got an entire tab of skins alone... Some of the ascended backs take multiple steps to craft, so there's a tab entirely dedicated to that. Tab for all the random world events. Tab for all ascended accessories from WvW, and Fractals. WvW tab with all siege equipment for commanding. Tab for food and utilities. I think you get the point.
  2. That's just silly. The amount of soulbound items, non trade-able items, and quest/progression items alone can fill a bank 10x over. Skins, dyes, key pieces, boosters, food, utilities, etc.. A new player trying out the game is going to want to reuse what they can when they try a new character. 30 bank slots is not very much at all. A new player is going to want to try and reuse what they can, and save what they can. They're going to have to start building up their resources for crafting, which means they likely wont be selling every little thing they get on the AH. On top of that, most of the leveling up rewards cant even be sold on the AH. If the new players "potentially" invest in the game, then they'll purchase the expansions. However, if every single aspect of the game becomes a money grab- it will only deter players.
  3. I attempted to bring my guild over from another game I was playing, and every single one of them complained about how terrible the inventory size is.. I would strongly suggest that you give players x2 bank extension tabs, and 2 extra backpack slots. (before I get flak from this, I've got x8 bag slots on every character. and I believe x8 bank extensions so this would not benefit me.) No one enjoys a game where you get loads of loot, and nowhere to put it.
  4. And don't be snide. I've already stated that I simply do not enjoy raiding in GW2. I've tried it, multiple times. I simply do not enjoy it. Can i do it? Yes, and I have. It was not meant as being snide. It just seems that you have little personal experience in this matter and you’re saying things that don’t make sense. If you did raid trainings, or possibly started to raid in a effort to obtain your first set, you would see how things truly are for a new player starting out raids. There’s obviously nothing I, nor anyone else, can really say to convince you otherwise so that’s why personal experience would hopefully get you to come around. Do you WvW for 18+ hours /week?Do you play 200+ games in pvp every season?I've already said I'm in the Raid training group, I've ran multiple raids (up to w4) with my old guild. It took us a week to learn up to w4. That was 12 of us with 2 alternates. 2 hours every night. I just didn't enjoy them. Just as some have suggested that I half-afk sPvP or flip a camp every 10 minutes- it's just not an enjoyable experience. I have respecced my ascended gear upwards of 20+ times, and honestly its just annoying at this point to have to go out and refarm up my spirit shards every time a WvW meta changes. I've crafted 7 sets, 2 legendaries, and have an entire bank filled with ascended weapons. All I want is the functionality of the legendary armor for WvW so swapping and adjusting are "reasonable". You've neglected valid points, and your final solution is "go raid train some more". Yea, your twisted mentality is specifically why I do not enjoy raiding in GW2.
  5. And don't be snide. I've already stated that I simply do not enjoy raiding in GW2. I've tried it, multiple times. I simply do not enjoy it. Can i do it? Yes, and I have.
  6. You’re intentionally leaving out the time it would take someone to do the raids and applying all of it towards the learning phase. This is misleading. It's already been said that an "average group" needs 4-6 hours to clear. So assuming you take the time to learn the raids, and then spend your 4-6 hours /week for the minimum of 6 weeks you're still looking at 24-36 hours of "experienced raiding". So are you still trying to say that the average gamer cannot learn the raid with the remaining 350 hours of spare time? It’s been said by whom? Exactly from whom are you getting this average from? Those fast clear times are from experienced raiders with little downtime; not players new to raids. I mean, if you’re going to use the average time of highly experienced players then it’s only fair to apply that same “notion” to the other modes. Someone that is already highly experienced in WvW will likely complete the skirmish reward track in much less time than 18 hours. I suggest that you do a raid training and see just how long it takes a group of new players to beat a boss. Scroll up. There have been several posts on here saying that veteran clears take as little as 2-3 hours. Average clears take 4-6 hours. You cant gain the skirmish reward track faster than 18 hours. Hop in to WvW, look above your map. It's time gated. Which ironically is the entirety of this post.
