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ShadeOfEclipse.8931

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  1. How to make Vindicator's dodge less trash=get more endurance recovery How to make Vindicator's dodge less trash=get sigils of stamina and energy How to make Vindicator's dodge less trash=know your build How to make Vindicator's dodge less trash=know when to dodge and when not to How to make Vindicator's dodge less trash=use it's superior time compared to regular dodge to easily get out of dangerous situations faster and easier while getting buffed for it. How to make Vindicator's dodge less trash=practice. Real talk tho, the dodge atm is bugge
  2. The dodge is only really awkward or clunky to use if you don't know how to play the spec or are just too used to other specs/profs, it goes without saying Vindicator certainly has a skill and game knowledge issue, but overall that's what makes it so fun and rewarding to play I'd say. Not only that but the dodge has a much higher frame time of invincibility for most stuff over the standard dodges, along with boosting your dmg, boons, or healing you which is always a plus tbh. Don't get me started on Sigils of Stamina and Energy though...
  3. Yeah I've noticed this quite a bit in WvW, but especially in dungeon runs too since you can still be damaged by AOE fields while in the dodge which means 0 sense unless it's a specific boss/dungeon mechanic.
  4. Sadly I can't advise this change anymore since a few months back I had noticed they nerfed tormenting runes and already nerfed GS5 anyway despite it still being strong af(thankfully), essentially putting an end to my hybrid Vindicator build idea, so there's no real point for them to add chill onto GS5 for extra dmg and viability at this point. 😕 Although some of you guys do have some nice ideas here at least.
  5. The only real reason I'm against it for GS2 instead of GS5 is because you literally aren't tearing holes into the mists to strike your foes like GS5 does which does honestly make the most sense to have a chill there by default if you think about it. However, the main thing I'm hoping for with chill on GS5 is to add more viability to the skill with potentially AOE dmg and CC options to the spec that are rather lacking, but I still feel like this GS5 skill should work similar to Hammer3 for Rev since they basically work in similar ways with lengthy/telegraphed animations, with the damage of
  6. Honestly I'd hope that'd be the case if the damage of the skill really is that bad in PvP, however I haven't noticed anything too outrageous about it so far.
  7. Fair point, however, the Chill itself would have to be from the mist bursts themselves if anything and not directly the attack, as it would make the most sense, and technically it wouldn't be increasing the overall damage of the ability too drastically either to be all that OP to add as well Especially when ER's animation has a readable windup that most people are gonna dodge or block out of if they see it in PvP for the most part unless they get caught off guard, meanwhile this change seemingly only adds and boosts both of the AOE and CC options of the spec in PvE, which is rather needed
  8. GS5 is actually one of the lackluster greatsword skills mainly for it's lack of flavor and decreasing damage with each mist burst it does, it'd only really be viable if it also applied a condition alongside the mist bursts. But ultimately the main reason why I want this change only is to enhance the spec overall with PVE AoE options, as I felt like it wasn't good enough even with it's new changes. Plus adding a chill is something so minor that you truly can't be against it especially if it makes sense and adds more build diversity, as chill itself doesn't solely increase damage of the skill.
  9. Overall I'm mostly happy with the changes they've made with the Vindicator, with exception to the support healer stance, but there is one vital change they should make to Vindicator and that is adding a Chill condition onto their 5th Greatsword skill, Eternity's Requiem. It's a very small and simple change but there are quite a few of positive behind this change, aside from it making sense since you literally open up holes into the mists to damage your foes like other mist-related skills from Revenant, it should also allow for more crowd control and AOE options which is always welcome wit
  10. Male Norn hands down, can't go wrong with some Jotaro stando powah vibes.
  11. Personally I think GS2 is fine with just vulnerability since that makes more sense over also adding chill onto it, but my main desire for wanting a chill on GS5 is for the chill to proc into Torment from the corruption trait which will boost the damage of the skill despite the skill's damage decreasing from the multiple mist bursts since the skill doesn't effect condi damage and nor should it, so essentially you'll have the GS5 skill do even better with AOE if you go with that trait as well to fully optimize some of your damage in a reasonable and logical manner.
  12. One more change they need to add to Vindicator is to add a Chilled condition proc to the mist bursts of Eternity's Requiem since not only does it make more sense given the Mists, but it'll also add more viable options for Vindicator as well, especially since the damage of the bursts is reduced per target each time they are struck by them.
  13. One more change you guys need to add to Vindicator is to add a Chilled condition proc to the mist bursts of Eternity's Requiem since not only does it make more sense given the Mists, but it'll also add more viable options for Vindicator as well, especially since the damage of the bursts is reduced per target each time they are struck by them.
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