Avatara.1042
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Posts posted by Avatara.1042
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2 minutes ago, Daddy.8125 said:
What do u mean? the Catalysts PvE meta build uses hammer in every set up its Functionally catalysts strongest weapon in all PvE Content effectively. it provides a 39k Power build in itself.
the Untameds Hammer doesnt achieve Near those numbers by a absolute mile.
I mean compared to every other profession/spec, especially in mobility and ease of use.
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14 hours ago, Daddy.8125 said:
Tbh in its defence, catalysts hammer since the changes is pretty kitten good in PvE content. Just not on par PvP content wise really.Â
But yeah untameds is awful 😂
How is it good, comparatively?
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And maybe a music selector in each map. The music has never been updated, and it is very repetitive hearing the same few tracks over and over. Would be especially nice to hear the new Cantha music there.
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Maybe also a music selector in each map.
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Yep. Still die horribly in WvW.
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59 minutes ago, Conncept.7638 said:
No.
Base Elementalist is already the most complicated class, lets add management of an entirely new resource bar, four weapon passives, one to three trait passives, and a gyro-like pseudo-pet (because that worked great last time).
I'm glad they took the time to make it functional, especially so quickly after launch, but the Catalyst is overdesigned nonsense that has too much going on and cuts not are an option, they are an absolute necessity, and elemental empowerment would probably be the best thing to cut, just roll 60-70% of that damage in base and call it good.
Â
It gives more than damage.
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The issue here is that the Catalyst IS the hammer. Without it, it has no identity.
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18 hours ago, Leo Schrodingers Cat.2497 said:
Thief went untouched. It's nice dodging unnecessary nerfs. It sucks missing some of the buffs others got
Stealth needs a massive nerf in WvW.
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Yeah, Hammer is still bottom tier in WvW. Should at least make the stupid Hammer 3 kitten orbs last 15 seconds, to match PvE.
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Did not nerf Firebrand enough, and killed off Warriors in WvW.
The Catalyst changes also make it feel like you are using two different weapons when you use the Hammer in PvE or WvW/PvP. They really need to standardise orb duration and sphere cooldown. Having the orbs last twice as long in PvE makes it very hard to properly play both WvW and PvE. Well, Catalyst is still junk in WvW, so maybe it does not matter...
Also, they did not buff Spectacular Sphere to make up for the massive nerf the sphere change gave it, and did nothing to the other horrible traits to make them sustainable😞
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3 hours ago, BatsLoveCaves.5768 said:
Please add 1 stack of bleed to Stonestrike. It makes no sense that this skill is strike damage only when basically all other earth magic skills in the entire game are condi based.
Agreed. Condition damage for Catalyst is also rubbish 😞
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This looks like a nice band-aid before you completely rework the spec. I am surprised you did not buff Spectacular Sphere which you killed with the sphere change, though.
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1 hour ago, Nozdu.5971 said:
I'll say it again:
Â
Hammer 3 orbs should go to F1/f2/f3/F4. Change atunement get the orb of the atunement
Â
Hammer 3 would be the jade sphere deployment. No energy thing just on a cooldown
Edit: F5 would still have use as the grand finale
Um, what about the other weapons?
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So the Catalyst basically IS the hammer now...
Anet, you know the Catalyst is the single worst WvW spec, right? So why the PvE/WvW split?
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2 hours ago, FrownyClown.8402 said:
Anet confirmed changes for next week. Calm down
I have this bridge to sell you...
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I see this was moved to the Elementalist forum to die. Great...
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Yeah, I know their balance team is notoriously slow. But I was hoping their new stance and 'leadership team' would actually produce something quicker.
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Here are some ideas to make Hammer suck less, and to not have to rely on those horrendous button 3 skills so much (which I am sure you are changing):
Â
Fire 1 needs some form of AoE or pierce
Fire 2 needs more burn
Fire 4 should cleanse per target burning
Fire 5 needs more range
Â
Air 1 needs damage and AoE
Air 4 needs to not kill the user
Air 5 needs to be faster
Â
Earth 1 needs bleed and slightly more range/AoE
Earth 2 needs more condition damage
Earth 5 needs more range and should probably be a 600 range leap
Â
Water 1 needs slightly more range and chill on hit
Water 2 needs more damage, a proper animation, and a big final hit
Water 4 needs to heal without having to hit its target
Â
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It currently lacks:
- Identity outside of the Hammer
- Damage
- Usability (Hammer)
- Sustainability and Survivability, both against condition damage and strike damage
- Innovative and fun traits and utilities
- Anti-break bar
- Aegis, AoE reflect and the other vital utility brought up other professions
These cannot be covered by minor number tweaks, but please do not hold off until the end of June.
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Please do not wait 3 months to fix Catalyst;s numerous issues.
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I hope they pay you for this.
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Why was this moved to the Engineer forums? Anet are sooo clueless.
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They did not even compensate Spectacular Sphere for the Jade Sphere cooldown nerf, effectively making this trait 1/3 as powerful, when it was already bad. Brave, Anet...bravo.
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Please add all the new music to WvW
in World vs. World
Posted
😞