  7. You’re intentionally leaving out the time it would take someone to do the raids and applying all of it towards the learning phase. This is misleading. It's already been said that an "average group" needs 4-6 hours to clear. So assuming you take the time to learn the raids, and then spend your 4-6 hours /week for the minimum of 6 weeks you're still looking at 24-36 hours of "experienced raiding". So are you still trying to say that the average gamer cannot learn the raid with the remaining 350 hours of spare time?
  8. It’s not about whether people are questioning the time but them ignoring it completely. Getting armor through raids is quicker only if they’re already an established raider. Someone brand new is not going to immediately be off doing full clears. They’re going to have to spend time learning the mechanics for all of the fights as well as their rotation(s). This learning phase makes it take much longer to obtain legendary armor than from the other modes. Uhm, no.. You literally just proved my point. If you think there isn't a learning curve for PvP or WvW, you're terribly mistaken. Being able to identify every ability in the game is crucial to climbing the ladders. A new player in WvW won't understand the importance of boon sharing, or what to even do. (it also requires a substantial amount of knowledge of other classes and specs). You do not need to know anything about boon sharing when you run with a karma-train or when you just want to farm pips in WvW. If a player just wants to farm pips/tickets for legendaries, there is not much skill required. The requirement in WvW is not about personal skill, but instead about how much time a player spends in WvW. And that's because what a player can do in WvW is highly dependent on the server they're a member of.I should also mention that those 22 weeks of 18hrs /week are active gameplay. Passively flipping camps every 10 minutes won't give you the WvW experience required to lvl up and gain the additional WvW tickets. WvW commander trains are reliant on multiple factors- ie. server occupancy, availability, frequency. My server specifically has 2 well known tags that frequently run. They run for 2-3 hours every night. Since we're matched with t1, more often than not they play more defense than offense. During the off hours, we have random commanders that run for 30min to an hour. Usually not overly successful runs. Do you need boosters for Raids? Because the minimum breakdowns also factors in using WvW/PvP boosters. I have something like 30 birthday boosters left, a new player would not have that.
  9. You're implying that people can't be carried through a raid. If you couldn't be carried, then there wouldn't even be the availability to "purchase" runs. I get anywhere between 60-100 pings from the GW2 Raid academy every single day- mind you, that's just the NA side that i partake in. Currently, there are 2 full group as we speak doing FC's. When I hop on to WvW, there's like 5-10 people in the off BL's. I'm not downplaying your raids, and if you would look at the original post and my argument- it's that the time involved is drastically off-scaled. WvW - 22 weeks, 18hrs/ week, 396 hrs total. Are you telling me, that it takes 396 hours to learn to raid? PvP - 19 weeks with a higher than 55% WR, plus you must additionally repeat the final chest 24 times. 670 Pips required just to get to the final chest. 4320 pips additionally, 4990 pips in total, 10 pips for a win, 3 for a loss. If you win every single game- That's still 499 games with a 100% WR. Factor in queue times and match times.. you should hopefully get the point by now.
  10. It’s not about whether people are questioning the time but them ignoring it completely. Getting armor through raids is quicker only if they’re already an established raider. Someone brand new is not going to immediately be off doing full clears. They’re going to have to spend time learning the mechanics for all of the fights as well as their rotation(s). This learning phase makes it take much longer to obtain legendary armor than from the other modes. Uhm, no.. You literally just proved my point. If you think there isn't a learning curve for PvP or WvW, you're terribly mistaken. Being able to identify every ability in the game is crucial to climbing the ladders. A new player in WvW won't understand the importance of boon sharing, or what to even do. (it also requires a substantial amount of knowledge of other classes and specs). In raids, you learn your role. You learn the boss mechanics. You rinse, you repeat. How many updates have raid bosses received since they released? How often do raiders have to relearn an entire fight due to changes in mechanics? Because all you have to do, is look at old patch notes, and start adding up how frequently talents and abilities change (ONLY for WvW/PvP rebalancing).
