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Laila Lightness.8742

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Posts posted by Laila Lightness.8742

  1. @wmtyrance.3571 said:

    @"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.
    I have nothing less than love for the game Devs and the community
    . I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.
    I am trying to voice my opinion and my experience in a straightforward manner.

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.
    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    This post hit the nail on the head. And of course, he is going to be told that it's him that sucks playing even though for 80 levels of the base game he was playing fine.

    Like it was already said many times: it's because the major part of the core game is simply too easy.

    The expansions have not been made for those players that loved the base game.

    Nope, it's for people that loved the base game, understood the core mechanics and wanted something new instead of repetitive simplified tutorial-like content they can play at any given moment, because nobody took that core part from them.The best thing to show the attitude of people like you or OP is probably to look for posts of people that tried to help someone complaining about one of PoF storyline bosses. They've included videos, offered multiple ways to EASLY complete the encounter, doing it with undergeared (as in below exotic) characters. From what I remember, the main answer they received boiled down to: "I don't want you to help me, I want it to be easier". And this is what this complaint is: the content isn't exactly too hard, you just don't understand the mechanics of the game. Catering to players like this is the death of the game, which inevitably will still bleed players due to stagnancy like any other mmorpg.You want core content? Then play core content.

    (...)listening to the armchair know it alls in this community who claim to speak for everyone.

    But the devs here are more worried about pissing off the armchair forum posters that think they know everything that players want.

    ...and somehow, in your mind, you managed to convince yourself you don't fit that desciption, right? :D

    I don't because my post count is lower than yours.

    It's hilarious that you think it's in any way relevant.

    And the actual emphasys here was on "who claim to speak for everyone" and "that think they know everything that players want".

    Yeah, I do because my account was created at the launch of the game.

    So was mine, not sure what point do you think you have here.

    And most of my posts are agreeing with posters that feel like I do only. I never tell devs to change the game to fit what I want. I just say how I feel.

    In this very thread OP (and you) disagrees with the direction devs went with the game in expansions and tell them to change the game "because it's too hard" (maybe it's time to learn the game's mechanics), how can you pretend you "only agree with others and don't tell devs to change the game to fit what you want"? This is exactly what you're trying to do here.You automatically think your opinion is the one and only correct of actual majority of gw2 playerbase, meanwhile anyone holding a different opinion is just "vocal minority" and "armchair know it all who claim to speak for everyone" -both of which are baseless statements. Somehow you don't see anything ironic in the position you've decided to hold here?

    No, I said the content difficulty of the expansions does not match the base games 80 levels of gameplay and turns some people off. You can try and twist my words into whatever you want. But what I said is still true. They also I think know they have a problem because they are only doing new accounts with the steam launch. Not once did I say they should change it. I just mentioned what everyone knows is true.

    I thought core game was to hard before hot so i didnt leave starter area should all content be brought down to that lvl i was in some years ago

  2. @"Rubedo.8769" said:The problem isn't that Anet gave Mesmer toys to other classes, its that they gave it to other classes and then made it so that those other classes could provide more and more and more on top of what they gave them without giving Mesmers a decent trade in return to keep them relevant. I can't speak for everyone but I don't believe anyone is asking to go back to the days where only Mesmer could apply quick/alac, but there should also be a reason to take Mesmer's now, which honestly there isn't. Why take a Mesmer when you can take other classes who do the same thing as Mesmer, and do it better and easier than a Mesmer does.I can literally go into LFG and even though I'm geared for content be told "Oh no we don't want you on Mesmer, switch to something else." I've had to just start making my own groups for running content most of the time, since my guild isn't around much anymore for guild groups, because most groups want nothing to do with Mesmers. Anet needs to come to some sort of decision for Mesmer, at this point we're either top tier gotta have class or we're kicked from groups simply for existing, we've almost never been in position where we fit well with most groups without being over tuned.

