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Posts posted by Laila Lightness.8742
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@Cyninja.2954 said:
@Yellow Rainbow.6142 said:Title is enough for me. If I wanted more than that, I'd not be playing this game. I'd be playing more competitive game where your skill gets truely tested.I am too old to fumble around this type of nonsense stuff.These are the same people used to say to new commerce that make your own group, guild, join training run.Well, here your chance, join guild, run with your friends if you care that much.All of sudden your own suggession seems pretty bad, doesn't it?Karma is kitten.Actually that is exactly what is going to happen for those that aren't already in statics or guilds like myself.Who do you think is better connected and has access to players clearing specific content? More casual players, or hardcore players?You are correct though, this will lead to more players joining guilds, discords and statics and leaving the LFG. Making access to this content even harder via the LFG. The end result can be seen in the NA raiding scene, which is pretty much dead LFG wise. In the past at least, more casual but patient players could at least catch up KP wise.So the question now becomes: how are you or anyone not as connected benefitting from this change? Besides now not seeing those groups in LFG.Then they can fix with limit of amouth of guldies per squad
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@Josiah.2967 said:This is why we need a looking for group que (kick) system like what WOW has. We also need auto loot when you make the kill like Wow has for this type of content. I am a big believer in solving the problem and assuming positive intent.
We could just remove kick entirely, either finish or leave. If you cant get kicked then you cant br pushed out of content
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Another suggestion add in a counter shown how many times this user finished. There is 2 groups of toxic i seen the toxic casuals wich might lead to toxic elitists as the toxic casual group dont want to learn but want rewards the elitist group got tierd and just want to do the content efficiently both groups are bad in long run. The one lead to other wich caused kp to be a thing
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Like most open world players only use 1 so its not super diffrent
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@Tyson.5160 said:
@sigur.9453 said:@Tyson.5160 said:@sigur.9453 said:@"Dadnir.5038" said:I'm pretty sure asking for "kill proof" is a kind of discrimination and ANet do not support discriminations. Whether players use "kill proof" on a regular basis since years or not, probably don't change the position of the devveloppers on that point.Thus they probably won't satisfy the OP's plea.Its not discrimination. Its not Inclusive at best.Please dont Overuse words like harresment, discimination, etc. because they already lost enough meaning and Thats hurting the „real fight“Yes, but even Anet is calling it discriminatory, their words not mine.Yet the dictionary disagrees.Did they make a statement, or was that an individual on a livestream? Source?Cameron Rich, the Fractal and Raids guy, on the livestream made that statement near the end of the stream.1:27:27 markI hope they fix li and guild stuff the same way
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But anet wants to remove this behavior tho
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@Sir Alymer.3406 said:
@Oldyoung.6109 said:@Ayrilana.1396 said:@Oldyoung.6109 said:KP was never a indicator of skill it was and always will be just a tool for people to be discriminatory.It gives an estimate on someone’s potential skill with whatever awarded that particular KP.and it could always be bought spoofed or carried for.My god this excuse is tiresome. People can boost in any and all game modes. It becomes obvious on the first encounter if they are just one of the boosters and they are easily blocked and removed from the party. It takes about 10 seconds into a boss fight to understand how terrible a player may be.But thats diacriminating against that player like if those 2 or 4ppl are so good why would they get upset over lower performance or experiance on others so why is carrying seen so evil
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Gw 2 was not the best game to add raids to for this game is meant to be easy without any need to learn much to play it
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Now soon raid kp will be wiped and we can once more have anchivement point and title reqs. Kp wasnt a issue as you could made your own group all along
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Its not just ls4 maps i had this in orr, every ls3 map and fractals and starting areas
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He or she dont own the map ignore it.
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I want less combat in story honestly. Every problem shouldnt be solved with violence
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I think they should do like gw 1 lvl 20 max remove asc and exotic use gw 1 amot system this is easier and less complex. Maybe rework stats and spec to work like gw 1 you had atttibutes and just unlocked skills
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@"Tuna Bandit.3786" said:I do agree that the shift from previous maps to HoT maps is too much of a jump for new players. I disagree with the "Promoting playing together." and I will explain why.
My very first time entering Verdant Brink, I was met with a map where gliding is essential. Yet you had to fill the xp bar FIRST before you could glide.So I ran down the sloap to start earning XP, just to find 2 squads of pocket raptors and a smokescale together on my path, killing me pretty much instantly.
Secondly I came there during the nightime bosses. Another flawed design.I had NO gliding no nothing, so was 100% unable to help (they were on the wyvern matriach) and I got the "friendly" request to return later so their "friends" could enter the apparantly full map that did have gliding to help out.WHAT????
The problem with these maps is not the strength of the enemies, it's the fact that you are "forced" to seek help.It suddenly is no longer an option but mandatory. Even for something as simple as Map Completion, you REQUIRE help.NO!
Bad design, bad concept, that was RECOGNIZED luckely (considering the later maps can all be completed solo, where events DO encourage teamplay.)HoT does not encourage teamplayit FORCES teamplay. And that, by it's very nature, is a poor design decision.
