Jump to content
  • Sign Up

Borked.6824

Members
  • Posts

    212
  • Joined

  • Last visited

Posts posted by Borked.6824

  1. How about we just knock insta-gap closers down a peg instead?  I really enjoy the "weightiness" of warrior closers, which tbh are pretty plentiful.  Yes, they objectively are inferior as a biproduct, but they feel right.  Insta-anything is lazy design.  See Specter for my point.

    • Haha 1
  2. I run mace MH+Torch WB because I find the animation lock on sword 3 to be the most aggravating QoL thing in this game.  It's less dps, I know that, but I'll die before I use MH sword ever again unless they fix S3.  Why not use scepter then?  Please...

     

    Mace!... the least bad!

  3. The baseline expectation is 100% uptime anyway.  It's basically baked into the group via spamming, gearing, or traits.  Your neurotic leader expects it.  Your lazy (and neurotic) groupmates expect it.  Your grandmother that knows nothing about GW2 and boons expects it.  God expects it.  

    So if it's the baseline expectation, things like adding duration and making the QoL are implored here.  Doing otherwise is literally just insulting and creating agony where it doesn't need to exist.

    • Like 2
  4. Where does gap-closing fit in this conversation?  These days I gravitate more toward ranged classes.  I'm sure most people do.  But Spellbreaker dagger seems to create an acceptable alternative.  Playing the Peak Performance build allows and encourages a lot of "in-out" gameplay.  I like it a lot actually.  Spam spam, move out for mitigation, Bull Charge, spam spam, out, Breaching Strike, spam spam, out, Aura Slicer.  You're never more than a 1/2 second away from dpsing regardless of where you are.

    I agree that Warrior range is hot garbage, but I'm curious if scenarios like this speak the same language of a ranged class for a "weaponmaster" class like Warrior.

  5. Ya know, every day I sit here and sperg out min-maxing my rotation in strikes, usually putting myself at risk and at the expense of my fellow teammates just to get my rightful place at the top of the little magic stacky bar thing of might and wonder and glory, but every time I'm done I'm like "half the people in that group probably didn't even see what you just did there..."

    I feel like most GW2 instance content is like a geeky dude jamming out flailing his arms to a polka song while everyone just stands around in confusion. 

    There's no point to a damage meter in this game.  We know this; especially when minimum requirement for group content is 100% uptime of every buff in existence.

    • Haha 2
    • Confused 1
  6. 4 hours ago, DaniTheHero.6318 said:


    Although this techincally may be true, there truly really isn't a difference between saying "Warrior isn't bad, everything else is just overpowered" and "Warrior is bad, everything else is decent". Because the end result is all the same. One class objectively weaker than many others.

    That's why I added "disproportionately".  You could knock a few of these classes down a peg or five and they'd still be first pick.

    • Like 1
    • Thanks 1
  7. It's less about Warrior being bad and more about a small group of specs that are disproportionately more advantaged.  Imbalance is expected, but current meta classes are well beyond "overpowered" for their purposes.  I'd dare say that Warrior as a whole right now is not as terrible as people perceive them.

    • Like 3
    • Thanks 1
    • Haha 1
  8. Using this purely as an example, as I know many other specs have similar issues.  I'll cut to the chase: Willbender is literally pointless.  I finally accepted this fact earlier as I discovered I was just habitually playing my Harbinger more and more, and hadn't even logged onto my main class in days because I keep getting goaded into playing specs I don't like (we know which ones).  It's a problem, because I really don't like the idea of getting shamed into not playing classes you enjoy. What's the difference?  One has use, and the other does not, at all.  And that's actually a stretch with the exception of the few clear meta specs.  When specs like Virtuoso and Mechanist exist, there's again, literally no point to play a dps-only class, that by the way doesn't even do good dps.  These guys are pulling 3-4 times more dps than the average profession, and providing at least some utility to groups.  Vast doesn't even describe the ocean of difference between the best and the worst here.

     

    So what's my point here?  This pointless spec could easily have a modicum of purpose by making a couple tweaks.  Phoenix Protocol doesn't work.  It was stated numerous times before release a half a year ago.  Nobody uses it.  Adjust it to have more duration, or add F3 activation to it...something.  Put alac on OH sword attacks...  Doesn't hurt anything, mostly because Mechanist exists, which is probably the real problem here.   There's any number of tiny little things that take a couple afternoons of ideating and coding to implement.  Why do we need to wait months to have harmless changes made?  This kind of thing should have been hotfixed months ago.  The fix is going to happen anyway, and you know why...This spec has literally no purpose and hasn't had purpose since its birth.  

     

    I'm a designer by trade myself.  If I make pointless things, I get fired.  Why do I not get fired?  Because I solve problems and don't let them fester.  I test and get feedback in days, not half years.  How does one go home at the end of the week at Anet and feel they've done a good job?  We're not solving kitten here.  Nobody dies if you're wrong.  Especially if you're wrong coming out of the gate... Sounds like I'm being impatient, but it's actually just more confusion as to what's going on behind the curtain.