    You are a walking portal sadly thats all mesmer was

  3. @Westenev.5289 said:

    @Westenev.5289 said:I think shoving GotL on druid would make it competitive, not only against its competitor the quickheal Firebrand, but also the classes DPS counterpart, the Soulbeast.Unique buffs can be divided in three categories: they are either worth sacrificing a slot for, are nice to have, but not very important, or are completely irrelevant.The second and third category do not impact the choice for the relevant slots all that much, but first category is a must have - it locks the slot in the meta for that build. Gotl was in that "obligatory" category. More of such buffs doesn't mean there's more choice, because those buffs are
    not
    intechangeable - you want
    all
    of them. So, every single one locks additional slot in the meta, and leaves one
    less
    slot for any kind of choice. That's not desirable.

    In short, we want to have multiple competitive options for each slot. We don't want those options to become so good and so irreplaceable they become
    obligatory
    instead.

    I think your point is rendered moot by most of the community, who will just play what they want to play regardless of "meta" or what is strong that patch. Me personally? I just want the bearbows and all of the other "original builds" people wish were viable to have the tools to (at the very least) complete content, or find a build or playstyle that works for them and their team.

    Bearbow was only meta open world tho it also kept ranger out of dungeon prehot

  4. @FrownyClown.8402 said:Elementalists first design philosophy was to be a jack of all trades master of none. It has a bit of everything in its kit but doesnt specialize in a particular area. One of the few that can be hybrid damage while also making use of healing power.

    Engi,rev and ele are all more in the idea of jack of all trades

  5. @Firebeard.1746 said:

    @Ayrilana.1396 said:Such entitlement to expect others to teach you how to play the game.I think it's entitlement to defend terrible metas, people teaching them and then whine when no one plays the game mode. Gee whose fault is that?

    I think it would be beneficial to look up what entitlement actually means. Your usage of it in your post is incorrect.

    It's completely correct. You want the devs to use precious resources on something that isn't valued by the community. Because of the community's behavior. You're literally a 1-2% of the population being asked to be catered to.

    First off, what you just said doesn’t dispute the previous post. You still missed the term.

    With this post, you’re still misusing it as well. It’s not entitlement to expect Anet to maintain a part of the game, which they added, when they routine update other areas. Equality is not entitlement. Otherwise, by your definition, sPvP and WvW players must be entitled for wanting support in their game modes when the active player base in open world PvE dwarfs theirs.

    Except I bet you more players dabble in those than raids as a % of the population. They have limited resources. Expecting them to expend massive resources disportionate to the playerbase is the very definition of entitlement: you expect resources to be spent on YOU instead of other players, when it would benefit way more people than you. YOu see yourself entitled to anet's resources.

    I blame the player base more than the raids themselves for this downturn in activity.

    anet could just nerf raids to below dungeon difficulty

  6. @Kuma.1503 said:

    @"Trevor Boyer.6524" said:This thread goes right back into why I believe sites like snowcrows need to list two different kinds of metas:
    1. The normal speed clear meta designed for players of peak experience who don't make mistakes. You could call this "the elite meta."
    2. And then a "safe meta" where the meta is designed for players who do make mistakes, that would gladly DPS a bit slower to be able to clear a raid. It is often that a normal speed clear meta build operating at 100% damage output, can sacrifice about 10% to 15% of that dps value, to literally "double or triple" it's own sustain value, simply by bringing 1 defensive utility + some trait swap to a defensive trait. And then of course the kinds of things can be done which the OP mentioned.

    ^ If this where to be done, LFGs could list as: "Elite" or "Safe" and players could have different standards within squads, but two different methods to be able to agree upon. It would make the communication of expectations a lot easier. People have said they wanted an easy mode for raids, well this would be the easiest way to achieve it, a community accepted alternative "Safe" meta that players can organize around, who want to play at that pace.

    How about you provide the builds for what you deem to be the “safe meta”.