Today, I only enter the maps with my 2 toons that I KNOW can solo most content and can get Map Completion without me REQUIRING help.(on that remark: It does require me to BUY the hero points)
I prefer teamplay to ALWAYS be optional.
Events on most maps beyond hot can soloed i kinds wish they changed ds and tarir to be soloable maybe remove the octovine regen and vb just remove night all together its not a good meta design. Td meta gareth change it to not have a forced timer on it instead up until finished. Ds and df needs to remove the lane concepts let all do events at their pace
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I stopoes doing forging after having a group so bad we spent 40mins on last boss with to little cc
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@battledrone.8315 said:
@Laila Lightness.8742 said:@battledrone.8315 said:@Master Ketsu.4569 said:I remember back in the 90's when devs just told people to gitgud.Those were better days.Pandering to casuals just ruins the game for everyone else. Open world PvE is already mind numbingly easy enough as it is.and if it isnt, then there wont be millions of casuals to pay for THE GAME. wildstar showed us where THAT ends.they simply never had the money to optimize the game, game, so the hardcore content never got to work right.in the end, the hardcores left too, since the hardcore content really NEEDS to work perfectlya good mmo is a like a pyramid...for every one at the top, there are 100s at the bottompretty much like a REAL societyA good game is one where you cant lose or have to learnwhen i came to this game, i couldnt dodge AT ALL. i suck at platforming , and i really HATE it.but i still completed vezirs tower. no portal. took my almost a day of cursing, but i DID it.The it has to be nerfed dont it . Yes wanna know how i felt during first run of ps( why do we need an army as i can kill armies on my own is zhaitan even a threat) you also forget this is a mmo its meant to be playing with others on that front core failed for you could solo almost everything. So group content was bad
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@battledrone.8315 said:
@Master Ketsu.4569 said:I remember back in the 90's when devs just told people to gitgud.Those were better days.Pandering to casuals just ruins the game for everyone else. Open world PvE is already mind numbingly easy enough as it is.and if it isnt, then there wont be millions of casuals to pay for THE GAME. wildstar showed us where THAT ends.they simply never had the money to optimize the game, game, so the hardcore content never got to work right.in the end, the hardcores left too, since the hardcore content really NEEDS to work perfectlya good mmo is a like a pyramid...for every one at the top, there are 100s at the bottompretty much like a REAL societyA good game is one where you cant lose or have to learn how it works and can reward idling so it can fit all (sarcasm) sure but in society some things require you to learn things and get better at things.
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@battledrone.8315 said:
@Laila Lightness.8742 said:@battledrone.8315 said:@Dante.1508 said:@maddoctor.2738 said:@Dante.1508 said:Remember at hot release customers mass exited GW2 (i was one of them) so i'm sure that is in the back of their minds daily.They did? According to the NCSoft report gem store sales after the release of HOT were "stable", meaning that "mass exodus" did not affect the financials of the game. At least when it comes to in-game / gem store purchases because we all know that the game went free to play shortly before the release of HOT and caused their revenue from sales to tank to the bottom because the core / free game wasn't good enough to force conversions (also identified by NCSoft themselves)Also, given how meta events on HOT maps were always well populated, and still are, we can say with a certain degree of certainty that the "mass exodus" you claim to happen had no effect to the game's in-game activity and popularity, nor on their financial state, so even if it did happen it was of no consequence at all. Losing players that play once a month for 20 minutes and not buy anything from the gem store, didn't really hurt the game.Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..When else has anet ever nerfed whole content expansions in the past before HoT.. Never.yea but hot was the first, so there is a reason for that. you cant nerf it, if it isnt made yet...pof could use a nerf too (aggro range, anyone?).kitten it, lets just nerf it all, just to be on the safe side....NERF NERF NERFThey could add a auto move and combat function like in mobile mmos like lineage2 mobilegiven the bot infestation, its a big NO on more auto features.they have made some of best looking maps in the business, they just need to stop chasing the players away from them.They must make the game easier so its impossible to ever lose that way no hardcore or feeling of danger
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@battledrone.8315 said:
@Laila Lightness.8742 said:@battledrone.8315 said:@Dante.1508 said:@maddoctor.2738 said:@Dante.1508 said:Remember at hot release customers mass exited GW2 (i was one of them) so i'm sure that is in the back of their minds daily.They did? According to the NCSoft report gem store sales after the release of HOT were "stable", meaning that "mass exodus" did not affect the financials of the game. At least when it comes to in-game / gem store purchases because we all know that the game went free to play shortly before the release of HOT and caused their revenue from sales to tank to the bottom because the core / free game wasn't good enough to force conversions (also identified by NCSoft themselves)Also, given how meta events on HOT maps were always well populated, and still are, we can say with a certain degree of certainty that the "mass exodus" you claim to happen had no effect to the game's in-game activity and popularity, nor on their financial state, so even if it did happen it was of no consequence at all. Losing players that play once a month for 20 minutes and not buy anything from the gem store, didn't really hurt the game.Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..When else has anet ever nerfed whole content expansions in the past before HoT.. Never.yea but hot was the first, so there is a reason for that. you cant nerf it, if it isnt made yet...pof could use a nerf too (aggro range, anyone?).kitten it, lets just nerf it all, just to be on the safe side....NERF NERF NERFThey could add a auto move and combat function like in mobile mmos like lineage2 mobilegiven the bot infestation, its a big NO on more auto features.they have made some of best looking maps in the business, they just need to stop chasing the players away from them.Maybe remove the healthbars so you get downed or die so you never have to feel any risk and its easy to play for everyone(sarcasm)