  11. Those numbers are posted as achieving max rewards /week. So, no.. 2-3 hours a night wont get you the final chest in wvw every week. Which means you'd need to nearly double the time frame making it around 40 weeks for WvW. Playing just a few PvP matches every night would probably get you a third of the way, so you're looking at somewhere around 50 weeks. It's funny to me that none of these arguments weigh all three equally. Which really shows that this system in itself is flawed. You can't just focus on one entity here, a few comments above mentioned that you can WvW at lvl 5... hm, no. They bumped the min to 60. You take the route of PvP, and even that requires a positive WR. Which is why Raids have unique skins that you can ONLY acquire in the raids. You can acquire ascended gear from nearly every thing you do in the game. WvW, Open World, Raids, PvP, Bosses- all of which are pretty equal in terms of gearing.
  12. That's funny.. considering that most of these comments say "flip a camp every ten minutes" which oddly enough involves no PvP.
  13. Except for the fact that you can literally just buy your way through the PvE gear. So no, hardly would consider the effort equal. I wonder if you know how expensive a kill is. The price does go higher and lower depending on the boss however let’s say it’s 400 gold per boss. 400 x 150 = 60,000 gold. Depending on the fluctuations of gem to gold conversion that’s pretty steep for just the first set. However that’s a flat rate. And most likely carrying someone through the heart achievements would most likely cost more since it would cost more time since 2 of the heart achievements the player can not die even if the boss is killed. However that’s just the first set. The second and third set is 300 LI for 1 set. So it’s 120,000 gold for the second and third set. Total if the person bought all 3 sets 400 x 750 = 300,000 gold. That’s some massive cheddar for a video game.However I don’t sell and I never bought. All I know is the gold does fluctuate higher or lower depending on the bosses. So it could be higher or lower then this assumption depending on the seller. Yeah... but buying a full wing, or even every full wing, will probably get you a hefty discount. The OP has to remember that the cost is being split among 6-9 people and has to be worth it for each of them cost wise, however. But you are way off for 400g/boss. A Samarog CM, for example, is around 275MC~ which is less than 450g~, and it's one of the harder CMs, regular bosses (especially W1-4) will go for way less than that. I'd say Dhuum is the highest value normal kill in the region of 150MC. (I am not a raid seller, but I do know some) It is still going to be thousands of gold, but nowhere near 120,000 :p Like Ali said I don’t know the prices ? but yea. No where near it but it’s still quite a bit of gold. I personally wouldn’t go that route since legendarys are pretty costly themselves. Specially since mystic coins skyrocketed. Not only you buy the raid kill but you have to still buy the armor. I mean power to them for supporting the game but it isn’t worth it. Most map metas are pretty consistent with Gold /hr. Somewhere around the 30g /hr is pretty easy to achieve. So assuming you buy the clears, and then tack on the time you have left over to power farm... lets say you farm 18 hours /week. That's 540g /week. Not to mention you're already cutting back on time in the long run since some of those mats can actually contribute towards your legendary armor. Where as, in WvW those 18 hours are just to get you to the final chest pip wise. You still have to do your farming outside of that, and start wracking up the mats.
  14. Except for the fact that you can literally just buy your way through the PvE gear. So no, hardly would consider the effort equal. I wonder if you know how expensive a kill is. The price does go higher and lower depending on the boss however let’s say it’s 400 gold per boss. 400 x 150 = 60,000 gold. Depending on the fluctuations of gem to gold conversion that’s pretty steep for just the first set. However that’s a flat rate. And most likely carrying someone through the heart achievements would most likely cost more since it would cost more time since 2 of the heart achievements the player can not die even if the boss is killed. However that’s just the first set. The second and third set is 300 LI for 1 set. So it’s 120,000 gold for the second and third set. Total if the person bought all 3 sets 400 x 750 = 300,000 gold. That’s some massive cheddar for a video game.However I don’t sell and I never bought. All I know is the gold does fluctuate higher or lower depending on the bosses. So it could be higher or lower then this assumption depending on the seller. I've PM'd three guilds who were "selling clears" in LFG over the past week. They were the only three I saw in game for the time that I was active, and I was told that for the most part it was 30-50g /wing. There were three bosses that had their own additional fee, and they said it varies every week. Even if you only did 10 bosses every week. That is still only 15 weeks to get fully geared (once). Which is still cheaper and faster than any other method currently available.