    You don't have to think very hard to make such a build. Often times, all that needs to happen are a few trait swaps. Here are some examples I use on the classes that I play:

    Daredevil:
    • Invigorating Precision - ~10% DPS loss. Massive sustain increase
    • Haste - Stunbreak, Helps maintain quickness when supports aren't doing their job
    • Swap
      deadly arts
      for
      trickery
      . Higher Vigor uptime = more dodges. Lower steal CD = more dodges. More Ini = You can afford to use vault as a dodge in a pinch. Less reliance on condi uptime on boss.

    Weaver:
    • Master's Fortitude - Bigger Health buffer
    • Run
      marauder
      gear - If 11k hp is too squishy. Better to stay alive and deal ~10% less dps than to constantly go down.

    Renegade:
    • Swap
      Shiro
      for
      Jallis
      . Mostly for fights where stability is beneficial. Has better breakbar damage if group CC is lacking.
    • Consider running Heal ren over Alac ren.

    Scourge
    • A heal scourge will literally hard carry inexperienced groups. In a very "bad" group, you can run full Magi with mercy runes and you can literally pick up an entire raid over and over again. You can even pull downed bodies out of damaging AoE's. (My favorite build for carrying strikes through boneskinner)

    Reaper
    • Soul Eater - Even more sustain on an already tanky build.

    Holosmith
    • Elixir U - Stunbreak. Helps with boon uptime if supports aren't doing their job

    Scrapper
    • Run Power scrapper in place of a Holosmith if Healers are poor. Barrier helps them maintain scholar rune uptime which makes up for the dps loss.
    • Heal Scrapper - Very good healing and cleansing build on fights where condis are a problem such as Sloth.

    Firebrand
    • Run Saraph support FB in place of a DPS. Still dishes out respectable dps while pumping out good heals and boons.
    • Replace Balthazar runes with Firebrand runes for better boon uptime. Very helpful when running without an Alacrigade/Chrono.

    Skip maurader and go for ministrel or soldier gear wich is much safer. You dont really need might at all its just a quick run thing so you dont really need it

  7. We could change quickness on fb to swiftness and alarcity on ren and chrono to vigor and add quickness to ele as an air and tempest thing and alarcity to scourge. Simply to have change we must kill old comp for those to ensure ppl use new :) problem is over in end every class would be nerfed reason for necro to not share is necro is very selfish built class. Anet does not give without taking in balance

  8. @Firebeard.1746 said:

    @Cyninja.2954 said:The example of the unkillable scourge comp was just that, an example. They could put that up and literally someone like you would come and complain: "oh but this composition is not to my liking because of XYZ, Snowcrows is only cartering to players that I do not identify with. It's their fault!" Hence why I specifically mentioned that survival and safety of a composition is SUBJECTIVE and requires players find out for themselves.

    I love how you talk about something and then fail to prove it, just like in our other discussions.

    Heal scourge is not meta.
    Power Reaper is not meta.
    Scourge is only meta on SH, yet there are extensive tutorials for almost every boss IF one should bring one.

    I could literally link multiple builds for each and every class according to that pattern. Is that proof enough for you?

    You were claiming there was a raid full of them. Is this you just deciding that it's a nigh unkillable comp capable of bringing stuff down or did you actually hear about it?

    Teapot used the comp right when wing 7 released. They cleared wing 7 in a slower time than the speedrun guilds, but significantly easier.

    Again, you seem to not understand what an example is. The example of a full scourge roster, one of the easiest compositions to play, was just meant as an example that eventually someone will always complain that even that composition is not "safde" or easy enough or the other old classic: the content needs adjusting.

    O you mean like it doesn't match the video and you were making it up as I see chronos and renegades too.

    Also don't side step the issue: you claimed that SC has no non meta builds and should cater to players who do not run meta builds. Please prove that they are not doing so.

    I have an example, right here, from one of the boss guides, quoting here in case they change it, on my toy example of SH:

    "**If you are confident in yourself and your group, you can run Condition Boon Chronomancer instead. This choice will be best used by experienced Power Boon Chronomancers, as it’s playstyle, while rewarding, is very difficult.