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@battledrone.8315 said:
@Dante.1508 said:@maddoctor.2738 said:@Dante.1508 said:Remember at hot release customers mass exited GW2 (i was one of them) so i'm sure that is in the back of their minds daily.They did? According to the NCSoft report gem store sales after the release of HOT were "stable", meaning that "mass exodus" did not affect the financials of the game. At least when it comes to in-game / gem store purchases because we all know that the game went free to play shortly before the release of HOT and caused their revenue from sales to tank to the bottom because the core / free game wasn't good enough to force conversions (also identified by NCSoft themselves)Also, given how meta events on HOT maps were always well populated, and still are, we can say with a certain degree of certainty that the "mass exodus" you claim to happen had no effect to the game's in-game activity and popularity, nor on their financial state, so even if it did happen it was of no consequence at all. Losing players that play once a month for 20 minutes and not buy anything from the gem store, didn't really hurt the game.Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..When else has anet ever nerfed whole content expansions in the past before HoT.. Never.yea but hot was the first, so there is a reason for that. you cant nerf it, if it isnt made yet...pof could use a nerf too (aggro range, anyone?).kitten it, lets just nerf it all, just to be on the safe side....NERF NERF NERFThey could add a auto move and combat function like in mobile mmos like lineage2 mobile
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@battledrone.8315 said:
@Laila Lightness.8742 said:@battledrone.8315 said:@kraai.7265 said:@"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.I am trying to voice my opinion and my experience in a straightforward manner.Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.- Its very hard to see, hate the map design and how dark it is in 70% of the places.
- Lags way too much on my mid end laptop.
- Floor mobs are wayy too overpowered and feel like boss mobs.
- Hence because of the same reason above, VERY hard to level up the masteries.
- Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
- I can't Solo 50% of the hero points, being a max reaper.
- WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
- I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
- And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.
I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENTquitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the endif you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that greatbut if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY forIknow ppl who thought core was to hard should we nerf it downthey have already started on that too, and the whole ending needs a full revamp for it to click with the main audience.orr needs to go from the main storyline, then they can turn it a into hardcore zone againzhaitan fight cant be saved, just make it as quick and painless as possibleOr nerf orr so all can play. Some ppl think zhaitan is to hard. Also ppl i talked about quited 2h in queensdale for it iwas to hard to do wurm heart. Also most casual players dont want hardcore content tp exist or atleast not have rewards they cant get
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@battledrone.8315 said:
@kraai.7265 said:@"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.I am trying to voice my opinion and my experience in a straightforward manner.Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.- Its very hard to see, hate the map design and how dark it is in 70% of the places.
- Lags way too much on my mid end laptop.
- Floor mobs are wayy too overpowered and feel like boss mobs.
- Hence because of the same reason above, VERY hard to level up the masteries.
- Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
- I can't Solo 50% of the hero points, being a max reaper.
- WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
- I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
- And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.
I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENTquitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the endif you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that greatbut if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY forIknow ppl who thought core was to hard should we nerf it down
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@battledrone.8315 said:
@Laila Lightness.8742 said:Cantha will be easier than core to apease the casualswithout stre> @Laila Lightness.8742 said:Cantha will be easier than core to apease the casualsunless they streamline the rest of the game, that wont help much. and i doubt that they have the manpower for that, while making a new expansion too.alternatively, they could make some super powerful masteries, that work on all maps, that would prolly be the biggest selling point they could hope for nowOr just make it so easy you cant die and also make raids easier by reworking them to world bosses without mechanics. Aswell make everything die in 1 hit. Sure it might get boring after a while (sarcasm) the reason ppl left wasnt difficulty it was on release hot stated to include base game wich was f2p into the price and before was due to there wasnt really much to do or anything engaging enougj to make ppl play more than the ls eps. And the fear gw 2 would end up like most f2p mmos
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@sorudo.9054 said:it doesn't actually needs to be banned, the game needs to be made so DPs isn't the most important part of the game.the original GW has none of this, no need to DPs everything when a boss can whipe a party in one hit, that's when a well established team is crusual.
Og gw1 had a very tight build rec tho
No "kp" for CM fractals. Is that gonna increase toxicity?
in Instanced Group Content
Posted
Can be fixed by adjusting game difficulty so kp would never be needed