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Wookins.1468

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  1. My only 2c so far is that I'd much prefer they skip new weapons entirely and focus on new mechanics (eg, masteries, new wvw content, etc) rather than go halfway to elite specs by giving us new weapon combos without the specs. I very much doubt anyone from Anet will see this, but I worry a great deal that they aren't going to provide enough content on what will be (without new elite specs) a content-dependent 'expac'. Hoping y'all can pull it off... Finger's crossed.
  2. Since the "bonus box" changes, when I solo or duo flip towers I'm getting a silver in participation (the medal) at best. Despite, y'know, being the only reason the tower flipped. Seems...off? For obvious reasons? Also, the EoD reward track's crafting coffer is still, well... extremely lackluster, especially when compared to previous tracks. I know it seems like a small thing, but as the EoD track is the most profitable by far, I (& probably many others) have repeated it more. It really adds up. Can we at least get more useful options to pick from once the recipes are done? A cluster of research notes, maybe? That would fit the EoD theme well too.
  3. Found this thread from all the way back in 2018 documenting issues with the Shiro-Revenant exchange. Now that we're finally in Cantha, the dialogue surprisingly still hasn't been touched! The PC continues to answer Shiro like no one's heard from Cantha!
  4. Yes, thank you. I was aware, as indicated by my linking the wiki page in my original post and the phrasing in "I can understand not adding it retroactively yet." Which is to say, I understand that this is technically more of an oversight than (strictly speaking) a bug. But I submit that it ought to be treated as such, mainly as there is no "this would be cool to integrate retroactively" subforum. Please feel free to disregard this post if it offends you.
  5. If this is an oversight rather than a bug, I can understand not adding it retroactively yet. But it should definitely get patched in as a useable fishing rod skin, since both the option for fishing rod skins/appearance already exists as well as this skin. Plus it was plenty of work to get too! Still Waters Fishing Rod (wiki)
  6. This buff, purchasable once you've done the renowned heart, has no apparent effect on fishing power. It should be noted that I have the mastery maxed and am using the +150 fishing food, so my baseline with bait+lure rests at 625. Both with and without the buff applied, however. 0 stacks of the skiff fishing buff. Obviously, something is wrong here. Either the tooltip for the buff is inaccurate, or it is totally broken.
  7. Still no change. Look, at minimum can someone from Anet clarify whether they ever plan on doing something about this? It should at least have the "this trait is unique per game mode" tag applied.
  8. Over 70 days since EoD launched and "Mechanized Deployment" still doesn't work in PvP/WvW nor is it marked accordingly, nor do we have any communication from Anet on whether they're aware and what, if anything, they're planning on doing about it.
  9. I know this may seem relatively minor, but the difference between the Crafting Material Coffer on the Cantha track vs the Desert track is very frustrating. Once you have all the recipes, you're limited to either 3 more soybeans, or tofu (.which you make from 3 soybeans). The Desert Coffer at least has a pitcher of coffee, which you can either sell for more or salvage for 10 exotic extract. Apologies for putting this under General Discussion, but the EoD feedback subforum is archived and this is both WvW and PvP relevant, so I wasn't sure where to put it.
  10. Shoutout to whomever fixed this so it kinda works now ... only not in PvP? Again, if this is intentional fair enough. But the text should say so, so we know it's a deliberate design decision not a bug. The reason I keep returning to this issue is because it's not like we can pick a different trait. Mechanized Deployment is a Minor Trait, and if it's giving us a flat nothing in any given mode then that brings down the value of the whole specialization tree. For example, Kinetic Battery https://wiki.guildwars2.com/wiki/Kinetic_Battery doesn't seem to work with the mech at all, regardless of mode. But this isn't a dealbreaker in PvP/WvW since Adrenal Implant is a viable choice.
  11. Unchanged by today's patch, it seems. That's frustrating. Can someone at least clarify whether this is intended or not? I've also noticed Kinetic Battery https://wiki.guildwars2.com/wiki/Kinetic_Battery does not interact with mech abilities either.
  12. This trait https://wiki.guildwars2.com/wiki/Mechanized_Deployment should affect the cooldowns for mech abilities. "Optimized Activation" correctly applies. I have tested mech abilities with and without tools traits active, and there is no apparent CDR. If this is intentional and not a bug, then the tooltip text should specify.
  13. When buying the recipes for Jade or Resin jewelry using Testimonies of Jade Heroics from the WvW vendor, the necessary recipes to make exquisite polished resin jewels [&AgHWdgEA] and exquisite jade jewels [&AgFbdgEA] are not included, nor are they available through the normal crafting discovery process.. I assume this is a bug?
  14. It's quite a bit worse than that. I picked one particular example in order to keep my scope narrow and try to avoid my post degenerating into a general rant. There are plenty of other posts, in this thread and across the topic, with people detailing their issues with the Vindicator. Another concrete example for you, having gotten in some more time: the vindicator is absolutely awful with combos. It's especially ironic considering Anet is (rightly!) putting extra emphasis on combos and smarter gameplay with EoD only for them to make Rev's new elite spec with a measly one leap! Why is Nomad's advance the only field OR finisher in the entire stance, with an equally dismal whirlwind finisher on 12 second cd with GS? It's not as though there aren't plenty of places to put, for example, blast. Or projectile on the Spear. ^ Well said.
  15. Once again, Revenants are back to having only the hammer – unequivocally the worst ranged weapon in the game – for ranged damage. Not only is it among the slowest (1 full second per auto attack cast) it also does less damage per attack than faster peers, eg ranger and guardian longbow. Your only ranged damage option being unusably bad is infinitely worse for Revs as a class. Revs don’t get a long list of utility skills to choose from to help balance things out. We’re stuck with whatever the Legend comes with. Not having ranged simply isn’t an option in many boss fights, and a serious if not outright fatal shortcoming in the rest. It feels so poorly thought out when compared to Renegade. For instance, why weren’t the two legends designed for a playstyle that alternates between melee and ranged rather than offense and defense? The natural rhythm fits much better with the flow of many of your existing encounters (e.g. bounties that switch between ranged and melee phases, among many other examples). This would also help mitigate the awfulness of the hammer and the fact that our new elite spec weapon is another melee. Or make one of the Legends’ skills a summonable ranged weapon, like the Ele’s frostbow. Just throwing out examples, mind you. I’m not committed to either as a solution, just that there needs to be radical improvement to the base Rev’s ranged toolkit and/or the Vindicator needs an overhaul with an emphasis on ranged combat options. I hate to add to the mountain of bugs and feedback with some negativity of my own, especially considering the number of rants (some deserved, others not so much) in the forums. I have played GW since Prophecies, love you guys dearly, and think EoD generally is an outstanding expansion so far. I (and many others) did submit critical feedback on the Vindicator during the beta. But as a (now former) Rev main, you need to hear how badly it needs fixing. I wish you all well.
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