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Bleikopf.2491

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Everything posted by Bleikopf.2491

  1. I wasn't aware of that. Then again I've been going off the Skin line, where there is the same Skin for Long- and Shortbow.
  2. Air Traitline has only one form of damage in it's identity: Crit.Raging Storm is the damage Trait in Major Master for Air. Having any kind of other dmg Trait compete with it won't work.Therefore, we want utility options.
  3. Since PoF release I've been thinking it's going to be Rifle.Assuming we're not getting a weapon that we can conjure already, that takes out all Bows, Axe, GS, Hammer and Shield.This leaves us with Pistol, Mace and Rifle. We got enough melee weapons and I cannot imagine making Mace a ranged weapon, so I believe it's more likely going to be either Pistols or Rifle. We're also missing a good long range choice, and we're only having a single two-handed weapon (which is kinda.. suffering atm).Therefore I believe it's going to be Rifle. However, I'm also biased since I believe Rifle Ele would be super cool.Flamethrower on Fire, Shotgun on Earth, Machinegun/Super Soaker on Water and Rail Gun on Air.
  4. I'm afraid I don't quite follow? The Trait mentions that knockdown, knockback, launch, daze, pull, float, sink and stun all work. Stormsoul : Deal increased damage to disabled foes. Outgoing stun duration increased.Keywords, keywords... Oh, that makes so much more sense now to me. I always assumed it was outgoing disabled duration increased...Yeah, then this Trait doesn't do anything at all.
  5. Hmm. My main issue is that the Might generation is limited to one Attunement. Of course, gaining 1 Stack of Might everytime you use a Skill on any attunement would be stupidly broken.I do believe however that Might should stay an integral part of the Fire Traitline's identity. IMO should be changed, but not removed.
  6. I'm afraid I don't quite follow? The Trait mentions that knockdown, knockback, launch, daze, pull, float, sink and stun all work. Indeed. I do believe that the 3rd Major Master Trait in Air should therefore not be based around DMG. However, that leaves Air with not a lot of options inside its identity. A CC Trait would be the perfect here.
  7. While it might be nice for a niche of builds, for soloplay it promotes Fire-Camping, the antithesis of the Elementalists design.I understand that the idea of stacking might everytime you use a skill in Fire has been part of this Trait for a while now, but I think it's not healthy for the Elementalist as a whole.
  8. Hello all,lately I've been looking a lot at the Elementalist Traits and I always come back to Smothering Auras.Compared to the other Aura-related Traits, this one is more deliberate in its usage and game-changing. It defines a whole build by itself. Elementalist has a lot of Traits that could need an update. IMO Smothering Auras is a good example. Air Traitline also has a lot of Traits that work well mechanically and from a thematics perspective. That's all I wanted to say.
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