    This fight can create a lot of pressure on your Heal Druid, so feel free to take as much Toughness as you need to survive. There are no Toughness based aggro mechanics in this encounter.

    Take care when usingTides of Timeas it can cause the Tormented Dead to be CC'd when the Heal Druid is attempting to Push them away.

    At the beginning of the encounter, you should first swap the aggro when the current tank reaches three stacks. After this point, you should swap aggro whenever your current stacks run out. Be sure to move Soulless Horror towards the wurms at the start of the fight, so your Condition Scourge can useEpidemic.

    Avoid moving through Soulless Horror, as her attacks hit very hard on the rest of your party. For example, her attack deals less damage to the tanks but will hit for a lot on your DPS classes.

    Try to Aegis the AoE attack,Vortex Slash, for your team. You have Inspiration which means you can useSignet of the EtherorSignet of Inspirationto share Aegis.

    Try to keep Soulless Horror near the centre of the platform, this will make it easier for your Heal Druid to push the Tormented Dead out and away from the centre. This will keep it clean of the explosions from the Tormented Dead,Soul Rift, and make it easier for your squad to move around. By staying in the middle, it will also cause the big walls not to spawn or will it??"**

    Where do they mention not using CS and perhaps having higher BD or an alacren healer to compensate (I guess alacren is part of the trinity they mention, but the main issue, CS is never mentioned)? Because it honestly makes the encounter WAY easier with avoiding death walls (I've had instances where even cancelling CS set me back too far in terms of movement/time lost to the point I couldn't avoid them). Eat that kitten! Once again, I proved you're full of kitten and the OP was right.

    Funnily enough, you actually prove cyns point. About it never being good enough.

    It's a funny amount of detail for them to go into for such minor things while missing something so big. But sure you can think that.

    Let me explain then.Cyns point was that1) snowcrows does provide nonmeta builds so the question becomes how much non meta builds should they add.2)this amount will vary for different people and it will never be enough to satisfy everyone.

    And I'm saying missing a death wall over so many minor details proves that they're not thinking about normal people doing mechanics at all. They are literally writing the guides for people at their skill level, which was the OP's main point. Sure there's people who are probably incapable of doing some of these YET, there are some very easy, low hanging fruits they could easily put in their guides and the OP isn't crazy for pointing that out and that the community blindly follows these guides. In fact such nitpicky detail creates the illusion of exhaustive useful information and discourages critical thinking.

    Guides and recommendations are not written with a "go in, do it immediately without failing" in mind. The death wall hardly needs a warning. It is both explained on the official bosses wiki:

    Surging Souls spawn off-platform and move across the platform in a random selection of predetermined patterns, defeating players on touch.

    As well as one of the most noticeable attacks a boss can have. You will notice it when touching it. There is no need to explain to people: please don't touch this and be prepared to move a lot. Every semi sentient being should pick up on that after two or three tries.

    Also no, SC guide are certainly not written with "people on their skill level". Many of their guides revolve around builds and tactics they don't even use themselves regularly. Which becomes very obvious for players who alternate between different skilled groups and have to make alterations on things themselves (like myself when I help out friends in the more casual raid guilds I am in, versus the full clear static Mondays). The SC builds and guides are custom tailored to probably a midfield skilled player while giving enough guidance for new players to start practicing and improving.

    The nit-picky details are literally minor things which can make a significant difference but require little attention. Not standing in front of her is a SIGNIFICANT damage decrease to the squad while easily achieved by slightly aware players. Giving aegis right before the circle below the group fills up also again reduces damage significantly while requiring little to no attention from guardians or mesmers. Those guides are guides for how to improve with that class, they are not complete boss guides.

    The problem with low hanging fruit is always the same: there is someone smaller who will still not be able to reach it, no matter how many types of stairs you try to reach that person.