    • Like 17
    • Thanks 5
  9. I personally hate that axe builds (non-BZ/BSW) dps relies so much on whirling axe.  I'd rather they replace that lost damage elsewhere in the kit.  A straight nerf without redistribution is pretty uncalled for though. 

    • Like 1
    • Sad 1
  10. So I'm a little dumbfounded and more than a little agitated, because this seems to be a very prevalent issue with lots of people sourcing it over the last 8 years or so.  A simple google search with no clear fix but lots of people claiming the problem.

     

    I normally control my camera movement with right mouse click, but as of about 6 weeks ago I've noticed consistent problems where the camera will stop tracking the mouse location.  I'm very certain it's not a hardware issue, because it's predictable in certain conditions in game.  It tends to happen in the presence of a large scale hit box or large obstructing object like a building.  I'm testing it right now next to a hut in Crystal Desert, and I can right click, drag my mouse across the screen, expecting my character to turn, but the camera won't follow.  This becomes increasingly annoying in places like strikes, where there's large enemies. 

     

    I'd love some feedback lest I stop looking like a keyboard turner when it happens.  But honestly I'm a little more perturbed why this has been a problem for most of the game's life. 

    • Like 1
    • Confused 1
  11. 10 hours ago, Zok.4956 said:

    In their current form quickness and alacrity are just permanent DPS bufs and they even increase the "DPS dominates benchmarks".

    The game would loose nothing if both were removed and the base dps would be increased at the same time.

     

    Reminds me of a recent discussion Venruki was having about retail WoW, where he basically equated that 90% of all current dps comes from sources that aren't of the class, and are borrowed power related (covenants and gear).  Classes are literally just husks to create the illusion of unique identity. This boon homogenization is gathering hints of that, and we really, really don't want to get to that point.  It's pathetic over there. 

    Balance is one thing, but feeling like garbage about every angle of the game as a tradeoff is another.

    • Like 1
  12. 57 minutes ago, Mell.4873 said:

    Well what if no one wanted to play Warrior. I mean we faced this same problem with Banner or Spirit slaves. You had to play it since it had a unique boon. It is not fun if you get assigned that role and you cant even swap out those utilities, now you slot them if you want to boon support.

    What a great problem to have!  Sounds like something solved with skill, organization, patience, and execution 😉

    • Confused 1
    • Sad 1
  13. 47 minutes ago, Mell.4873 said:

    Every class applies boons differently and with the recent nerfs to Firebrand we have and will see more diversity in how they are applied. Spirit/Banner stacking is already a thing.

    I'm not sure applying boons differently is an ok excuse to just give everyone boon generation.  It just ends up in boon vomit anyway, at the expense of classes vomitting boons more efficiently than others, making the inefficient vomiters sad and confused why they're not getting invited to groups. 

    Doing it creatively and intrinsically to the profession is what's being asked here.  For the longest time, Warrior was one of the few classes that could dump out might reliably.  It was nice and exciting to be one back then, for that reason.

    • Like 2
    • Thanks 1
  14. I think it's more to do with disparate time alignments than people not pursuing achievements.  I, for instance will post an occasional achievement-specific goal in LFG, but if I don't get a bite in 5 minutes, I move onto something else like a OW meta or something.  I have a hunch it's the same for most others.

    There's just a LOT to do.  Everything's a moving target.

    • Like 4
  15. 3 hours ago, Dawdler.8521 said:

    Then everything is lazy?

    There's no difference between doing WvW for WvW currency so you can WvW stuff, dungeons for dungeon currencies so you can buy dungeon stuff, raid for raid currencies so you can buy raid stuff, fractals for fractal currencies so you can buy fractal stuff and.. well literally buy anything for the common currency - gold. 

    No, you're right.  There's almost no refutation that a global currency is the best way to earn rewards.  But it's the principle and existential philosophy of the thing.  You'll find more happiness in life with a little diversity, goal-oriented work, and surprises along the way.  Let go of your control over everything and let "fate" do the driving a bit.  Games are games for discovery, not for efficacy.

    • Like 5
  16. 7 hours ago, Kulvar.1239 said:

    I agree. Removing them all would be better. No more useless notification.

    As petty as it sounds, negative emoji reactions (especially divisive confused-but-actually-not confused, but really just bitter but not really ones) do mess with your head for an inordinate amount of time.  Stalwart or not, they'll get to you.

    • Haha 1
    • Confused 2
  17. 1 hour ago, Nash.2681 said:

    If there's anything I don't want it's being forced to use LB when playing DH. If there's anything beside firearems that thematicaly didnt fit to the Guardian class, it's pew pew bows. Let the longbow have it's use in pvp/wvw, where immersion barely matters, but plz let it remain irrelevant or at least purely optional in PvE. Thanks.

    What?  DH longbow is one of the few non-gimmicky longbow specs in the game, and there aren't many.  It's power-based, chunks stuff down, and has good variety.  Compared to warrior bow which is just a "wtf is this here for" simulator.  As mentioned above, specs without their weapons are sacrilege, and if anything needs to get away from DH, it's the GS before the LB.

    • Like 5
    • Thanks 1
×
×
  • Create New...