Not impressed with this, seems clunky. To me DH seems more "mobile" than this, with needing to use f1+f2 just to equal what f2 can do for DH interms of distance travelled.
The loss of Passives on virtues just seems to mess with alot of the other traits and there is no bump in stats to make up for this loss and lower morale pools on guards.
Some of this could be fixed with changes to WB traits. some ideas:
Increase the range on virtues 650 / 800 / 1000
f1 - add an interrupt to the attack, stun/daze
willbender training - +5% morale
All the adapt traits seem worthless and dont see the point in picking any, there is more to "mobility" than dashing forward or teleports. These 3 could use those others: +50% vigor regen / physical skills provide quickness + reduced cd / physical skills will daze/stun
Righteous Sprint - change this to superspeed and add gain swiftness on dodge
Masters or Grand Masters should effect your Willbender Flames more in someway, increase the duration of Justice, increase the duration of the flames or add after effects, such as the f2 trail for the duration of willbenders flame moving will drop flames behind you. Maybe a new grand master: Willbenders Embers apply lesser versions of each virtue to your physical skills.
With this spec being about mobility you could buff dodging alot, add a third dodge, refill vigor on kills, leave the f2 flame trail when you dodge, or drop the f1 flames on dodge end.
Skills:
Add a reflect to the heal,
Heel Crack could probably do with an extra charge
Adding Willbenders Flames to the followup attacks on Flash Combo -> Repose (drops the f1 flame), Rolling Light -> Quick Retribution (drops f2 flame line behind you).
Finally the name, who or what am i bending to my will with these skills/traits, Willbreaker sounds better.