    I could use the same logic for any of the other mechanics you explained on death walls, for me it's like "no kitten I woudln't want to take more damage, why wouldn't I have toughness!?". I find the OP's sentiments far from wrong. I'm glad you're adaptable when working with various skill levels. Not all raid trainers are. And even some people, if you request in a ping on RA, will not be tolerant for suggesting a particular comp to counter something. Which is ridiculous in context IMO.

    So you wouldnt mind ifi i took a bearbow build ore core mm build i wont die so i am good enough right?

  9. @Angel.3916 said:Hello all. I was in the engineer forums posting my rants and thoughts. I wanted to talk about misconceptions about engineer.

    So I been leveling up engineers of every race. I learned some things about engineer.. hope you enjoy this read.

    First I want to say that, engineer is the second least played class next to rev and people don't like engineer skills, playstyle, and aesthetics.

    Now let me inject an opinion ( this is my opinion ) but what if I was to tell you that engineer is the best 1v1 and small group fighter in the game ?

    Well what does that mean ?

    Most classes like guardian mesmer necro warrior reve all do well in big groups and solo just fine.

    But engineer has a 5 target cap on most of his skills, engineer has been nerfed thousands of times in spvp and almost all of his 80 skills have been split in game modes.

    When I see people asking if engineer is a good class to main, they may want to feel useful and join their guild in content.

    Usually guild content is 10 + people.

    So engineer seems weak useless and garbage.

    But engineer is actually strong, very VERY strong in a specific niche.

    Engineer is one of the best duelist, small party fighters. Stronger than thief even.

    Engineer has a lot of useful skills and traits but they are good in small scale fighting.

    Why is that ?

    Well in WvW and raids, there is a boon bomb of way too many boons and is balanced around immunities. So engineer sucks at these modes.

    But in 1v1 or 5v5. Pvp. Most people are not stacked with boons. So engineer's utility and elite skills start getting really good...REALLY OP. Engineer and his skills are deadly when people are not stacked with boons.

    People think hammer and rifle are useless. From a large scale content view - they seem useless. They don't do good dps. But they have strong control and defense powers.

    Rifle and hammer and shield are strong in engineer's special niche - small scale pvp. 1v1 - 3v3 - 5v5.

    As soon as you get 6v6 or zerg v zerg. Engineer becomes pretty useless. A firebrand or chronomancer or spirit beast is better.

    Engineer is strong but you have to know that his utility and elite skills are design for small fights where boon stacking is rare.

    Most people don't roam or spvp or duel They prefer a large scale group content. So engineer is not popular and he is useless in a lot of modes.

    A lot of his utility skills are useless in large group because of aegis barrier stability resistance.

    But if you go in a skirmish or spvp. Engineer will kick your butt.

    So I hope this clears up some misconceptions about engineer.

    Their mines elixirs turrets kits and utility is all good, so is Wells and holo kit.

    You just got to play in that small scale niche game mode.

    Eeh engi is meta with hammer in pvp and wvw. Few skills have 10 target range engi as holo both sword and rifle is one of the best pdps, mh pistol how ever is bit underwhelming

  10. @Strider.7849 said:

    @Laila Lightness.8742 said:you can litterly do it with a group of bearbows or minion master necros . just stop using meta and play with what ever you feel like anything can work if you are good enough . meta builds are good for they are builds already proven to work at that point but as balance patches nerfs meta build classes as they should do to change meta (still waiting for druid nerf no class should have 10 might stacking or overpowered passive buffs wich blocks others from joining in like spirits.

    You're a couple years late to the nerfs, druid has already been nerfed to the point that it only holds 1 spot in a raid or strike. Which isn't even necessary, as it's primary group buffs that it's wanted for are frost/sun spirit and spotter.

    Its the might i got issue no other class has a 10 target might gen so why should druid have it

  11. @Sobx.1758 said:

    @"Mellow.7409" said:Nerfs is not fun for anyone
    (glances at crowd control damage as a Warrior)
    , why not buff underperforming professions instead?

