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Alistair.9786

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  1. I will honestly say I didn't read all of this and mostly because this isn't for me. I am incredibly happy that someone, anyone would take this level of effort when giving feedback on anything. Even if I didn't agree with most of what I saw I would still give this a like because feedback like this is how developers get useful ideas and shows a level of respect for the class that I absolutely lack and therefore can't give.
  2. Not a rev player but I will add my two cents here. The spec looks cool, the animations are fun and I love the idea. However, rev already struggles with agency and juggling basically three legends one of which gets in the way of the another is painful. The lack of benefits on the f2 is just disappointing and alot of the traits have me asking why would I ever choose this. Compared to bladesworn who has traits that I can clearly understand the reasoning for and what you get out of each of them, this feels half baked. Particularly on the viktor side which tries to be supportive but ultimately is less effective as a support than ventari. Renegade added the f3 and f4 skills to rev and I am honestly surprised vindi didn't continue that trend. Vindi has a cool gimmick and I think it could be good but I can't tell what it wants to do beyond jump and right now it may as well jump off my screen cuz I have no interest in playing a class that doesn't know what it wants to do.
  3. Tons of fun, probably deserves a nerf (that 60k dps is not ok anet). This class feels fun, it knows what it wants and everything works to that goal. The traits all feel impactful and the gameplay is awesome. Best spec so far. These guys need to share some insights with the other teams, they be struggling.
  4. Outside of raids this class is going to be painful. Inside of raids the lighting field providing quickness is cool and the boon trait for jade sphere means you can basically run a dps who provides quickness. I personally didn't play a ton of this just because I am farming for mats right now and wasn't that interested. Looking at it objectively there needs to be a significantly reduced auramancer vibe. That was tempest's thing and let it have that. All those traits that try to be auramancer can go into giving the jade sphere faster energy charge, making it mobile - actually the cool way to make it mobile would be to have it do something when you swap attunements and that thing pulls it to you (fun grandmaster idea), making it do new things and being an active part of your build rather than a meh tool. Personally I found the 2 on hammer to be really fun but the 5 skills need alot of work. I would agree the autos feel a tad slow and with the fire and lighting ones being ranged there isn't much reason for it. The earth auto is cool but I think the spikes either need to hit harder or apply bleed. I would also love to see a flip over on the jade sphere to dump its remaining energy (after you add some traits to make building it back up easier) and do something cool and flashy. Thats about the only place I would want to see an aura on catalyst. Water is just bad, with resolution only giving condi reduction the boon is meh and the skills just feel bad, the two is a rip from hundred blades but doesn't hit as hard and doesn't make sense (you can do that but you can't swing the hammer normally that fast really?). The four should be an aoe heal like most ele weapons have and the chill that is being applied everywhere is literally worthless anywhere other than pvp or niche moments that I can't think of off hand. The utility skills are just disappointing overall. I honestly can't even remember what they do and outside of the one that gives barrier which I need to switch to earth to get I don't think I used them for long. If you want an augment skill type I would go with utilities that amp up the jade sphere for a little while. Give it some life and flare for a little while with each of them. - The water one could make the sphere clear condis and gain energy for each one removed. - The fire one could do some damage or something - The lightning could be a cc around the sphere that charges energy based on how many it hit. - The eath one would give barrier and charge the sphere based on how many it hit. - The heal could be a pulsing heal around the sphere with a flip over to detonate the sphere for a burst heal - The ult fully charges the sphere or gives a damage amp to nearby allies based on how charged the sphere is. For all the people who say it can't do open world content I would suggest taking a look at your gear, I was playing around in verdant brink with no problems outside of the jade sphere being immobile.
  5. Kalla is literally the strongest spec in the game. That said she is kinda anet slamming a strong mechanic into rev to fix it. I wish they would add f3 and f4 skills for the other specs just like they did kalla. They gave her the only 10 man alacrity in the game and 2 extra skills for fun. Meanwhile herald is crying in not able to be a viable boon support and vindi really just needs all the love. It really feels like there was three teams working on the specs and the guys who did harbinger and bladesworn are going great if a little op (60k dps on bladesworn is not ok guys). The guys who did virt and catalyst are trying. The guys who did vindi and willbender need to up their game.
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