  15. Sure, but then make them challenging too. only get tickets if you win by at least 300 difference in plat and above, or only if you control 90% of all maps for at least 1 hour. pvp and wvw is welfare armor, you just have to show up I'm not opposed to making it un-afkable. Truth be told, I think most pvp oriented players would love to see that passive rewards are removed from PvP all together. Even in Gold you get players afk'ing. Just as people have suggested that the "top raiders" can achieve full clears every week- "top PvP players" should be rewarded for their efforts equally.
  16. You could not be more wrong. A kill of Dhuum or Qadim 1 is more than 50g just on their own. You do not NEED to pay your way through WvW or PvP to get the armour, if doesn't matter how much you lose or die because you always get progress as long as you're participating. The discounted set is still 25 li per piece and requires you to do the first 2 collections of Envoy Armour. Assuming you buy W1-7 every week, you're getting 25LI a week (15 LI and 10 LD), assume you can get W1-4 for 30g each and W5-7 for 100g each, you're still paying over 2000g and the armour is still 300-350g/piece to craft. You'd have to be pretty kitten dedicated to do that and it probably applies to less than 1% of players. It's a really invalid point to say the armour is "credit cardable". You also forget that the Ectoplasmic Residue that you need 10 of is RNG based and you may not have it all within 6 weeks. If this is the case, you cannot progress to the next set. There's so many things that you still have to do and cannot simply just buy. It is no way in hell 3-4 hours a week, you are only counting an incredibly fast raid buy with no wipes and no time spent searching for it. It's just a ridiculous post to be honest. You act as though PvE is the only route that requires materials. All three routes require you to farm mats. So don't go tacking on mats, when I didn't tack on mats for any of the other routes. Quite frankly the raids are dull to me. Now I can honestly say I haven't even attempted w5-7, mainly because I cant stand the raiding community in GW2 to begin with. Second to that, PvE already gets the unique skin which arguably is probably one of the few reasons people even "attempt" to go the raid route. WvW is still going to require a gross amount of time to farm the mats, tickets, and honor. WvW alone requires ~18 hours every week just to hit the weekly pip counter to get your cap of tickets. This is assuming you are maintaining participation, have not skipped a week (for the +1 pip for previous week), and that you're at least a somewhat decent rank. Being a full-time commander is the only suitable route for anyone who wants to acquire the legendary armor set in a reasonable time in WvW.PvP requires at least several hundreds of matches just to hit the ascended shards.PvE, lets "assume" it takes the average player 18 hours a week to full clear the raid. That is still significantly less time either of the other routes.
  17. Except for the fact that you can literally just buy your way through the PvE gear. So no, hardly would consider the effort equal. If you decide to spend those thousands of Mystic Coins on weeks of full clears to a sell guild, you can just as well afk at spawn in WvW, or slug away at pvp in bronze. Also you are conveniently leaving out that this only applies to the first PvE set. More power to credit card warriors. For most "normal" players, your math does not add up for PvE. No new players will full clear W1-7 from week 1 in sub 4 hours.Can't really AFK in WvW, you hit that t1 participation and you're looking at like 1yr + to get that set.Same for PvP, sure you can bot through PvP (which is reportable), or you can do the bare minimum to not get reported. Low W/R, drastically extends that time for getting the needed pips.you can buy a full wing clear for 30-50g. Buying an entire clear x6 is still cheaper than buying some of the 1st gen legendaries. Cant pay your way through wvw, cant pay your way through pvp.
  18. Except for the fact that you can literally just buy your way through the PvE gear. So no, hardly would consider the effort equal.
  19. Legendary armor should be obtainable across all three methods with the same time restrictions.PvE - 6 weeks (3-4 hours /week)PvP - 3 seasons of 8x3x8 (just to get the tickets) - (hundreds of hours to amass the ascended shards of glory) minmum of 19 weeks, but likely longer since it requires the additional repeatable chests.WvW - Minimum of 22 weeks Even after reaching the time-gates, you still have to tack on all the mats that need to be farmed. Increase the sPvP ascended shards of glory collection rates. Increase the WvW Skirmish claim tickets - at least to the point where it's relatively the same time frame as going the PvE route.
×
×
  • Create New...