    Because profession strength isn't the only thing that matters in the game, there's also the content those professions are used for. If anet want's the content to be cleared faster/easier then they buff the professions to their subjectively set 'line'; if they don't want it to be easier, but insist on moving classes closer to each other performance-wise, then the correct move is to nerf overperforming professions.Claiming that we should just buff everything and everyone will be happy is shortsighted and simply wrong.

    We need to nerf all classes who deals above 20k on golem

  12. @Sobx.1758 said:

    @ASP.8093 said:

    @Sir Alymer.3406 said:Video games are about the reward of overcoming a challenge, not a power trip fantasy that gets boring in 2 hours.

    In fairness, video games are usually both: a challenge to overcome and a power fantasy wrapped around it, to make overcoming a rather pedestrian sort of challenge (don't stand in orange circle) feel satisfyingly momentous in some way (you saved the world, commander!).

    But both are earned in some fashion, not just given out because you showed up.

    login rewards...literally the best gear, just for logging in. OTOH, i can spam buttons in super long fights without ANY rewards.if you wanna talk about "earning " things, this game is prolly one of the worst examples

    What login rewards? Also what exactly are you arguing here? All you're proving is that there are multiple ways to get the same thing, which defeats the complaint about the difficulty level (or the amount of grind and whatever you were trying to complain about here) walling you off from content. If you're not interested in playing the game, improving yourself as a player and progressing through zones that aren't the equivalent of a literal starting zone, then you can still earn most of the things you """need""" through... yeah, logging in and doing the absolute basics. So what exactly is your complaint?You don't automatically DESERVE to complete every bit of content and achievement if all you want is pressing one button like you're in a starting zone. If that's what you expect from the game, then switch to some literal auto-play mobile pseudo-mmorpg.

    And you still didn't tell me which buld
    that you know how to use
    you were forced to abandon by the dificulty level of the content. Are you just throwing out empty claims like this constantly and when questioned about details you abandon it entirely, because what you've said is just false?

    if i didnt know how to use my build, i prolly wouldnt had gotten that far.it was a pistol/dagger build with many survival skills.

    "far"? As in going through the main story is somehow "getting far with a build" and means "you know how to use it"? :DAnd btw just listing weapons isn't "a build".

    YOU claimed, that we have to "earn" things. something, that is blatantly wrong in this game

    How is "earning things" in mmorpg being suddenly "wrong" or even anything out of ordinary? What exactly are you talking about here? How exactly is this a valid complaint in a game?

    login rewards give access to some of the best gear. afk farmers. the multi loot exploit. plenty of ways to get loot without much effort. NOT earned.but many of the story bosses still dont drop anything after a hard fight, some of them even just gets the opportunity to run away to next line of defense.lots of effort, but no rewards. if you want a true work/reward system, the rewards have to match the effort.

    So what exactly you're arguing here? That you don't need to do something but you want to, except you don't want to understand the mechanics and how to actually play the game instead of pressing one key in core?Story/OW content isn't hard, I don't understand what point you're trying to make right now. Didn't you complain about the game forcing you to farm to gear up to complete easy tasks (it doesn't btw and you don't need top gear to easly complete it)? Meanwhile now you say you get top gear for just logging in? I'm a bit confused here. Are you just arguing for the sake of arguing?

    I think he refer to exotic box once a month with random 75-80 exotic item

    He can literally complete 3 daily achievements for a week and buy level 80 exotics for that 14 gold without really playing a game. Then he somehow complains he needs to grind for gold to re-gear specifically for OW/story content. Which not only is simply false in itself, because he doesn't need to re-gear for that content, but also... it doesn't really require any "grinding".So I'd like to hear what his actual complaint here is and what point he's currently trying to make, because I think at the moment he's not even sure anymore.

    The thing he also stated he refuse to use trade post for it feeds the farmer if i remember right

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