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YtseJam.9784

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Posts posted by YtseJam.9784

  1. Friend that doesn't have the expansion yet is thinking of getting the Thousand Seas Pavilion pass now. It is available on the Gem Store for them so we are thinking it's not restricted to EoD. Is it restricted to the EoD expansion? Don't want them to waste gold in gems to buy it and then not being able to use it until they are able to purchase the expansion. Before anyone asks, the reason behind it is that these items don't stay too long on the Gem Store and they have the gold to convert to gems now to get it, and the pass will probably be gone by the time they can purchase the expansion and who knows when it will be added back.

    Does anyone know 100% sure?

    • Like 1
    • Confused 2
  2. I'm kinda bringing up a point I tried to make on a thread that I just had started before the EoD subforum got archived/readonly.

    Why doesn't the fishing rod have Fishing Power? Other games that have fishing have rods that give you better stats, hence why I was disappointed when I got the Spiritwood Fishing Rod and it didn't have any extra stats and it's just a skin. Why make it "ascended" to begin with, it doesn't have the typical "ascended" behavior that has a bit more stats than exotic, and so on.

    Also, why not make rods craftable? Is that something you are planning to bring eventually?

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  3. Hi, with the upcoming release of LS1, my old Lion's Arch nostalgia is kicking in really bad. I can't wait to be able to play the story so I can go revisit the old Lion's Arch, and then I realized I really would like a guild hall themed after the old Lion's Arch. Currently we have 2 HoT guild halls, a PoF one and an EoD one, but we don't have a core game GH. And what better way to bring back the old Lion's Arch than to have it as a Guild Hall? I know a lot of people are very nostalgic about old LA and would like to be able to have that one instead of the current one, but imagine how cool would it be to have old LA as one?

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  4. well it also crashes when i just try to replay, i was able to use it once and then i had to exit to retry achiev and now can't get back in

     

    *--> Crash <--*
    Assertion: !m_occlusionInstances[handleType][handleArrayIndex].user 
    File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\GrLuid.cpp(1482)
    App: Gw2-64.exe 
    Pid: 21420
    BaseAddr: 00007FF636980000
    ProgramId: 101
    Build: 126713
    When: 2022-03-26T23:01:08Z 2022-03-26T19:01:08-04:00
    Uptime:   0 days  0:00:49
    Flags: 0
    DumpFile: Crash.dmp

  5. I noticed today while getting my dailies through the API was throwing an error. When I debugged my code, it looks like the endpoint today is returning the old schema for required_access:

     

    https://api.guildwars2.com/v2/achievements/daily?v=latest

     

    "required_access": [
            "GuildWars2",
            "HeartOfThorns",
            "PathOfFire"
          ]

     

    according to the API documentation here https://wiki.guildwars2.com/wiki/API:2/achievements/daily

     

    Quote
    • required_access (array) - Contains which Guild Wars 2 campaigns are required in order to see this daily achievement. Possible values: GuildWars2, and/or HeartOfThorns, and/or PathOfFire. Available on schema previous to 2019-05-16T00:00:00.000Z.
    • required_access (object - optional) - Describes if a daily requires a Guild Wars 2 campaign or not. Available on schema 2019-05-16T00:00:00.000Z or later.
      • product (string) - A Guild Wars 2 campaign. Can either be HeartOfThorns or PathOfFire.
      • condition (string) - The condition if a account can or cannot see this daily achievement. Can either be HasAccess or NoAccess.

     

    Even worse, tomorrow's dailies has been switching between returning the old schema, and not returning required_access at all

     

    https://api.guildwars2.com/v2/achievements/daily/tomorrow?v=latest

     

    doesn't matter if I pass v=latest, or a specific date past 2019-05-16, it always returns the old schema thus breaking my code that is using the new one for quite some time

    • Like 1
  6. Hi ANET. After countless weeks of grinding to finish all the 30 fishing collections, getting my title and buying the ascend Spiritwood Fishing Rod, I'm a bit disappointed at the fact that it's just a skin. For all the trouble, especially for the Saltwater collections, I would have expected this fishing rod being ascended to give some extra Fishing Power. Yes I know this affects 0.02% of the population (only 57 of us have completed that use gw2efficiency), but it's something maybe you can look into? If feel incomplete as a Cod Swimming Amongst Mere Minnows when I throw my Spiritwood Fishing Rod line at a fishing hole and the difficulty is yellow or red 🙂

     

    Thanks,

     

    Itsy

    • Like 1
    • Thanks 2
    • Haha 1
  7. I really hate this design that stuff can attack you while on the skiff, damage you, damage/destroy your skiff in seconds without you noticing it but you can't attack back. And on top of it, you have like what, 15 sec to kill the enemies and get out of combat and respawn your skiff before you lose association to it? It's horrible

     

    Also I posted about it before on another thread, there is no way of you knowing your skiff's health while you are standing on it or fishing. So most of the time you don't even realize that the enemies are damaging the skiff and you just flop into the water.

    • Like 3
    • Thanks 1
  8. yeah it really ruins the cutscenes since it's always show. I get the "marketing gimmick" comments, but we already already have that icon being fully lit and a blue glow when they want to let us know that there's a new item on the store. This sounds like a bug to me, and if if intentional, then it's a horrible UX decision and breaks all the UI design patterns.

    • Thanks 1
  9. Thanks. It's even worse from what I captured on that video.

     

     

    1. like 95% of the time when I drop anchor, the icon appears

    2. If you stand between the first to boards infront of the boat, it's always on. That spot doesnt recognize you standing in the boat at all.

    3. Sometimes you are standing on the boards themselves, and as the boat sways, especially in the middle of fishing, it turns on and off continuously, along the Board [F] text, which is quite disturbing

    4. Also, every time you drop anchor, the camera seems to be stuck inside the lantern and then a second later it pops out

     

    IDK I'm very frustrated at this right now since 1600 gems is not cheap and this is pretty broken and considering going back to the other skiff skins to avoid all the hassle

    • Like 2
  10. I thought these would be disabled via Game Messages > Inventory like the rest of the gathering messages, but they don't turn them off. Actually if you disable everything under Game Messages they won't go away. The only way to get them to go away is by disabling Game Messages itself. Is there a hidden checkbox for fishing? Or are they supposed to be tied to Inventory like the rest of the gathering/item acquisition?

    • Confused 1
    • Sad 1
  11. Hi Anet, super big fan of fishing. Thanks for adding it to the game, been wanting it for years 🙂

     

    That said, here are some suggestions that would make the fishing experience better:

    1. Bait/Lure: Right now I have to fish with my Hero panel open in the Fishing screen in order to know if either of them are empty. Would be nice if we had some indicator on the main UI when fishing mode is active to show how much of lure/bait we have.

    2. Skiff Health: While in fishing mode, we sometimes get attacked by monsters underneath us. There is no indicator of the skiff getting damage or how much health it has left, and most of the times I don't even realize that the skiff is being attacked until I drop to the water. While riding the skiff the health displayed is the skiff health, why not the same thing while you are fishing standing on the skiff?

    3. Angler Sense: Why do we have this skill on #6 while riding the skiff and #5 while fishing? Can't we have them on the same slot?

    4. Keybinds: Could we have individual keybinds for fishing and spawning the skiff? It's super cumbersome the way it is right now. So many clicks/keypresses in order to place the skiff/board, move, drop anchor, enable fishing mode. Agh, it's just so inconsistent

    • Like 4
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