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Parthenos Polias.5683

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Everything posted by Parthenos Polias.5683

  1. Excuse me sir, but if you've actually read my post, how many skills from the skill bar summon spirit ? Answer is : Zero, none of them. Actually, only F2 ; F3 and F4 summon spirits. And that's far better than the Renegade, cause you can use every legend you want, you still get access to spirits. Moreover, the concept is based on the kind of ritualist Togo was. And we know what kind he was, cause we could play Togo in GW1. So guest what ? Togo skill bar only used two skills that summon spirit, only two. That's why we may stop calling Renegade a ritualist spe, just because it does summoning. Ranger does summoning, we do not call that being a ritualist. Engineer does summoning (turrets), we do not call that being a ritualist. Ritualist is a caster profession. Explain me how Renegade is a caster ? Using a bow and having no spell. Ritualists channel energy to enhance themself or strike enemy. How many energy spell Renegade has ? None. Another point, Ritualists' spirits have long range, Renegade spirits use a 360 radius, almost like a dagger Ele, same radius as some ward. Basically they are destructible aoe with a max 10 s duration and funny animation. How can you compare Renegade's spirits and Ritualists' one ?
  2. Legendary Togo and Xun Rao's Greatsword The purpose of this topic is to consider the possibility of a legend based on Togo with a new mechanism centered on Binding rituals which are skills that summon a spirit from The Underworld. Legendary Togo First, considering that Master Togo is already playable in the Bonus Mission Pack of Guild Wars 1 and considering that we reuse the skills of Togo as Legend, here is what the legend of Togo should look like. 7 skills come from the playable Togo of Guild Wars 1 and 4 are rituals bindings of Guild Wars 1. (damages are basic rules of 3 from standard Guild Wars 1 health to Guild Wars 2) F2 Slot Destruction - 10 Energy ¾ Activation time 20 Recharge time Create a Spirit that dies after 10 seconds. When this Spirit dies, all foes in the area take 696 damage for each second the Spirit was alive (maximum 4976 damage). F3 Slot Call to the Spirit Realm - 3 Activation time 25 Energy 30 Recharge time Create three Spirits. These Spirits deal 832 damage with attacks. These Spirits die after 60 seconds. F4 Slot (Summon an spirit based on the secondary legendary stances equipped) With Legendary Demon Disenchantment - ¾ Activation time 25 Energy 45 Rechage time Create a spirit. This spirit deals 460 damage and anyone struck by its attack loses one boon. This spirit dies after 30 seconds. With Legendary Dwarf Displacement - ¾ Activation time 15 Energy 45 Recharge time Create a spirit. All allies within its range are enchanted with Aegis and Protection Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30 seconds. With Legendary Assassin Vampirism - ¾ Activation time 10 Energy 45 Recharge time Create a spirit. Attacks by this spirit steal up to 290 Health, and you are healed for 580 Health. This spirit dies after 30 seconds. With Legendary Centaur Recuperation - ¾ Activation time 25 Energy 45 Recharge time Create a spirit. Allies within its range gain Regeneration. The spirit targets allies and heals them. This spirit dies after 30 seconds. Healing Slot Mend Body and Soul - ¾ Activation time 10 Energy 10 Recharge time Heals for 6000. Removes one condition for each spirit within earshot. Utility Slots Spirit Burn - 1 Activation time 5 Energy 6 Recharge time Target foe is struck for 1565 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 3 seconds. Essence Strike - 1 Activation time 5 Energy 8 Recharge time Target foe is struck for 1900 lightning damage. If any spirits are within earshot, you gain 8 Energy. Dragon Empire Rage - 1 Activation time 15 Energy 30 Recharge Upkeep cost -6 Unleash the rage of the Dragon Empire bloodline, dealing 581 damage to all nearby enemies every second. You gain 5815 barrier. Elite Spell Offering of Spirit - ¼ Activation time 5 Energy 15 Recharge time Gain 17 Energy. Activating this skill costs additional 17% of the base Health If any spirits are within radius, you do not sacrifice Health. Xun Rao's Greatsword Who is Xun Rao ? Xun Rao is an Ecclesiate of the Ministry of Purity from Guild Wars 1 Winds of change, a chapter of Guild Wars Beyond. Xun Rao has never been seen in Game but got a concept art, a miniature, a long narrative on the official page and several weapons using his name. https://www.guildwars.com/windsofchange/#character1 In a offical Rap Battle written by Arena Net, Xun Rao is considered "the biggest threat to Cantha". Why Xun Rao's Greatsword ? As you can see in the concept art, Xun Rao used a nice 2-hand katana, so this could be a greatsword in Guild Wars 2. But, and this a huge "but", the ingame Xun Rao's katana named "Xun Rao's Justice" is actually a wand, a ranged weapon, despite its Katana skin. https://wiki.guildwars.com/wiki/Xun_Rao%27s_Justice So perhaps Revenant could get a Greatsword, but a long range greatsword, as the mesmer. Thus, based on this assumption, this is a hypotetic list for Greatswrod skills, based on weapon spells, an unique mechanism from Guild Wars 1 Ritualist. Greatsword skills 1- Ghostly Weapon ½ Activation time 405 Unblockable cannot be blocked 2- Splinter Weapon 1 Activation time 5 Energy 5 Recharge time Attack deals 832 damage to up to 4 adjacent foes 3- Sundering Weapon 1 Activation time 5 Energy 10 Recharge time Attack deals 1440. Next 3 attacks apply vulnerability and grant Fury. 4- Weapon of Aggression - ¼ Activation time 10 Energy 12 Recharge time Attack deals 558. Grants Quickness. 5- Dulled Weapon - 1 Activation time 15 Energy 20 Recharge time Attack deals 183. Inflict weakness and blind foes in the target area
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