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RandomJoy.7612

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Everything posted by RandomJoy.7612

  1. I've been running this map multiple times per day since release, trying to make it a profitable farm spot for not only Gold but Imperial Favor. I think it's a fun meta with a few flaws, but I didn't mind, I just enjoyed the new content. UNFORTUNATELY they thought they listened to the community, but they only listened to the "not enough keys" part. Now they completely ruined the "farm" aspect of this meta by reducing the rewards too much I completely get the "you're only supposed to do the meta twice a day" part with the 20 ancient outlaw's mining caches and the 4 fishing spots at the celestial pond, but currently it's not even worth doing it once. Fix this please by reverting the changes to the regular caches, add more to the ancient outlaw's mining caches, reduce the amount of keys from events to 1 per event after you obtained 50 or 100 keys. Keep the 10 keys from doing the endboss. And for the love of god, it was not profitable to buy keys before you changed it, nor is it worth now. Just remove it completely and keep the oppotunity to buy keys with research notes. Edit: The way it is right now people will start joining squads, that are almost at the end of the meta, hit the endboss a few times, loot the ancient outlaw's mining caches, maybe kill the 4 remaining champs to loot all the regular caches and leave again. That's how maps die out :madge:
  2. I have found a neat little bug considering Bladesworn. If you have the Endless Choya Dance Tonic you can put yourself in combat for a short duration everytime you use a dance skill. So spam 1-5 to gain flow until you can enter Dragontrigger.* If you enter Dragontrigger while being in the tonic, you now dont generate charges, instead you can walk very slowly and can use the Dragontrigger skills as many times as you want. Neither of the 3 skills do any damage and you can't exist this state unless youre able to enter Dragontrigger again or wait for Dragontrigger to run out. If you give yourself 1 extra stack of flow and enter the tonic you get 1 more stack of flow each time you use a dance skill (up to 25 stacks of flow).
  3. Since Hammer and the Defense traitline work out well together and Merciless Hammer adds 20% damage to controlled or defiant foes, I would like to add that Hammer 2 does in fact not deal additional damage to defiant only to controlled foes. Is it a intentional? Is it a bug? Is it a feature?
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