Jump to content
  • Sign Up

A Magical Cow.8176

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by A Magical Cow.8176

  1. They reduced the CD of all the glyphs to the same amount the trait did when they removed the trait. They didn't nerf them. Edit: wait, I might be thinking of signets. Will have to double check. Edit 2: Yes, it was signets. Disregard this.
  2. Hello GW2 Dev team! First off, I'd like to say how great the recent announcements have been, and how much I'm looking forward to the shake-up. I'm quite happy with the addition of pistol (and understand that any 1 weapon on ele requires waaay more skills to be created/balanced. So just main hand is fine). For this beta I've been really enjoying using hammer on tempest. I think it fits the play style really well and having the orbs spinning while overloading is fun! It isn't hitting huge dps or anything but great for open world. My main concern now is warhorn. It looks like warhorn will be used in every "meta" build. It is currently doing great DPS on weaver (although most of that is on a huge hit box, still good but a lot less on small hitbox). In addition, warhorn earth 4 is very strong for any quick/alac build. Whether it be heal or dps. I personally think warhorn should be a support weapon. I'd suggest reducing its dmg slightly and/or buffing the other offhand options (dagger/focus).
  3. Great changes so far! Only thing I would suggest so far is remove the 1sec CD of the Jade Sphere when you attune to a new element. In most cases I find I want to start my combo with the Jade Sphere and this is a big problem. Edit: Also I don't think you need to Jade Sphere on F5, can add it to the element now like the Tempest Overloads.
  4. Air auto attacks (skill 1), Air Overload, and Earth Overload all remove the Elementalist's weapon from view. Screenshots: https://imgur.com/a/vE3nZWqI notice they don't remover the offhand, just the main. Is this intentional?
×
×
  • Create New...