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OGDeadHead.8326

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Posts posted by OGDeadHead.8326

  1. On 3/14/2022 at 5:57 PM, Substance E.4852 said:


    No they totally did

    Thumper was a hammer stun spam pet build and that's exactly what Untamed delivered

    Everyone just got distracted by the infantile meme name and forgot that there's no place in the game for such a spec

    You don't need to to teach me on the bunny thumper or the mechanics of it. You can argue all you want, Untamed isn't even close. Also, who are these "everyone" people refer to, trying to put the blame on for the spec we got? Give it a rest. I don't recall personally ever asking for the bunny thumper, maybe I did, most likely I didn't. That doesn't really matter though.

    • Like 1
  2. I for one sure would like to be able to swap pets again on my Soulbeast. They removed that because they thought all elite specs should have some drawback. I don't agree with that, but whatever. In this case, they took away fun and versatility from the class, and I can't see that as a good thing. It's not the first time, and they will do it again. We'll have to see what they will take away from the Untamed after a few months (not that it had many good things to begin with, but, yeah...)

    • Like 2
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  3. On 1/3/2022 at 12:43 AM, Danikat.8537 said:

    I agree GW2 shouldn't lock the cursor to one screen, in any mode. That sounds annoying.

    For true fullscreen mode, that's normal behavior. Windowed fullscreen (or borderless if you will) on the other hand allows for moving the mousepointer to the other monitor.

  4. Not sure what to make of this. If I play windowed fullscreen, that's what I get, with no visible task bar. That's how it should work, and always works for me in all games that supports this. No issues mousing over to the other monitors either.

    So, sounds like a bug on your part, or some settings you haven't set right.

  5. 2 minutes ago, Infusion.7149 said:

    If you call "regular attacks" the skills pets normally use , they don't use those on untamed.

    Pretty sure the iboga works with quickness, otherwise +25 might and fury would not more than double DPS.

     

    What I refer to as their "regular attacks" are the pets equivalent to our #1 skill, slash for birds, bite for canines, slash for bears and so on.

    I would assume that pets on the Untamed spec still use their #1 skills, unleashed or not.

     

    As for the Iboga, I can't really say. According to the wiki, it doesn't get affected, but if I find the time I'll test it myself, with and without quickness.

  6. 16 hours ago, Infusion.7149 said:

    Regular attacks is meaningless because unless it is specifically autoattacks untamed is different to core ranger/druid.

    Also since it doesn't affect EVERY pet (key point) , it doesn't change what I wrote. Specifically any EOD pets are unlikely to have this "bug"/"feature" since people are more likely to use it with untamed.

     

    I don't really understand what you are getting at, are you talking about the special attacks that all pets get when unleashed or what?

     

    Point was that quickness for pets ONLY affects their autoattacks (Edit: with 'auto attacks', or  'regular attacks', I'm talking about the equivalent to our #1 weapon skills), and also that it ONLY works on the pets specified in my previous post.

    As for any new pets coming with the expansion, and how they will work with quickness, we'll just have to wait and see, but I would think that quickness will work on them as well (on their regular attack), unless they belong to some family of the core pets (bear family, for example).

    • Like 1
  7. 3 hours ago, Infusion.7149 said:

    You said the animations which implies the skills it autocasts

    Untamed doesn't autocast other than autoattack

     

    To see how quickness affects different pets, simply go to the special forces area and try them out, with and without the quickness buff. If it works, there should be a dps increase.

    According to the wiki, "Quickness will only increase the attack speed of regular attacks from devourer, spider, smokescale, bristleback or wyvern pets. On any other pet, quickness does not increase regular attack speed."

    • Thanks 2
  8. 4 hours ago, anduriell.6280 said:

    One side deal all the CC while the other need the CC to deal the damage. The skills are the same but the cooldown is shared. Whoever thought this was a good a idea do not play with the class at all or hate the ranger class. 

    Yeah, again completly missing the mark, and synergy goes out the window. This is the spec that is in conflict with itself.

    • Like 2
  9. 1 hour ago, Kodama.6453 said:

    I think they were a great improvement for untamed in general.

    Well, they had to add *something*, since the spec was so severely lacking, and since they failed miserably to deliver what they said to deliver with the spec, which imho seems to point to how little actual effort was put into this spec compared to some of the others.

    • Like 2
  10. 19 hours ago, JusticeRetroHunter.7684 said:

    This is how the game is supposed to work…you play different builds lol. Not supposed to report them for playing the game

    There’s a deep theorycraft about multiple stacking minions and why they are effective at mitigating damage. Plus the earth elementals spam weakness as part of their attack chain. 
     

    also ice elementals spam ice fields. This is fun when you have 5 of them up.

     

     

    How interesting. Ranger got their moving spirits removed because of "pet zoo", but apparently Anet is fine with it for other classes. Oh the double standard from the devs of this game...

    • Haha 1
  11. 3 hours ago, Arheundel.6451 said:

    1) Enveloping Haze - a poison field + chill on disable + reflect + mobile 360 radius reflect, this is huge and I pray stay as it is, poison field and reflect , keep this combo especially in mind

     

    Hm, does it reflect though? I thought it only destroyed projectiles. Also, does it pulse chill? Otherwise, it's just 1 sec duration. The fact that it is mobile would be nice if it was centered around the ranger instead of the pet, since the pathing of pets many times leaves a lot to be desired. So, mobile, but without any 'real' control over it.

  12. Maybe they should just add "if your pet is dead, you get enraged and deal 25% more damage". Sort of a soulbeast solution but not really. But then I guess it would frustrate players trying to get their pets killed and fail 😄😉

  13. 11 hours ago, Loboling.5293 said:

    If Untamed got that kind of buff, they would be on par with the main pet class of gw2, the mechanist... I don't think that makes any sense when rangers have their own thing. 🙃

    This is sadly all too true. Saw healing mechanist in raid, it was a better healer while also providing much higher dps than a druid. They seem better in almost every way.

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  14. On 12/2/2021 at 4:14 AM, Soilder.3607 said:

    Harmonic Cry isn't healing for its full amount (6520 per the tooltip) when you use it in Unleashed Mode and its recharge, which should be 32 when traited, is actually 36.

     

    https://imgur.com/gallery/egx6MrH

    Indeed, and that sucks. I think it heals for 1340x3. I'm also wondering if the skill really has a 1500 range?

    Edit: Misread. The radius of the heal is 240.

  15. 9 hours ago, Soilder.3607 said:

    Addressing everyone else here, Elementalist is more or less the high water mark of how complex a class can be with the number of abilities it must juggle and Untamed comes close but doesn't quite reach that level of complexity, so to say that it's too difficult to learn would not be a viable excuse in the eyes of the developers who have already added classes that are more difficult to learn.

    Elementalist was designed like that from the get go, ranger was not. I urge you to read Trevor Boyers post on the matter:

     

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