Ok played fair share of harbringer in open world, raids, raid golem benches and ranked pvp with different builds in this beta. Some people are complaining its too tanky, others that it is too squishy, some say it does too much damage. They are all kinda right and also wrong at the same time. If you go with full zerkers or vipers, offensive runes and pick all offensive traits it does alot of damage especially the condi variant. Against golem its good, but in real life u have to consider in that case you have 11,4k HP + you are inflicting conditions to yourself to transfer. No blocks or aegis and stuff. So every tiny mistake ends your life. On the opposite spectrum you can be very tanky if you go with vitality gear and take defensive traits, but then the damage is also fairly low. Some traits can be surprisingly strong now with some builds. Like unholy sanctuary is interesting now with high vitality build, also blood bank with torment rune makes you tanky tue to alot of torment stacks. They can seem even overpowered at first but the tradeoff is alot of damage when takeing either blood magic or death magic, so it kinda balances out. Maybe like -10% overall damage on the condi builds would be fair.
Thoughts on traits:
Traits felt kinda too obvious and not many options to chose from if u decide to be either pdps or cdps or support. The +damage/condidamage for blight should not be major trait, instead build in minor adept. Major adept could be something with a real choice that suits different builds. Something maybe like small passive effect vs some defensive boon on dodge vs movement imparing effect clean on entering/exiting shroud. The minor grandmaster is too strong in my opinion should be halved aka like Vital Presistence -the healing boost (since its minor trait afterall)
Thoughts on shroud:
Shroud animations where fast and fun to use, exept maybe shroud 5, that was maybe abit slow to pop for such a big tell in pvp, should have same cast time with heralds chaotic release aka 3/4s instead of 1s, other than that it felt in some ways like faster version of lich form kinda.
Thoughts on pistol:
No real complaints, felt fun to use for me.
Thoughts on elixirs:
Elixir range is too short to play support comfortably in my opinion. 360 range instead of 240 should fix it. Elixirs felt kinda boring in general, the durations and cooldowns need to be adjusted to make most of them worth picking over core necro skills. The elite for sure felt impactful, in my opinion even too overpowered, maybe should only be the defensive or offensive portion of it and like aoe stun 1sec + 15% or so lifeforce, otherwise noone would pick it over plaguelands in pve/lich form in pvp. The elixir icons looked all kida the same but different color, didnt like that.
Thoughts on not haveing F2-F5 skills:
It makes the rotation and gameplay too easy and it will get boring quite quick. Its just pop your cooldowns and hit F1 and then 1+ 2 off cooldown for 25 seconds then again pop your cooldowns and F1 and repeat. Haveing access to F2-F5 or even F2-F4 while in shroud would make it more fun to use. Maybe something to do with blight like F2 eats some stacks of blight and removes or transfers few conditions, F3 eats some stacks of blight and corrupts or steals boon(s), F4 eats some blight to give regen and break stuns or something among those lines.